Adds Execution-mode directive: run all passes -> fixes -> re-QA continuously to a flawless
round without checking in; fix anything that BLOCKS progress inline (stale data, crash, build
break, broken nav) to keep going; context limits = checkpoint not stop. Only a denied gated
action (prod deploy / admin write / entitlement toggle) may be surfaced, after all other work.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
UI review now verifies each screen opens correctly from ALL its entry points (inbox/Discuss/
notification, Play/notification, paywall from each gate) and that back (system + in-app)
returns correctly with no dead-ends, exit-app surprises, or two-back/duplicate-stack issues.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Pass B now mandates playing each game end-to-end on both devices (start -> every step ->
finish/reveal/results); launch-only = partial. Reflected in playbook, report run-state,
and coverage (full playthroughs owed in Round 2).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reusable QA → fix → re-QA plan. Report-only passes with severity labels, then fix
one-at-a-time by severity, then re-QA until flawless. State/resume lives in ClaudeReport.md
+ ClaudeQACoverage.md. Not yet executed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>