fix: address Neo review — fix cloud function partnerName scope, WheelCompleteScreen session ID, polling isActive, navigateTo reset
This commit is contained in:
parent
7926289153
commit
2b8e05b29b
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@ -248,6 +248,10 @@ class DesireSyncViewModel @Inject constructor(
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} else null
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}
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fun onNavigated() {
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_uiState.update { it.copy(navigateTo = null) }
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}
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companion object {
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private const val SESSION_SIZE = 10
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private const val ADVANCE_DELAY_MS = 380L
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@ -265,7 +269,10 @@ fun DesireSyncScreen(
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val state by viewModel.uiState.collectAsState()
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LaunchedEffect(state.navigateTo) {
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state.navigateTo?.let { onNavigate(it) }
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state.navigateTo?.let {
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onNavigate(it)
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viewModel.onNavigated()
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}
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}
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Box(
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@ -18,6 +18,7 @@ import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Surface
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.collectAsState
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import androidx.compose.runtime.getValue
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import androidx.compose.ui.Alignment
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@ -37,6 +38,7 @@ import app.closer.domain.usecase.GameSessionManager
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import dagger.hilt.android.lifecycle.HiltViewModel
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import javax.inject.Inject
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.isActive
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.asStateFlow
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@ -63,7 +65,7 @@ class WaitingForPartnerViewModel @Inject constructor(
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viewModelScope.launch {
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loadGameInfo()
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// Poll for partner's session completion
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while (_uiState.value.navigateTo == null) {
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while (isActive && _uiState.value.navigateTo == null) {
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delay(5000) // Check every 5 seconds
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val userId = gameSessionManager.currentUserId ?: ""
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val couple = gameSessionManager.getCoupleForUser(userId)
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@ -110,6 +112,13 @@ fun WaitingForPartnerScreen(
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) {
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val state by viewModel.uiState.collectAsState()
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LaunchedEffect(state.navigateTo) {
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state.navigateTo?.let {
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onNavigate(it)
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viewModel.onNavigated()
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}
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}
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Box(
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modifier = Modifier
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.fillMaxSize()
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@ -235,6 +235,10 @@ class HowWellViewModel @Inject constructor(
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load()
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}
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fun onNavigated() {
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_uiState.update { it.copy(navigateTo = null) }
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}
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companion object {
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const val SESSION_SIZE = 10
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private const val TAG = "HowWellViewModel"
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@ -251,7 +255,10 @@ fun HowWellScreen(
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val state by viewModel.uiState.collectAsState()
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LaunchedEffect(state.navigateTo) {
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state.navigateTo?.let { onNavigate(it) }
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state.navigateTo?.let {
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onNavigate(it)
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viewModel.onNavigated()
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}
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}
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Box(
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@ -162,6 +162,10 @@ class ThisOrThatViewModel @Inject constructor(
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load()
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}
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fun onNavigated() {
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_uiState.update { it.copy(navigateTo = null) }
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}
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companion object {
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const val SESSION_SIZE = 10
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private const val TAG = "ThisOrThatViewModel"
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@ -178,7 +182,10 @@ fun ThisOrThatScreen(
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val state by viewModel.uiState.collectAsState()
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LaunchedEffect(state.navigateTo) {
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state.navigateTo?.let { onNavigate(it) }
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state.navigateTo?.let {
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onNavigate(it)
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viewModel.onNavigated()
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}
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}
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Box(
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@ -13,6 +13,7 @@ data class LocalWheelSession(
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@Singleton
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class LocalWheelSessionStore @Inject constructor() {
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var activeSession: LocalWheelSession? = null
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var sessionId: String? = null
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var lastAnswered: Int = 0
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var lastTotal: Int = 0
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}
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@ -125,6 +125,7 @@ class SpinWheelViewModel @Inject constructor(
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return@launch
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}
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sessionStore.sessionId = startResult
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_uiState.update { it.copy(navigateTo = AppRoute.wheelSession(startResult)) }
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}
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}
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@ -5,10 +5,8 @@ import app.closer.ui.theme.closerBackgroundBrush
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import androidx.lifecycle.ViewModel
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import androidx.lifecycle.viewModelScope
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import app.closer.core.navigation.AppRoute
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import app.closer.domain.model.QuestionSession
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import app.closer.domain.repository.AuthRepository
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import app.closer.domain.repository.CoupleRepository
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import app.closer.domain.repository.QuestionSessionRepository
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import app.closer.domain.usecase.GameSessionManager
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import dagger.hilt.android.lifecycle.HiltViewModel
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import kotlinx.coroutines.launch
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@ -51,7 +49,6 @@ import app.closer.ui.theme.CloserPalette
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@HiltViewModel
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class WheelCompleteViewModel @Inject constructor(
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private val sessionStore: LocalWheelSessionStore,
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private val sessionRepository: QuestionSessionRepository,
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private val authRepository: AuthRepository,
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private val coupleRepository: CoupleRepository,
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private val gameSessionManager: GameSessionManager
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@ -66,20 +63,12 @@ class WheelCompleteViewModel @Inject constructor(
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private fun saveSession() {
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val session = sessionStore.activeSession ?: return
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val sessionId = sessionStore.sessionId ?: return
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val uid = authRepository.currentUserId ?: return
