qa(round2): R2-1 done — A-001 re-verified all features + free-gate; D-001 fixed. Pass B next

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null 2026-06-24 22:04:54 -05:00
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# Claude QA Report — Full-App QA (living report)
> **RUN-STATE: Round 2 (re-QA + deferred coverage) NEXT | NEXT ACTION: re-verify A-001 + E-001 fixes; **play each game ONE complete time through on both devices** (Pass B was launch-only — full playthroughs still owed); then Pass C deep/stateful screens (reveal, wheel session, dates, bucket list, auth/onboarding) in both themes + **navigation from every entry point & back-stack/double-back checks**, full live notification matrix, D3 live non-member test; **Pass F (resilience/concurrency/lifecycle/time/migration)**; investigate **D-OBS** PERMISSION_DENIED on outcomes/challenges/capsules.**
> **RUN-STATE: Round 2 | Pass B NEXT (game playthroughs, 1 game/chunk) | NEXT ACTION: play each game ONE complete time through on both devices (This or That → How Well → Desire Sync → Connection Challenges → Memory Lane → Spin the Wheel → Date Match). Then Pass C deep/stateful screens + nav/back; live notification matrix; D3 non-member test; Pass F (resilience/concurrency/lifecycle/time/migration incl. F-OBS load-failure handling).**
> R2-1 DONE: A-001 couple-shared re-verified live (Desire Sync/Memory Lane/Wheel enter when partner premium; free→paywall). **D-001 (P1) FIXED+DEPLOYED** (capsules/challenges rules; Memory Lane + Connection Challenges now load). Sam reverted to free (baseline).
> Round 1 complete (all 5 passes run report-only; P0P2 found were fixed in-line). Fixes: A-001 (e8892a9), E-001 (ce12abb). Open P3: A-003, B-001, E-002.
> **EXECUTION MODE: autonomous run-to-completion — do NOT stop; fix anything that blocks progress and continue; keep cycling fix→re-QA until a flawless round.**
> **STANDING AUTHORIZATION (user, 2026-06-24): may `firebase deploy --only firestore:rules` + has admin access (Firestore reads/writes/seeds + entitlement toggles) — run these without pausing. Only the macOS requirement for iOS (Parts 2/3) remains a hard stop.**