docs(date-memories): update QAPlan with date memories and reflection coverage

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null 2026-06-30 18:15:11 -05:00
parent 1159d679b0
commit a0bd5fa1ac
1 changed files with 27 additions and 1 deletions

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@ -891,7 +891,13 @@ open**. No duplicates; rate limiter (20/day, 100/week) doesn't drop legit ones.
`memory_capsule_unlocked`(scheduled → capsule) & `memory_capsule_created` (if present → Memory Lane/locked capsule) ·
`challenge_day_ready`(→ Connection Challenges) & `challenge_day_completed` (if present → challenge progress) ·
`outcome_reminder`(scheduledOutcomesReminder) · `reengagement`(reengagement/gameRetention) ·
`gentle_reminder`(sendGentleReminderCallable) · `spki`(key identity/confirm → security/key screen) ·
`gentle_reminder`(sendGentleReminderCallable) ·
`thinking_of_you`(**sendThinkingOfYouCallable** ← partner-bubble sheet "💜 Thinking of you" → partner → Home;
generic copy, **no name**; rate-limited 10/rolling-24h; **quiet hours suppresses the push but still writes the
in-app/Together record**; tapping the push → Home, not a dead-end) ·
`date_reflection_partner`/`date_reflection_ready`(**onDateReflectionWritten** → partner → the date reflection;
"your turn" when one reflects, "ready to reveal" when both; gated `notifPartnerAnswered`+quiet hours) ·
`date_logged`(**onDateHistoryCreated** → partner → reflect on the just-logged date) · `spki`(key identity/confirm → security/key screen) ·
`subscription_entitlement_changed` & `security_recovery` (if present).
- **Game-notification suite (per game):** A starts from Play hub → B gets the start/join push (if supported) → B taps
and lands on the correct join/waiting/active screen → B can join from there → A sees B joined/answered → both finish
@ -1210,6 +1216,26 @@ The non-game interactive surfaces that have no functional home (Pass B is games
- **Relationship check-ins / Your Progress (outcomes):** baseline check-in (gated to show once), 30/60/90-day
follow-ups, slider inputs persist (`submitOutcomeCallable`), the progress view renders patterns/milestones,
`scheduledOutcomesReminder` fires, "No baseline yet" → check-in dialog (C-DARK-UI-002 area). Submit + Skip both work.
- **Partner bubble → quick-actions sheet (R22):** tapping the Home partner avatar opens the bottom sheet (NOT the old
dead-end into "Together"). Verify the glance (avatar + name + "💜 N nights · together since {Mon yyyy}"; streak clause
hidden when 0); **Message** → inbox, **Together** → feed, **Your relationship** → relationship settings, header →
partner page; **💜 Thinking of you** sends the nudge (Pass E `thinking_of_you`) → "Sent 💜" + in-flight disable +
friendly rate-limit/error message on failure; **unpaired account → the bubble still opens the invite flow** (never an
empty sheet); a missing/locked partner name (E2EE key absent) shows **"Your partner"**, never ciphertext/🔒.
- **"Together" feed is actionable (R22):** rows deep-link by type (message→inbox, game→Play, capsule→Memory Lane,
challenge→Challenges, date→Date Matches, answer/reveal→Today); affection/reminder rows (`thinking_of_you`/
`gentle_reminder`/`streak`) have no deeper target and stay non-tappable; opening the feed clears the unread dot;
sent `thinking_of_you` nudges show up here.
- **Date Memories & Replay (R22) — the private→reveal loop on real dates:** on a mutual match, **"We did this"**
→ logs `date_history` (idempotent; admin shows PLAINTEXT title/category + completedAt) → opens the reflection.
Both partners answer the 3 prompts privately; **admin read of the partner's `date_reflections/.../secure/payload`
is DENIED until both have reflected** (the privacy gate, same proof as the daily question) → then both **reveal
side-by-side** (real-time, no refresh). The **Date memories** timeline (entry on Date Matches) lists completed
dates newest-first with the reflection chip (Reflect / Waiting / View); empty state shows
`illustration_date_memories_empty`. Locked-key → placeholder, never ciphertext. **Home nudge:** while a completed
date has no reflection from you, Home surfaces a **"Reflect on your date with [partner] 💭"** card
(`glyph_date_replay`) → opens the Replay timeline; it clears once you've reflected. Notifications covered in
Pass E (`date_reflection_*` / `date_logged`).
- **Bucket List:** add / check-complete / edit / delete an item; empty state; both-device sync; at rest encrypted (D1);
premium state if applicable (A).
- **Plan a Date / Date Builder:** build a plan (shape/steps) → save → **persists + the partner sees it**; date plan +