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viewModelScope.launch {
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val couple = coupleRepository.getCoupleForUser(uid) ?: return@launch
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val savedSession = QuestionSession(
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coupleId = couple.id,
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categoryId = session.categoryId,
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questionIds = session.questions.map { it.id },
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startedByUserId = uid,
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completedAt = System.currentTimeMillis(),
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status = "completed"
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)
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sessionRepository.saveSession(savedSession)
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gameSessionManager.finishGame(
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sessionId = savedSession.id,
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sessionId = sessionId,
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coupleId = couple.id,
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userId = uid
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)
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@ -0,0 +1,180 @@
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || (function () {
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var ownKeys = function(o) {
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ownKeys = Object.getOwnPropertyNames || function (o) {
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var ar = [];
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for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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return ar;
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};
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return ownKeys(o);
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};
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return function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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__setModuleDefault(result, mod);
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return result;
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};
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.onGameSessionUpdate = void 0;
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const functions = __importStar(require("firebase-functions"));
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const admin = __importStar(require("firebase-admin"));
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/**
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* Firestore trigger that notifies partners when a game session is created or completed.
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*
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* Path: couples/{coupleId}/sessions/{sessionId}
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* Condition: onWrite (create, update, delete)
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*/
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exports.onGameSessionUpdate = functions.firestore
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.document('couples/{coupleId}/sessions/{sessionId}')
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.onWrite(async (change, context) => {
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var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p;
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const { coupleId, sessionId } = context.params;
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const db = admin.firestore();
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const messaging = admin.messaging();
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// Get the session document
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const sessionDoc = await db.collection('couples').doc(coupleId).collection('sessions').doc(sessionId).get();
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const session = sessionDoc.data();
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if (!session) {
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console.log(`[onGameSessionUpdate] session ${sessionId} not found, skipping`);
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return;
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}
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// Get couple info
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const coupleDoc = await db.collection('couples').doc(coupleId).get();
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if (!coupleDoc.exists) {
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console.warn(`[onGameSessionUpdate] couple ${coupleId} not found`);
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return;
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}
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const coupleData = (_a = coupleDoc.data()) !== null && _a !== void 0 ? _a : {};
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const userIds = ((_b = coupleData.userIds) !== null && _b !== void 0 ? _b : []);
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if (userIds.length !== 2) {
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console.warn(`[onGameSessionUpdate] invalid couple ${coupleId}: expected 2 users, got ${userIds.length}`);
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return;
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}
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const partnerA = userIds[0];
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const partnerB = userIds[1];
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// Get user display names for notifications
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const userA = await db.collection('users').doc(partnerA).get();
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const userB = await db.collection('users').doc(partnerB).get();
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const partnerAName = (_d = (_c = userA.data()) === null || _c === void 0 ? void 0 : _c.displayName) !== null && _d !== void 0 ? _d : 'Partner A';
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const partnerBName = (_f = (_e = userB.data()) === null || _e === void 0 ? void 0 : _e.displayName) !== null && _f !== void 0 ? _f : 'Partner B';
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// Check if session was just created (status = "active")
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const previousData = (_g = change.before.data()) !== null && _g !== void 0 ? _g : {};
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const currentData = (_h = change.after.data()) !== null && _h !== void 0 ? _h : {};
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const wasInactive = ((_j = previousData.status) !== null && _j !== void 0 ? _j : '') !== 'active';
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const isActiveNow = currentData.status === 'active';
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if (wasInactive && isActiveNow) {
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// New session started - notify the other partner
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const startedBy = currentData.startedByUserId;
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const gameType = (_k = currentData.gameType) !== null && _k !== void 0 ? _k : 'wheel';
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const partnerId = startedBy === partnerA ? partnerB : partnerA;
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const partnerName = startedBy === partnerA ? partnerBName : partnerAName;
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await notifyPartner(db, messaging, partnerId, partnerName, gameType, 'partner_started_game', `${partnerName} has started a game. Tap to join!`);
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return;
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}
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// Check if session was completed
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const wasActive = ((_l = previousData.status) !== null && _l !== void 0 ? _l : '') === 'active';
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const isCompletedNow = currentData.status === 'completed';
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if (wasActive && isCompletedNow) {
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const completedBy = currentData.startedByUserId;
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const partnerId = completedBy === partnerA ? partnerB : partnerA;
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const completingPartnerName = completedBy === partnerA ? partnerAName : partnerBName;
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// Check if partner has also completed
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const partnerCompletedAt = currentData.partnerCompletedAt;
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if (partnerCompletedAt) {
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// Both completed - notify both
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await notifyPartner(db, messaging, partnerA, partnerAName, (_m = currentData.gameType) !== null && _m !== void 0 ? _m : 'wheel', 'partner_finished_game', `${partnerBName} has finished the game. Tap to see the results!`);
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await notifyPartner(db, messaging, partnerB, partnerBName, (_o = currentData.gameType) !== null && _o !== void 0 ? _o : 'wheel', 'partner_finished_game', `${partnerAName} has finished the game. Tap to see the results!`);
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}
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else {
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// Only one completed - notify the other to continue
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await notifyPartner(db, messaging, partnerId, completingPartnerName, (_p = currentData.gameType) !== null && _p !== void 0 ? _p : 'wheel', 'partner_finished_game', `${completingPartnerName} has finished. Tap to continue playing!`);
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}
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return;
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}
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});
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/**
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* Send notification to partner via FCM and write to notification_queue.
