docs(seed): update content guide to v3 — product standard, readability test, final approval

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# Closer Question Writing Guide v2 # QUESTION_CONTENT_GUIDE.md
**See also:** [QUESTION_SCHEMA.md](QUESTION_SCHEMA.md) — JSON schema & validation rules | [QUESTION_REWRITE_PLAN.md](QUESTION_REWRITE_PLAN.md) — rewrite checklist & category order | [QUESTION_QUALITY_CHECKLIST.md](QUESTION_QUALITY_CHECKLIST.md) — quality gate before commit # Closer Question Writing Guide v3
## Mission ## Mission
@ -10,26 +10,29 @@ Closer is not therapy homework.
Closer is not a personality quiz. Closer is not a personality quiz.
Closer should feel like a conversation game couples voluntarily keep playing because they are having fun. Closer should feel like a conversation game couples voluntarily keep
playing because they are having fun.
Every question should move the couple toward at least one of these: Every question should move the couple toward at least one of these:
* laughing - laughing
* flirting - flirting
* learning something new - learning something new
* remembering something - remembering something
* planning something together - planning something together
* feeling understood - feeling understood
* feeling appreciated - feeling appreciated
* creating a future memory - creating a future memory
If a question does none of those things, delete it. If a question does none of those things, delete it.
## Consumer First ------------------------------------------------------------------------
# Consumer First
Every question must pass this test. Every question must pass this test.
Would a real couple answer this on a Friday night? Would a real couple willingly answer this on a Friday night?
If not, rewrite it. If not, rewrite it.
@ -37,203 +40,276 @@ Never write for psychologists.
Write for normal couples. Write for normal couples.
## Question Mix ------------------------------------------------------------------------
# Product Standard
Closer should feel premium.
Every category should feel like it was hand written by an experienced
relationship coach and game designer, not generated by AI.
If a user can predict the next question, the category fails.
------------------------------------------------------------------------
# Question Mix
Per 250 questions: Per 250 questions:
* 140 multi_choice - 140 multi_choice
* 50 single_choice - 50 single_choice
* 35 scale - 35 scale
* 15 this_or_that - 15 this_or_that
* 10 written - 10 written
At least 76 percent must be choice based. At least 76 percent must be choice based.
Typing should feel special. Typing should feel rare and meaningful.
Never force users to type constantly. ------------------------------------------------------------------------
## Emotional Mix # Emotional Mix
Every category should roughly include: Each category should roughly contain:
* 35 percent playful - 35 percent playful
* 25 percent everyday life - 25 percent everyday relationship
* 20 percent meaningful - 20 percent meaningful
* 10 percent future - 10 percent future focused
* 10 percent deeper - 10 percent deeper vulnerability
Alternate emotional weight naturally. Never stack several heavy questions together.
Do not stack heavy questions. Alternate emotional intensity naturally.
## Conversation Goals ------------------------------------------------------------------------
Every question should create at least one reaction: # Conversation Goals
* I did not know that. Every question should create at least one of these reactions:
* That is adorable.
* We should do that.
* I cannot believe you picked that.
* I never thought about that.
* That is actually a good idea.
If none fit, rewrite it. - "I didn't know that."
- "That's adorable."
- "We should actually do that."
- "I can't believe you picked that."
- "I've never thought about that."
- "That's a really good point."
## Variety If none apply, rewrite it.
Avoid repeating openings. ------------------------------------------------------------------------
Use varied openings such as: # Variety
* Imagine... Never repeat sentence openings.
* Suppose...
* If we suddenly...
* Pick every answer...
* Finish this thought...
* Would you rather...
* When do you...
* What is one thing...
* Which tiny habit...
* If we had one free hour...
* What would make...
* What feels most like us...
Never allow obvious patterns. Mix structures constantly.
## No AI Writing Examples:
Reject wording like: - Imagine...
- Suppose...
- If we suddenly...
- Pretend...
- Pick every answer...
- Finish this thought...
- What's one thing...
- Which tiny habit...
- If we only had one hour...
- What would make...
- When do you feel...
- Which sounds most like us...
* Describe... No opening should dominate a category.
* Reflect on...
* Discuss... ------------------------------------------------------------------------
* Evaluate...
* In what ways... # No AI Writing
* How satisfied are you...
* What boundary around... Reject questions that sound like:
* Explore your feelings about...
* Rate the effectiveness of... - Describe...
