# Claude QA Report — Full-App QA (living report)

> **RUN-STATE: Round 1 | Pass B (games lifecycle) | NEXT ACTION: drive each game start→finish on both devices, log issues.** (Pass A done: A-001 P1.)
> Playbook: `ClaudeQAPlan.md`. Coverage matrix: `ClaudeQACoverage.md`. Report-only during passes (no fixes until the fix phase).
> Devices: emulator-5554 (QA=`Y05AKO`) + emulator-5556 (Sam=`imDjjO`), paired (coupleId `Xal3Kw3gjSdn0niERYKJ`). Build == HEAD `64f0a7e`.

_(Prior games/notifications QA from 2026-06-24 was completed + verified; superseded by this full-app effort.)_

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## Severity summary (Round 1)
| Severity | Open | Fixed |
|---|---|---|
| P0 | 0 | 0 |
| P1 | 1 | 0 |
| P2 | 0 | 0 |
| P3 | 0 | 0 |

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## Pass A — Couple-shared premium  ✅ pass complete
**Target:** if either partner is premium, all premium features unlock for both.
**Result:** only chat is couple-shared. Every other feature gate is per-user → a free user whose partner paid stays locked.

| ID | Area | Screen/Route | Severity | Description | Repro | Status |
|---|---|---|---|---|---|---|
| A-001 | Premium gating | PlayHubViewModel, DesireSyncScreen, MemoryLaneScreen, ConnectionChallengesScreen, QuestionPackLibraryViewModel, wheel CategoryPicker/SpinWheel/WheelHistory(VMs) | **P1** | These gate on per-user `EntitlementChecker.isPremium()` instead of couple-shared `CouplePremiumChecker.coupleHasPremium(partnerId)`. A free partner of a premium user stays locked — violates couple-shared requirement. | Set Sam premium, QA free → QA Play hub still shows 🔒 Premium on Desire Sync + Memory Lane (confirmed live). Code: only `ConversationViewModel` uses CouplePremiumChecker. | Open |
| A-002 | Premium (control) | ConversationViewModel (chat) | — | **Working correctly** (couple-shared) — kept as the reference pattern for the A-001 fix. | Verified prior round: partner-premium unlocks chat media/reactions for the free partner. | OK |

**Note (by-design, not a bug):** `SubscriptionScreen` uses per-user `isPremium()` — correct, it reflects the user's *own* subscription/account state, not a feature gate.

## Pass B — Games lifecycle
_not started_

## Pass C — Visual (light + dark)
_not started_

## Pass D — Security & Encryption
_not started_

## Pass E — Notifications
_not started_
