# Closer Question Quality Checklist v6 **See also:** [QUESTION_CONTENT_GUIDE.md](QUESTION_CONTENT_GUIDE.md) | [QUESTION_SCHEMA.md](QUESTION_SCHEMA.md) | [QUESTION_REWRITE_PLAN.md](QUESTION_REWRITE_PLAN.md) ## Purpose This checklist prevents technically valid but boring questions from reaching the app. Passing JSON validation is not enough. Every question must also feel human, useful, fun, and worth answering. ## Automatic Rejects Reject any question that contains or strongly resembles: * Describe... * Reflect on... * Discuss... * Evaluate... * In what ways... * How satisfied are you... * What boundary around... * Explore your feelings... * Identify the ways... * Rate the effectiveness... * Communication style * Emotional processing * Conflict framework * Relationship dynamic These are therapy worksheet patterns. ## Daily Pack Hard Checks For the daily single choice weekday pack, confirm before content review: * 500 total questions * 75 free questions * 425 premium questions * every question is single_choice * every question has a weekday tag * every question has 4 to 6 options * 4 options preferred * no duplicate IDs * no duplicate question text * no duplicate exact option lists ## Daily Fun Gate For daily questions, reject anything that is merely useful but not fun. A daily question must feel like one of these: * a game moment * a tiny date choice * a sweet choice * a flirt * a silly prompt * a playful debate * a low-pressure couple moment Reject daily questions with answer sets built around: * clean counters * dishes * laundry * bills * appointments * errands * bedtime planning * household maintenance * saved blankets * clinical reassurance phrasing These can exist in the real relationship. They should not dominate the daily fun pack. Bad: ```text Before phones win, what would make the night nicer? ``` Bad options: * A clean counter * A quick shoulder rub * A simple bedtime plan * The good blanket saved Better: ```text Before phones win, what should we do for fun? ``` Better options: * Pick a ridiculous snack * Watch one guilty-pleasure clip * Trade dramatic compliments * Choose tomorrow's tiny date ## Research-Informed Daily Fun Checks A daily question must feel playable, not merely pleasant. Pass only if the question uses at least one of these: * a tiny mission * a funny choice * a playful debate * a flirty pick * a cute mini date * a snack or treat choice * a memory prompt * a silly award * a low-pressure dare * a small surprise Reject if the question mainly feels like: * relationship maintenance * emotional homework * household management * responsible adult planning * generic wellness advice * a cute phrase with no actual game inside it Ask this out loud: ```text Would two tired people still want to tap this for fun tonight? ``` If not, mark it as `not_fun` or `filler_question` and rewrite it. ## Research-Informed Option Checks Options must feel like choices in a game. Reject options that are: * vague, like "something sweet" * clinical, like "more reassurance" * logistical, like "a bedtime plan" * chore-coded, like "a clean counter" * oddly phrased, like "the good blanket saved" * too similar to each other * too different in effort or intimacy At least 3 out of 4 options should be visibly fun, sweet, flirty, silly, or date-like. If only 1 or 2 options feel fun, rewrite the whole answer set. ## Daily Pack Rejects Reject daily prompts that feel like: * therapy homework * self-help content * HR wellness surveys * communication worksheets * abstract emotional processing * generic AI relationship advice * household admin * bedtime logistics * chore planning Reject daily questions using these words or phrases: * reset * process * mental load * emotional load * autopilot * pressure * soft landing * relationship dynamic * name the mood * emotional processing * communication style * conflict framework ## Daily Option Checks Every daily option must: * answer the exact prompt * be a complete answer * sound natural * be similar in weight to the other options * be fun, sweet, playful, flirty, silly, date-like, or warmly specific Reject options that are: * fragments * too abstract * weirdly specific * chore-heavy * clinical * not connected to the prompt * much better or worse than the other options Bad fragment: ```text When I need reassurance ``` Better: ```text Tell me one thing you liked about today ``` Bad weird option: ```text The good blanket saved ``` Better: ```text Save me the best couch spot ``` ## Repetition Checks Reject or rewrite if: * too many questions start the same way * the same option text appears too often * the same situation repeats with different nouns * the same answer pattern repeats * the weekday starts to feel like wallpaper The pack can pass duplicate checks and still fail repetition review. ## Daily Sample Gate Before approving the full daily pack: 1. Read 10 random questions from each weekday. 2. Mark anything therapy-coded, boring, weird, logistical, or not fun. 3. Fix the marked items. 4. Run a second random sample from each weekday. 5. Ship only when the second sample passes cleanly. The sample must include no chore-heavy answer sets and no weird domestic options. ## General Question Checks Every question must pass: * Would a real couple answer this willingly? * Is it easy to understand on the first read? * Does it create a conversation, laugh, flirt, memory, plan, or useful preference? * Are the answer options balanced? * Is the wording natural out loud? * Would this feel premium in the app? ## Marking Reasons Use these reasons when marking weak questions: * therapy_voice * wellness_voice * household_admin * not_fun * abstract_prompt * awkward_split_phrase * repeated_stem * option_mismatch * fragment_options * too_generic * weird_option * weak_weekday_fit * filler_question * duplicate_text * duplicate_options * schema_issue ## Final Verdict Labels Use one of these labels when reviewing a pack: * production_ready * staging_only * needs_rewrite * reject Do not call a pack production ready just because the JSON validates.