* Identify the ways... - Reflect on...
- Discuss...
- Evaluate...
- In what ways...
- How satisfied are you...
- What boundary around...
- Explore your feelings...
- Identify...
- Rate the effectiveness...
These sound like surveys. These sound like surveys.
Not conversations. Not conversations.
## Written Questions ------------------------------------------------------------------------
Written questions must earn the keyboard. # Multiple Choice
Use them only when choices cannot create the same value. Should make people pause because several answers feel right.
Good: Use 4 to 6 options.
* What's something tiny I do that means more than I realize?
Bad:
* Describe your communication style.
## Multiple Choice
Options should be interesting.
Avoid obvious answers. Avoid obvious answers.
Avoid yes or no disguised as choices. Avoid filler.
Allow multiple selections whenever realistic. Whenever realistic, allow multiple selections.
Use prompts like: ------------------------------------------------------------------------
* Pick every answer that fits. # Single Choice
* Choose your top three.
* What sounds good to you?
* Which of these feel true?
## Single Choice There should never be one obvious answer.
There should be no obvious correct answer. Every option should feel believable.
The user should hesitate because several options feel plausible. ------------------------------------------------------------------------
## Scale # Scale
Only use scales when intensity matters. Use scales only when measuring intensity genuinely improves the
conversation.
Do not use scales just because they are easy to generate. Never use a scale because it is easier than writing good options.
Good scale topics: ------------------------------------------------------------------------
* comfort # This Or That
* confidence
* closeness
* interest
* frequency
* importance
## This Or That Keep them:
Keep these: - fast
- funny
- memorable
- shareable
* fast Most should take under three seconds.
* funny
* shareable
* easy
They should take under three seconds. ------------------------------------------------------------------------
## Fun Rule # Written Questions
Written questions must earn the keyboard.
Only use them when typing creates something choices cannot.
Good written questions create:
- stories
- memories
- appreciation
- future plans
Never ask users to write essays.
------------------------------------------------------------------------
# Fun Rule
Every category should include: Every category should include:
* inside jokes - inside jokes
* tiny challenges - tiny challenges
* food debates - food debates
* traditions - traditions
* bucket lists - bucket lists
* silly scenarios - silly scenarios
* friendly competitions - future adventures
* future plans - friendly competitions
* low pressure date ideas - low pressure date ideas
- unexpected situations
Even serious categories need relief. Even serious categories need moments to smile.
## Relationship First ------------------------------------------------------------------------
# Relationship First
Anchor every question to: Anchor every question to:
* you - us
* your partner - we
* your relationship - you
* your memories - your partner
* your future - our memories
- our future
Avoid generic questions that could belong in a workplace survey. Avoid generic questions that could belong in any survey.
## Duplicate Prevention ------------------------------------------------------------------------
# Duplicate Prevention
Never repeat: Never repeat:
* sentence structure - sentence openings
* concepts - concepts
* option lists - option lists
* conversation goals - conversation goals
- emotional outcome
If two questions feel similar, delete one. If two questions feel similar, delete one.
## Premium Test ------------------------------------------------------------------------
Reject any question if the answer to any of these is no: # Readability Test
* Would I pay for this? After completing a category:
* Would this start a real conversation?
* Would this create a memory?
* Would I screenshot this?
* Would I send this to my partner?
## Final Rule Randomly read 30 questions.
Reject the category if:
- the writing feels repetitive
- the openings repeat too often
- the tone feels robotic
- the next question becomes predictable
- multiple questions blend together
- it sounds AI generated
This test is mandatory.
------------------------------------------------------------------------
# Premium Test
Before approving every question ask:
- Would I pay for this?
- Would this start a real conversation?
- Would this create a memory?
- Would I screenshot this?
- Would I send this to my partner?
- Would I smile while answering it?
If any answer is no, rewrite it.
------------------------------------------------------------------------
# Final Approval
A category is complete only if:
- schema validation passes
- duplicate checks pass
- readability test passes
- category identity is obvious
- emotional mix feels balanced
- consumer test passes
- premium test passes
- it does not sound AI generated
------------------------------------------------------------------------
# Final Rule
Conversation quality always beats quantity. Conversation quality always beats quantity.
One unforgettable question is worth more than twenty average ones. One unforgettable question is worth more than twenty average ones.
Never optimize for finishing faster.
Optimize for creating conversations couples will remember.