# Future — ideas & improvements backlog Non-blocking ideas: things that work today but could be better, plus feature ideas. Actual bugs (broken/incorrect behavior) live in `ClaudeReport.md`, not here. ## UI _(No open UI defects. The P0 onboarding/auth crash filed here 2026-06-28 was fixed + verified live and moved to `ClaudeReport.md` as **O-ONBOARD-001** — root cause was `painterResource` on the `` `ic_launcher_foreground` (not the background, as originally guessed); fixed both `OnboardingScreen.CtaSlide` + `AuthVisuals.AuthLogoMark` to use the raster `closer_launcher_foreground`. The "Add to Bucket List mixed dark/light" item is also fully resolved — dialog tokens R16, add-FAB `Color(0xFFB98AF4)`→`primary` R18.)_ ## QA Improvement & feature ideas surfaced while QA-testing as a consumer (each works today — none are defects). - **Tier 3: Compose screenshot diff for visual regression.** The static scanner in `scripts/theme-scan.sh` catches ~80% of light/dark theme mismatches, but it cannot detect *compositional* failures: a theme-token color used on the wrong surface, a gradient with hardcoded light stops, or subtle contrast collapse. Implement a screenshot pipeline with Roborazzi / Shot / papAROS that renders every `AppRoute` in both light and dark, pixel-diffs them, and fails on unexpected white backgrounds or invisible text. When done, run it in CI against every UI PR. - **Instrumented / on-device test coverage (currently 0 androidTest).** `app/src/test` has 19 solid unit tests (encryption, rate limiter, quiet hours, streak, entitlement, …) but `app/src/androidTest` is empty — there is no automated on-device net for UI behavior, navigation, or DB/DataStore integration; the live QA passes + scanners are the only thing catching that class. Add a small **Compose UI / Espresso smoke** (sign-in → pair → answer daily Q → open a game → send a message) wired into the per-round gate (alongside `qa/entrypoint_smoke.sh`), then grow it. *Prompted by:* the R-? QA-plan gap review — the playbook now runs `./gradlew testDebugUnitTest` but has no instrumented suite to run. - **✅ DONE — Consistent brand glyphs across game cards + waiting surfaces.** G-set + G2 (17 glyphs) in `res/drawable-nodpi/glyph_*.xml`; **13 wired + verified live:** every Play-hub card (This or That, How Well, Desire Sync, Connection Challenges, Memory Lane, Date Match, Plan Date, Question Packs, Bucket List, Past Games — Spin the Wheel keeps its full illustration), WaitingForPartner per-game glyph, and Settings (Subscription/Security/Privacy/ Delete). 4 unused have no clean slot (notif uses `ic_notification_closer`; Today uses hero art; quiet-hours uses its illustration; no export-data row exists). Full map in `ClaudeBrandingReview.md`. _(This-or-That backdrop redesign is Codex C-DARK-UI-001.)_ - **Minor proactive-notification gaps (low priority).** No push when a partner *joins* your active game (`partner_joined_game`) or *ends/abandons* one (`game_ended`/`game_abandoned`) — the other partner sees it in-session / on WaitingForPartner, so nothing's broken, just less proactive. *Prompted by:* Pass E (R8) inventory — these speculative types aren't implemented. - **Clarify Connection Challenges day-progress when partners are out of step.** If one partner catches up a *missed* day ("Pick it back up") while the other doesn't, the two devices show different **"Day N of 7"** (seen R10: QA Day 4 vs Sam Day 3) even though the 🔥 streak stays in sync on both. Not broken (plausibly individual-pace-through-the-series by design), but two people in the same shared challenge seeing different day numbers is confusing — consider a shared "you're on Day N together" framing or a clearer caught-up/ahead indicator. *Prompted by:* Pass B (R10) Connection Challenges playthrough. ### Security hardening (defense-in-depth — not vulnerabilities; rules already hold) - **Enforce App Check on Firestore (currently OFF).** Round 7 raw-API test: an authenticated request with **no App Check token** (raw Firestore REST) returned `200` for a member — so rules are the *sole* gate. Rules correctly deny non-members/cross-couple (all `403`), so this is not a live hole, but enabling App Check enforcement on Firestore would block non-app clients entirely (defense-in-depth). *Prompted by:* R7 D3 raw-API angle. - **Biometric app-lock re-locks on cold-start/process-death but maybe not plain background→resume.