Commit Graph

10 Commits

Author SHA1 Message Date
null 16ba464752 docs(qa): autonomous run-to-completion mode — never stop; unblock by fixing; finish to flawless
Adds Execution-mode directive: run all passes -> fixes -> re-QA continuously to a flawless
round without checking in; fix anything that BLOCKS progress inline (stale data, crash, build
break, broken nav) to keep going; context limits = checkpoint not stop. Only a denied gated
action (prod deploy / admin write / entitlement toggle) may be surfaced, after all other work.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 21:28:45 -05:00
null 99f0ae0c49 docs(qa): Pass C also checks navigation from every entry point + back-stack/double-back
UI review now verifies each screen opens correctly from ALL its entry points (inbox/Discuss/
notification, Play/notification, paywall from each gate) and that back (system + in-app)
returns correctly with no dead-ends, exit-app surprises, or two-back/duplicate-stack issues.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 21:26:23 -05:00
null f121eab67f docs(qa): require a full one-time playthrough of each game (not just launch)
Pass B now mandates playing each game end-to-end on both devices (start -> every step ->
finish/reveal/results); launch-only = partial. Reflected in playbook, report run-state,
and coverage (full playthroughs owed in Round 2).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 21:24:08 -05:00
null 6ca65ce7e9 qa(round1): close out — all P0-P2 fixed; P3 + deferred coverage tracked for round 2
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 21:08:22 -05:00
null ce12abb1a6 fix(notifications): route daily_question + challenge_day_ready taps (E-001 P2)
Client fromRemoteType mapped only daily_question_reminder/challenge_waiting; functions
send daily_question/challenge_day_ready too. Tapping those now deep-links to Today /
Connection Challenges. Also records Pass C (main screens clean) + Pass D (security clean).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 21:07:32 -05:00
null 58208fd443 qa(round1): A-001 fixed+verified (couple-shared premium); A-003 P3 logged (static badge)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 20:53:39 -05:00
null c54ceb16c3 qa(round1): Pass B games launch sweep — no crashes; stale session recovery verified (B-001 P3)
This or That / How Well / Connection Challenges / Spin the Wheel launch clean (no FATAL).
A stale active wheel session blocked all games; in-app 'End their game' recovery works.
Full two-device lifecycle partial this round. Report-only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 20:04:54 -05:00
null 452aaf787a qa(round1): Pass A complete — couple-shared premium gap (A-001, P1)
Only chat uses CouplePremiumChecker; all other gates are per-user → a free partner of a
premium user stays locked. Confirmed live (Sam premium, QA still locked on Desire Sync +
Memory Lane). Report-only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 19:59:04 -05:00
null 609ced4095 feat(notifications): FCM token registration on auth, Android 13 permission request, in-app chat bubble overlay, game results notification copy
- MainActivity: request POST_NOTIFICATIONS on TIRAMISU+, register FCM token when user signs in
- AppMessagingService: foreground chat messages show draggable bubble instead of OS notification
- MessageBubbleController/Overlay: new in-app chat-head that drifts over all screens, tap to open
- PartnerNotificationManager: GAME_RESULTS_READY type with proper copy, partner_finished_game maps to it
- onGameSessionUpdate: notify BOTH partners on completion (not just the non-starter), fix starter name in notification
2026-06-24 11:47:49 -05:00
null 0cb3d44f0d fix(reveal): partner option labels, release-key read rules, thread status uppercase, session id propagation, notification deep links, and re-open guard
- Firestore rules: partner can read user doc (name/photo), sender can read own release key
- QuestionThread: status stored UPPERCASE to match rules (lowercase broke discussion)
- GameSessionManager: propagate auto-generated session id (empty id crashed game start)
- AnswerReveal: decrypt partner's selectedOptionTexts from option IDs (showed raw ids)
- FirestoreAnswerDataSource: tolerate Timestamp/Date in updatedAt (serverTimestamp crash)
- FirestoreReleaseKeyDataSource: tolerate PERMISSION_DENIED on existence check (sender can't read)
- QuestionThreadRepository: runCatching status update (legacy lowercase status blocked submit)
- PartnerNotificationManager: suppress notification for active thread, deep link to thread
- ActiveThreadMonitor: new class tracks which thread user is reading (suppresses own notifs)
- DesireSync/HowWell/ThisOrThat: re-open guard skips INTRO if already answered; blank sessionId guard
- AppNavigation: deep link pattern for chat notification
2026-06-24 10:02:54 -05:00