fix(game-history): disable replay on unsupported game types, clean up session title/route

This commit is contained in:
null 2026-06-23 10:32:49 -05:00
parent 755077c7ba
commit 58be8ed021
1 changed files with 11 additions and 7 deletions

View File

@ -128,7 +128,7 @@ fun GameHistoryScreen(
items(state.sessions, key = { it.id }) { session ->
WheelSessionCard(
session = session,
onClick = { onNavigate(sessionReplayRoute(session)) }
onClick = sessionReplayRoute(session)?.let { route -> { onNavigate(route) } }
)
}
}
@ -152,9 +152,11 @@ fun GameHistoryScreen(
}
@Composable
private fun WheelSessionCard(session: QuestionSession, onClick: () -> Unit = {}) {
private fun WheelSessionCard(session: QuestionSession, onClick: (() -> Unit)?) {
val replayable = onClick != null
Card(
onClick = onClick,
onClick = onClick ?: {},
enabled = replayable,
modifier = Modifier.fillMaxWidth(),
shape = RoundedCornerShape(20.dp),
colors = CardDefaults.cardColors(containerColor = closerCardColor(alpha = 0.88f)),
@ -173,7 +175,7 @@ private fun WheelSessionCard(session: QuestionSession, onClick: () -> Unit = {})
color = MaterialTheme.colorScheme.onSurface
)
Text(
text = "${session.questionIds.size} questions",
text = if (replayable) "${session.questionIds.size} questions" else "Replay not available",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant
)
@ -282,14 +284,16 @@ private fun sessionTitle(session: QuestionSession): String = when (session.gameT
GameType.THIS_OR_THAT -> "This or That"
GameType.HOW_WELL -> "How Well Do You Know Me"
GameType.DESIRE_SYNC -> "Desire Sync"
else -> session.categoryId.displayCategoryName().ifBlank { "Spin Wheel" }
GameType.WHEEL -> session.categoryId.displayCategoryName().ifBlank { "Spin Wheel" }
else -> "Game Session"
}
private fun sessionReplayRoute(session: QuestionSession): String = when (session.gameType) {
private fun sessionReplayRoute(session: QuestionSession): String? = when (session.gameType) {
GameType.THIS_OR_THAT -> AppRoute.thisOrThatReplay(session.id)
GameType.HOW_WELL -> AppRoute.howWellReplay(session.id)
GameType.DESIRE_SYNC -> AppRoute.desireSyncReplay(session.id)
else -> AppRoute.wheelComplete(session.id)
GameType.WHEEL -> AppRoute.wheelComplete(session.id)
else -> null // no replay screen for this game type
}
@Composable