> Premium was granted via admin (user-authorized), verified (partner unlock modal + push), then
> revoked (locks confirmed restored). 0 active sessions at session end.
## 1 · Per-game verdicts (mechanics fidelity + live results)
| Game | Real-world analog | Fidelity | Live 2-device result |
|---|---|---|---|
| This or That | Rapid-fire preference quiz | ✅ Faithful | **PASS** — engineered answers → exactly 3/5 "in sync"; simultaneous symmetric reveal; warm framing ("Lots in common 💛", neutral "Differ" chips) |
| How Well Do You Know Me | The Newlywed Game | ✅ Core faithful; no round-2 role swap (see R-2) | **PASS** — subject/guesser roles correct on both intros; engineered 2/5 exact; near-miss scale renders amber "4 → 3" (isClose softening); low score framed "Getting there!" |
| Desire Sync | Mojo Upgrade-style mutual-desire matching | ✅ Canonical privacy contract, verbatim in intro copy | **PASS** — engineered intersection → exactly "2 shared desires / 3 stayed private"; non-mutual yeses never rendered on either device; count doesn't leak whose/which; answers `enc:v1:` at rest |
| Spin the Wheel | Conversation-deck wheel | ✅ Honest randomness (category picked during spin; decorative stop angle) | **PASS** — identical 10-question set both sides; blind until both answered; side-by-side reveal; completion gate blocks finish with unanswered prompts |
| Connection Challenges | 7-day couples habit challenge | ✅ Day-gating real (can't complete 2 days in one day) | **PASS** — premium challenge opened with entitlement; day-1 complete → "waiting for partner"; ⚠ day-2 prompt text visible a day early (spoiler, see U-13) |
| Memory Lane | Time capsule / letter to future selves | ✅ | **PASS** — sealed capsule shows only title + "Opens in 29 days"; title AND body `enc:v1:` at rest (admin-verified) |
| Date Match | Tinder swipe-to-match | ✅ incl. one-sided-like privacy | **PASS** — simultaneous mutual-LOVE race → exactly **1** match doc; celebration modal + "It's a match!" push on BOTH devices |
**Shared engine seams, verified live:** one-active-game gate converges the second starter into the
active session (Ben's How Well attempt → "Ava is playing a Wheel game / Join the game");
first-finisher `partner_completed_part` fires as an in-app banner (foreground) and real push
(killed app, cold-start tap opened the app cleanly, 0 FATAL); mid-game Quit abandons correctly
(admin: 0 active sessions after); "you both finished" results banner on both sides.
## 2 · Bugs found (canonical detail in ClaudeReport.md)
| ID | Sev | Summary | Status |
|---|---|---|---|
| DQ-MISMATCH-001 | **P1** | Partners can resolve **different daily questions** for the same day: server assignment is the unresolvable `q_default_daily` rollout fallback → each device falls back locally, and the fallback **pool depends on the viewer's premium state at that moment** (per-user entitlement, transient failures→false, mid-day flips). Reveal then cross-compares answers to different questions. Reproduced live (Ava: premium pool "tiny win" q; Ben: free pool "tiny debate" q; same clock/tz). | **FIXED** (paired fallback pinned to free pool — premium-independent) + follow-up filed to seed real server assignments |
| DQ-SLUG-001 | **P1** | Daily reveal renders the partner's answer as a raw option-id slug ("fake_awards_should_be_mandatory") when the id isn't in this device's question config (same class as HW-BREAKDOWN-001). | **FIXED** (humanize fallback in both reveal summaries) |
| GAME-HANG-001 (B1) | **P2** | ToT/HowWell/DesireSync answer listeners swallowed snapshot errors → game stuck on WAITING forever, no feedback (Wheel/Capsule already had the correct `close(err)` pattern). | **FIXED** (sources `close(err)` + VM `.catch` → retryable ERROR with "Try again" re-attach) |
| DST-001 (B2) | **P2** | `assignDailyQuestion.ts` hardcoded `CST_OFFSET_HOURS=-6`: wrong date labels + reveal times shifted 1h for the ~8 CDT months. | **FIXED** (Intl/America-Chicago helpers, matches streakReminder.ts pattern; 5 DST regression tests incl. spring-forward round-trip) |
| BANNER-LIFE-001 | P3 | "You both finished · View" game banner persists across screens/games long after results were viewed (still up entering a NEW game's setup, and shown on top of the results screen it links to). | Filed |
| AUTH-TRUNC-001 | P3 | Welcome/splash privacy tagline clips mid-sentence without ellipsis ("Only you and your paired") — first-run first impression. | Filed |
| Copy/theming P3s | P3 | "Daily Fun Mc" internal category name as user-facing pill; unthemed teal date picker; DOB asked twice in signup→profile funnel; "It is a match!" vs push "It's a match!"; HW matched-row question text low contrast in dark; Date Match card-underlay text bleed; joiner screen titled "Waiting for X" when it's your turn. | Filed |
All Tier-A P3s and Tier-B UX gaps from the review shipped and were live-verified (detail: ClaudeReport R30). Highlights that change the player experience:
- **Daily question is fixed at the root.** The server pool was empty (every couple got the unresolvable `q_default_daily`); now Firestore `questions` is seeded with the free weekday pool and the server picks the same mode-aware, deterministic question the client would — so both partners get the identical themed question, even across time zones. Verified: server assigns `daily_single_choice_weekly_v1_072` (Tiny Win Tuesday), both devices resolve it, no slugs.
- **Games no longer dead-end:** NextBeatCard ("Tonight's question is ready →" / streak) under every results screen; How Well offers a Newlywed-style role swap.
- **Content freshness:** Desire Sync remembers served questions; Date Match shuffles per couple and skips already-swiped ideas (no more identical first card for everyone).
- **Waiting isn't passive:** a "Send a little nudge 💜" button on the waiting screen (reuses the quiet-hours-safe thinking-of-you callable).
- **Onboarding polish:** themed M3 date pickers; the birth date now survives an app restart mid-signup (no more double-ask).
- **A11y + copy:** score visuals carry TalkBack descriptions; banners speak per-game ("guess their answers"); the internal "Daily Fun Mc" label never faces users.