2026-06-25 13:39:16 -05:00
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# Future — ideas & improvements backlog
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Non-blocking ideas: things that work today but could be better, plus feature ideas. Actual bugs
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(broken/incorrect behavior) live in `ClaudeReport.md`, not here.
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## QA
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Improvement & feature ideas surfaced while QA-testing as a consumer (each works today — none are defects).
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2026-06-25 16:00:58 -05:00
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- **Consistent brand glyphs across game cards + waiting/notification surfaces.** _(Blocked: needs the
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generated G-set art — image generation is the user's step per `ClaudeBrandingReview.md`.)_ Game cards
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(Play hub), the WaitingForPartner screen, and notifications mix Material icons with brand art. A small
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custom glyph set (the C-heart-keyhole mark, paired/sealed card, daily card, capsule, date-card,
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quiet-hours moon) used consistently would strengthen identity. Generate the G-set, drop the assets in,
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then wire them in. *Prompted by:* Pass H branding review.
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2026-06-25 13:46:06 -05:00
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2026-06-26 00:00:31 -05:00
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- **Notify the free partner when the couple gains premium.** When one partner subscribes, the other's app unlocks
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(couple-shared premium) but they get **no notification** — they only find out next time they open a gated feature. A
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`subscription_entitlement_changed` push ("You both have Premium now ✨") would close the loop. *Prompted by:* Pass E
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(R8): the type isn't implemented; couple-shared unlock is silent for the non-subscriber.
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- **Minor proactive-notification gaps (low priority).** No push when a partner *joins* your active game
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(`partner_joined_game`) or *ends/abandons* one (`game_ended`/`game_abandoned`) — the other partner sees it
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in-session / on WaitingForPartner, so nothing's broken, just less proactive. *Prompted by:* Pass E (R8) inventory —
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these speculative types aren't implemented.
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2026-06-25 18:48:37 -05:00
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### Security hardening (defense-in-depth — not vulnerabilities; rules already hold)
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- **Enforce App Check on Firestore (currently OFF).** Round 7 raw-API test: an authenticated request with **no App
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Check token** (raw Firestore REST) returned `200` for a member — so rules are the *sole* gate. Rules correctly deny
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non-members/cross-couple (all `403`), so this is not a live hole, but enabling App Check enforcement on Firestore
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would block non-app clients entirely (defense-in-depth). *Prompted by:* R7 D3 raw-API angle.
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- **Tighten the `users/{uid}` update rule to a field allowlist.** The rule only blocks changing `hasPremium`; a user
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can write arbitrary *other* fields to their own doc (e.g. a cosmetic `plan`/junk). No gate reads those (premium gates
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on the server-only `users/{uid}/entitlements/premium` subcollection + `category.access`), so it grants nothing — but
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restricting updates to a known field set is cleaner. *Prompted by:* R7 D3 (`plan` field writable, unused by gating).
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2026-06-25 13:46:06 -05:00
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> Artwork to generate (ChatGPT prompts, house-style-matched) lives in `ClaudeBrandingReview.md`, not here.
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2026-06-25 16:00:58 -05:00
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<!--
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Completed (2026-06-25) and removed from the backlog:
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- Inclusive sex/gender options in onboarding (Female/Male/Non-binary/Prefer not to say) + honest copy
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(Desire Sync is already gender-neutral, so no tailoring fallback was needed).
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- Turn-aware Home "waiting to play" copy ("Your turn to play.").
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- Partner-action/results pushes exempt from the weekly promotional rate-limit ceiling.
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- Suppress the redundant results / "partner finished" push when the recipient is already on that
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game's screen (new ActiveGameSessionMonitor mirroring ActiveThreadMonitor).
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- Friendlier paywall error state: retry-with-backoff, offline-aware message, Continue hidden until plans load.
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- Wire iOS illustrations into Android empty states — already wired (history, invite, daily-question,
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together-empty, partner-activation all show their illustration).
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- Rotating privacy messages on sign-up + forgot-password (login already had it).
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-->
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