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*/
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async function notifyPartner(db, messaging, partnerId, partnerName, gameType, notificationType, body) {
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var _a;
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const notificationPayload = {
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type: notificationType,
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title: `${partnerName} is playing`,
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body: body,
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};
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// Write an in-app notification record for the partner
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await db
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.collection('users')
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.doc(partnerId)
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.collection('notification_queue')
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.add(Object.assign(Object.assign({}, notificationPayload), { read: false, createdAt: admin.firestore.FieldValue.serverTimestamp() }));
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// Collect the partner's FCM tokens
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const tokens = [];
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const partnerUserDoc = await db.collection('users').doc(partnerId).get();
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if (partnerUserDoc.exists) {
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const legacyToken = (_a = partnerUserDoc.data()) === null || _a === void 0 ? void 0 : _a.fcmToken;
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if (typeof legacyToken === 'string' && legacyToken.length > 0) {
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tokens.push(legacyToken);
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}
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}
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const tokenSnapshot = await db
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.collection('users')
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.doc(partnerId)
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.collection('fcmTokens')
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.get();
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tokenSnapshot.docs.forEach((doc) => {
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var _a;
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const t = (_a = doc.data()) === null || _a === void 0 ? void 0 : _a.token;
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if (typeof t === 'string' && t.length > 0 && !tokens.includes(t)) {
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tokens.push(t);
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}
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});
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if (tokens.length === 0) {
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console.log(`[notifyPartner] no FCM tokens for ${partnerId}`);
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return;
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}
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const fcmMessage = {
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token: tokens[0],
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notification: {
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title: notificationPayload.title,
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body: notificationPayload.body,
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},
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data: {
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type: notificationPayload.type,
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gameType: gameType,
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partnerId: partnerId,
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},
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};
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const sendResults = await Promise.allSettled(tokens.map((token) => messaging.send(Object.assign(Object.assign({}, fcmMessage), { token }))));
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const failures = [];
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sendResults.forEach((result, index) => {
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if (result.status === 'rejected') {
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failures.push(`${tokens[index]}: ${String(result.reason)}`);
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}
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});
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if (failures.length > 0) {
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console.error(`[notifyPartner] some notifications failed:`, failures);
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}
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else {
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console.log(`[notifyPartner] notified ${partnerId} (${notificationType})`);
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}
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}
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//# sourceMappingURL=onGameSessionUpdate.js.map
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File diff suppressed because one or more lines are too long
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@ -33,7 +33,7 @@ var __importStar = (this && this.__importStar) || (function () {
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};
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.health = exports.onCoupleLeave = exports.onAnswerWritten = exports.assignDailyQuestionCallable = exports.assignDailyQuestion = exports.createDateMatchOnMutualLove = exports.checkDeviceIntegrity = exports.sendPartnerAnsweredNotification = exports.sendDailyQuestionReminder = exports.syncEntitlement = exports.revenueCatWebhook = void 0;
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exports.health = exports.onGameSessionUpdate = exports.onCoupleLeave = exports.onAnswerWritten = exports.assignDailyQuestionCallable = exports.assignDailyQuestion = exports.createDateMatchOnMutualLove = exports.checkDeviceIntegrity = exports.sendPartnerAnsweredNotification = exports.sendDailyQuestionReminder = exports.syncEntitlement = exports.revenueCatWebhook = void 0;
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const functions = __importStar(require("firebase-functions"));
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const admin = __importStar(require("firebase-admin"));
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// Initialize the Admin SDK once for every function in this codebase.
