2026-06-24 19:59:04 -05:00
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# Claude QA Coverage Matrix
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> Resume anchor. Status: `todo | pass | fail(→id) | n/a`. See `ClaudeReport.md` run-state header for current position.
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> Round 1 in progress.
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## Pass A — Couple-shared premium (states: neither / partner-only / self)
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| Feature | neither→locked | partner→both unlock | self→unlock | Status |
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|---|---|---|---|---|
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| Chat media + reactions | pass | pass | pass | pass (couple-shared) |
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| Play: Desire Sync | pass | **fail→A-001** | pass | fail→A-001 |
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| Play: Memory Lane | pass | **fail→A-001** | pass | fail→A-001 |
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| Play: Connection Challenges | pass | fail→A-001 | pass | fail→A-001 |
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| Question Packs (premium) | pass | fail→A-001 | pass | fail→A-001 |
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| Wheel: Category Picker / Spin / History | pass | fail→A-001 | pass | fail→A-001 |
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| Date Match / Plan Date | pass | fail→A-001 | pass | fail→A-001 |
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| Subscription screen (own status) | n/a | n/a | n/a | pass (by-design per-user) |
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2026-06-24 20:53:39 -05:00
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Pass A: **complete** (1 systemic P1). **A-001 FIXED** (e8892a9) — couple-shared everywhere; re-verify each feature in re-QA. New cosmetic A-003 (P3, badge). Subscription screen by-design.
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2026-06-24 19:59:04 -05:00
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## Pass B — Games lifecycle (start / play / finish + results)
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| Game | starts | plays | finishes/results | no crash | Status |
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|---|---|---|---|---|---|
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2026-06-24 20:04:54 -05:00
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| This or That | pass (launch) | partial | todo | pass | launch ok |
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| How Well Do You Know Me | pass (launch) | partial | todo | pass | launch ok |
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| Desire Sync | n/a (premium) | todo | todo | todo | needs premium toggle |
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| Connection Challenges | pass (launch) | partial | todo | pass | launch ok |
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| Memory Lane | n/a (premium) | todo | todo | todo | needs premium toggle |
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| Spin the Wheel | pass (launch) | partial | todo | pass | launch ok |
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2026-06-24 19:59:04 -05:00
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| Date Match | todo | todo | todo | todo | todo |
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2026-06-24 21:24:08 -05:00
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_Note: stale active session blocked games (B-001); cleared via in-app "End their game" (recovery verified)._
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**REQUIREMENT (updated): each game must be played ONE COMPLETE time through on both devices (every step → finish/
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reveal/results), not just launched.** All rows above are currently `launch ok / partial` only → **full playthrough
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still owed for every game** in Round 2 (premium games need a premium toggle). A launch-only row counts as `partial`, not `pass`.
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2026-06-24 20:04:54 -05:00
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2026-06-24 19:59:04 -05:00
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## Pass C — Visual (light + dark), all ~50 routes
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_todo — enumerate from AppRoute.kt; 5554=Dark, 5556=Light._
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## Pass D — Security & Encryption (D1–D6)
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_todo_
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## Pass E — Notifications (17 types × {foreground, background, killed} + tap-to-open)
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_todo_
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