qa(round2-B2): Connection Challenges PASS (day-cycle synced both, streak ok, no crash); C-CC-001 P2 (duplicate header + double back)
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@ -27,7 +27,7 @@ superseded — redo every game cleanly. (Prior result for reference: This or Tha
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| 1. This or That | pass | **pass (full, user-nav)** | **pass** | pass | **R2-B2: 5/5 via Play hub, answers synced, results match both (4/5 "Two peas in a pod", Q2 Differ correct), no crash ✅. Session-lifecycle bug B-001 (P1) hit on exit.** |
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| 2. How Well Do You Know Me | pass | **pass (full, user-nav)** | **pass** | pass | **R2-B2: QA answered 5 (incl. a 1-5 scale Q5); Sam predicted via Play hub — 3 correct + 1 deliberate miss (Kind tone vs Specific examples) + scale match → results show 4/5 "You really know each other" with the wrong one marked ✗ on BOTH devices, scoring accurate, no crash ✅** |
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| 3. Desire Sync | pass | **pass (full, user-nav)** | **pass** | pass | **R2-B2: QA(free) entered w/o paywall (A-001 live ✅); both answered 5 Yes/No → exactly 3 mutual desires revealed, mismatches hidden (privacy correct), results match both, no crash ✅. Findings: B-003 (P3 confusing counts), C-DS-001 (P2 dark-mode low contrast on revealed list).** |
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| 4. Connection Challenges | todo | todo | todo | todo | todo (premium) |
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| 4. Connection Challenges | pass | **pass (day-cycle, user-nav)** | **pass** | pass | **R2-B2: opened (D-001 rules hold ✅); started Gratitude Week → both completed Day 1 → day ✓, 🔥1 streak, advanced to Day 2 "Both of you showed up today", synced on both, no crash ✅. (7-day series is time-gated; full per-day cycle verified.) Finding: C-CC-001 (P2 duplicate header + double back). Minor: first partner's view shows next-day content + "waiting for partner" before the day is mutually done (self-resolves).** |
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| 5. Memory Lane | todo | todo | todo | todo | todo (premium) |
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| 6. Spin the Wheel | todo | todo | todo | todo | todo (premium) |
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| 7. Date Match | todo | todo | todo | todo | todo |
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@ -19,7 +19,7 @@ _(Prior games/notifications QA from 2026-06-24 was completed + verified; superse
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| P0 | 0 | 0 |
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| P1 | 1 | 2 |
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| P2 | 2 | 1 |
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| P2 | 3 | 1 |
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| P3 | 4 | 0 |
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**Round 1: all P0–P2 found were FIXED** (A-001 premium P1, E-001 notif-routing P2).
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@ -61,6 +61,7 @@ game (confirmed with a live session too). Open P3: A-003 (badge), E-002 (informa
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| ID | Area | Screen | Severity | Description | Status |
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| C-OBS | Theming | ~20 screens (AnswerRevealScreen 15, WheelSessionScreen 14, DateMatchScreen 10, PaywallScreen 9, BucketListScreen 9, SettingsScreen 7, HomeScreen 5, …) | observe | Use hardcoded `Color(0x…)` literals (195 total) that don't adapt to theme — a dark-mode contrast risk to verify per-screen. Main screens checked look fine; deep/stateful screens (reveal, wheel session, dates, bucket list) still need visual verification in both themes. | Open (verify in continuation) |
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| C-CC-001 | Nav / layout — duplicate header + double back | ConnectionChallengesScreen (series list) | **P2** | The screen shows **TWO stacked "Connection Challenges" titles, each with its own back arrow** — a nav-scaffold app bar (title "Connection Challenges" + back) AND an in-content header ("Connection Challenges / Pick a series to build a habit together." + a second back arrow right below it). Verified it's a **redundant duplicate header, not a double-pushed route**: tapping the inner back arrow pops straight to the Play hub (same as the app-bar back). No dead-end, but two identical titles + two back buttons is confusing ("which back do I press?") and looks broken — exactly the "double back" case to flag. **Fix:** drop the in-content TopAppBar/back (let the nav scaffold own the title+back), or remove the scaffold bar for this route. | Play hub → Connection Challenges → two "Connection Challenges" headers + two back arrows stacked at top. | Open |
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| C-DS-001 | Theming / readability (dark) | DesireSyncScreen results — "You both said yes to" list | **P2** | In **dark mode**, the revealed shared-desire list items render as **dim, low-contrast muted-pink text on a dark pink-tinted card** — legible but well below the crisp high-contrast black text the same items show in **light mode** (verified side-by-side: QA dark vs Sam light). Given the user's "text must be readable" bar — and that this is the intimate payoff content the user most wants to read — the dark-mode contrast is too low. (May be intentional "muted" styling; if so it needs a dark-mode-specific brighter token.) | 5554=Dark: play Desire Sync to results → the 3 shared-desire rows are dim/hard to read vs the same rows on 5556=Light. | Open |
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_Deep/stateful screens (answer reveal, wheel session/complete, date match/builder/matches, bucket list, memory capsule, history, paywall, auth/onboarding/pairing) need their states set up — pending next chunk._
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