** R15 code review: `MainActivity` gates `AppNavigation` behind `BiometricLockScreen` when `biometricLoginEnabled` and `sessionVerified` is false; `sessionVerified` is a `remember{}` that resets on Activity recreation (cold-start, process death) — so the lock re-arms there — but a plain background→foreground without recreation keeps `sessionVerified = true`, so it may not re-prompt. Architecturally sound (no compose-tree bypass; content isn't composed until unlocked), but consider re-locking on `ON_STOP`/timeout so a picked-up unlocked phone re-prompts. *Prompted by:* R15 Pass M code audit (not live-tested — emulator has no enrolled biometric). > Artwork to generate (ChatGPT prompts, house-style-matched) lives in `ClaudeBrandingReview.md`, not here. ## Roadmap — features & strategy (consolidated from the old `FUTURE.md`, 2026-06-28) **Unbuilt games (Play Hub is live; these remain):** - **Would You Rather / Truth or Dare** — tiered sweet→spicy, consent-gated; reuses the deck + match engine. Strong **premium "spicy" tier** lever. - **Daily Sync / Rose-Bud-Thorn** — one-tap emotional check-in, see partner's; small/new, free retention driver. **"2026, not 2019" differentiators (strategic):** - **AI-personalized prompts** — server-side (latest Claude) generate/weight prompts from the couple's history/season/unexplored topics; add a `generatePrompts` callable (Cloud Functions already in place). Biggest modern lever; pairs with content-metadata routing below. - **Async + real-time hybrid** — partner-presence ("they're here now") for live co-play, everything still async-friendly (long-distance). - **Multi-modal answers** — voice/photo answers (esp. Memory Lane + daily check-ins). - **Home/lock-screen widgets / live updates** — glanceable today's-prompt + partner status (Glance/Wear surface). - **Gentle gamification** — forgiving "gentle streaks" (grace days) + shared wins, not loss-aversion/guilt. - **Consent-first spicy content** — Intimacy/Dare tiers opt-in, double-confirmed, reveal-only-on-overlap. **Cross-platform:** Android-first is fine for MVP; iOS is the strategic gap (couples split devices). Decision + plan live in `ClaudeiOSPlan.md` — don't start before release/trust polish. ## Product polish (consolidated from the old `FUTURE.md`) - **Skeleton/loading states over bare spinners (P8).** `LoadingState` exists but many screens still use a bare `CircularProgressIndicator`. Add skeletons for question lists, game histories, home modules, paywall offerings, sync/reveal waits. Acceptance: no primary route shows an isolated spinner on an otherwise blank screen. - **Paywall / store value framing (P12).** Paywall has benefits/restore/legal/RevenueCat; needs stronger value framing, real offering/trial clarity, screenshots/previews, and test coverage before release. (Overlaps Pass K/O.) - **Content metadata & personalization (P13).** The bank is clean; the next leap is *routing*, not more questions — tag mood/depth/relationship-stage/conflict-safe/intimacy-level/time-needed and extend the selection APIs so prompts adapt to skipped topics, relationship length, and recent answers. ## Release / pre-ship (consolidated + re-verified 2026-06-28) - **Real release config before any store submission.** Confirmed still open: `app/build.gradle.kts` `versionCode = 1` / `versionName = "0.1.0"` and `core/navigation/ExternalLinks.kt` legal URLs are placeholder TODOs (`https://closer.app/privacy|terms|subscription-terms`). _Already done:_ a release-blocking Gradle check now fails the build if `RC_API_KEY` is unset/placeholder (`build.gradle.kts:106–110`), so the old "add a gradle guard" sub-item is closed. Remaining: set real version, real legal/support URLs, real RC key + verify offerings/purchase/restore on internal testing. (Tracked by **Pass O** release-readiness.) ## Help & support surface (consolidated — old "Notes to Consider") A future Help/Support screen could include: contact support · report a bug · send feedback · FAQ · subscription/billing help · pairing help · recovery-phrase/account help · app version + build number · optional "copy diagnostics" button.