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@ -60,6 +60,8 @@ var onAnswerWritten_1 = require("./questions/onAnswerWritten");
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Object.defineProperty(exports, "onAnswerWritten", { enumerable: true, get: function () { return onAnswerWritten_1.onAnswerWritten; } });
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var onCoupleLeave_1 = require("./couples/onCoupleLeave");
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Object.defineProperty(exports, "onCoupleLeave", { enumerable: true, get: function () { return onCoupleLeave_1.onCoupleLeave; } });
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var onGameSessionUpdate_1 = require("./games/onGameSessionUpdate");
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Object.defineProperty(exports, "onGameSessionUpdate", { enumerable: true, get: function () { return onGameSessionUpdate_1.onGameSessionUpdate; } });
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/**
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* Basic health check callable.
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* Useful for verifying function deployment and firebase-tools wiring.
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@ -1 +1 @@
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,8DAA+C;AAC/C,sDAAuC;AAEvC,qEAAqE;AACrE,8EAA8E;AAC9E,gFAAgF;AAChF,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;IAC5B,KAAK,CAAC,aAAa,EAAE,CAAA;AACvB,CAAC;AAED,iEAA+D;AAAtD,sHAAA,iBAAiB,OAAA;AAC1B,6DAA2D;AAAlD,kHAAA,eAAe,OAAA;AACxB,uDAGkC;AAFhC,sHAAA,yBAAyB,OAAA;AACzB,4HAAA,+BAA+B,OAAA;AAEjC,wEAAsE;AAA7D,4HAAA,oBAAoB,OAAA;AAC7B,2DAAqE;AAA5D,8HAAA,2BAA2B,OAAA;AACpC,uEAGwC;AAFtC,0HAAA,mBAAmB,OAAA;AACnB,kIAAA,2BAA2B,OAAA;AAE7B,+DAA6D;AAApD,kHAAA,eAAe,OAAA;AACxB,yDAAuD;AAA9C,8GAAA,aAAa,OAAA;AAEtB;;;GAGG;AACU,QAAA,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;IAC3D,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,CAAA;AACxC,CAAC,CAAC,CAAA"}
|
||||
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,8DAA+C;AAC/C,sDAAuC;AAEvC,qEAAqE;AACrE,8EAA8E;AAC9E,gFAAgF;AAChF,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;IAC5B,KAAK,CAAC,aAAa,EAAE,CAAA;AACvB,CAAC;AAED,iEAA+D;AAAtD,sHAAA,iBAAiB,OAAA;AAC1B,6DAA2D;AAAlD,kHAAA,eAAe,OAAA;AACxB,uDAGkC;AAFhC,sHAAA,yBAAyB,OAAA;AACzB,4HAAA,+BAA+B,OAAA;AAEjC,wEAAsE;AAA7D,4HAAA,oBAAoB,OAAA;AAC7B,2DAAqE;AAA5D,8HAAA,2BAA2B,OAAA;AACpC,uEAGwC;AAFtC,0HAAA,mBAAmB,OAAA;AACnB,kIAAA,2BAA2B,OAAA;AAE7B,+DAA6D;AAApD,kHAAA,eAAe,OAAA;AACxB,yDAAuD;AAA9C,8GAAA,aAAa,OAAA;AACtB,mEAAiE;AAAxD,0HAAA,mBAAmB,OAAA;AAE5B;;;GAGG;AACU,QAAA,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE;IAC3D,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,CAAA;AACxC,CAAC,CAAC,CAAA"}
|
||||
|
|
@ -79,6 +79,7 @@ export const onGameSessionUpdate = functions.firestore
|
|||
if (wasActive && isCompletedNow) {
|
||||
const completedBy = currentData.startedByUserId
|
||||
const partnerId = completedBy === partnerA ? partnerB : partnerA
|
||||
const completingPartnerName = completedBy === partnerA ? partnerAName : partnerBName
|
||||
|
||||
// Check if partner has also completed
|
||||
const partnerCompletedAt = currentData.partnerCompletedAt
|
||||
|
|
@ -108,10 +109,10 @@ export const onGameSessionUpdate = functions.firestore
|
|||
db,
|
||||
messaging,
|
||||
partnerId,
|
||||
partnerName,
|
||||
completingPartnerName,
|
||||
currentData.gameType ?? 'wheel',
|
||||
'partner_finished_game',
|
||||
`${partnerName} has finished. Tap to continue playing!`
|
||||
`${completingPartnerName} has finished. Tap to continue playing!`
|
||||
)
|
||||
}
|
||||
return
|
||||
|
|
|
|||
Loading…
Reference in New Issue