# Closer — Branding & Artwork Review (Pass H) Living status document for Closer's brand artwork pass. It records which illustrations/glyphs are live, which surfaces should reuse existing assets, and which brand issues belong in implementation or QA rather than image generation. **Current state:** no active image-generation prompts remain. A1-A12 illustrations and the G/G2 glyph sets exist; the remaining brand work is theme polish, reuse of existing assets, or QA verification. > Branding **defects** (off-brand color, clipped/low-contrast art) → `ClaudeReport.md`. Pure "could be warmer / feature" > ideas → `Future.md` `## QA`. Only add new prompts here when a future QA pass proves an existing/code-native treatment > cannot carry the brand. --- ## R10 brand walk (2026-06-26) — existing art integration clean, 0 defects R10 visual sweep doubled as the Pass-H existing-art integration check: Today (paired-books daily-question art), Paywall (couple illustration), Security (padlock), Memory Lane / Date / Bucket-List empties, Home cards — **all render on-brand, in-context, both themes, no clipping/placeholder/off-brand issues** (any defect would be a `ClaudeReport.md` bug; none found). The new game-alert surfaces (`GamePromptBanner`, `GameWaitingHeroCard`) use the brand purple gradient + PlayArrow glyph and read as intentional action banners, so no illustration is warranted there. ## This or That gameplay brand plan (Codex QA, 2026-06-27) Live review used a dedicated QA launcher/device (`CloserCodexQA`) with a fresh admin-created test couple (`codex-this-or-that-*` / `codex-partner-*`). Screenshots checked the mood picker and active gameplay in light and dark mode. The visual issue is real: light-mode option buttons are directionally good, but dark mode makes the current prompt backdrop feel like an accidental placeholder. **Verdict:** The current `ChoicePromptBackdrop` two-circle + diagonal-line drawing should be treated as a branding defect for active gameplay. In dark mode the diagonal line cuts through the question, the circles turn muddy, and the whole motif reads like a technical diagram instead of a warm private ritual for two. **Plan** - Replace the two circles + line with a Closer-native "private choice" motif: two soft sealed answer cards, paired-card silhouettes, or a subtle C-heart/keyhole accent. Keep it decorative and low-contrast behind the prompt; no line should cross the question text. - Keep the light-mode option card shape, spacing, and button feel. Make the colors theme-aware rather than reusing fixed purple/pink values in both themes. - Dark-mode option cards need stronger contrast: readable body text, visible borders, and selected states that feel rich instead of dim. Disabled/other-selected states should still be legible. - Keep `closerBackgroundBrush()` as the foundation, but consider one very subtle game-local glow or paired-card vignette in brand colors. The background should support focus, not compete with the question or options. - Re-check the mood picker after gameplay is fixed. The numbered mood circles are acceptable, but paired-card glyphs or warmer step badges would feel more branded than plain numbered bubbles. - Results can reuse `illustration_reveal_celebration` and existing heart/petal particles for high-match moments; the game surface itself should stay code-native rather than needing a full raster illustration. **Implementation map** - Update `app/src/main/java/app/closer/ui/thisorthat/ThisOrThatScreen.kt`, especially `ChoicePromptBackdrop`, `OptionCard`, and `VersusBadge`. - Add local theme-aware helpers for This-or-That option A/B colors, selected colors, disabled colors, border colors, and prompt-backdrop alphas. Validate against both `MaterialTheme.colorScheme.background` and `surface`. - Prefer Compose `Canvas`/shape drawing for the prompt motif. Generate raster art only if the code-native motif cannot carry the brand; if generated, use transparent PNG art with no readable text. - Add or update light/dark Compose previews for mood selection, active prompt, selected answer, waiting/disabled, and results. **Acceptance checks** - Light and dark screenshots show no decorative element crossing or competing with the prompt text. - Long prompts, long options, selected, unselected, and disabled states stay readable. - The light-mode cards retain the current friendly button feel. - Dark mode feels intentionally Closer-branded: aubergine/lavender/pink, soft and private, not a placeholder diagram. - Logs are checked after opening a game from notification/deep link before assuming the route worked. ## Generated Art Live The generated art (source in gitignored `docs/brand/generated-art/`, copied full-res to `app/src/main/res/drawable-nodpi/`) is now wired into the app via the shared `EmptyState` (rounded-tile, theme-safe) and a new `ui/components/BrandIllustration.kt` helper: | Art | Screen wired | Verified | |---|---|---| | A1 `pairing_success` (transparent) | PairingSuccessScreen hero (replaced the keyhole chip; pulse/spring kept) | gallery (transparent floats) | | A2 `answer_history_empty` | AnswerHistoryScreen empty (replaced generic couple_history) | shared EmptyState (Run-2 both-theme) | | A3 `connection_challenges_header` (banner) | ConnectionChallengesScreen series-list header | gallery (16:9 banner) | | A4 `memory_lane_capsule` | MemoryLaneScreen empty (replaced 📦 emoji) | shared tile | | A5 `date_match_empty` / `date_match_success` | DateMatchesScreen empty / "It is a match!" modal | shared tile / gallery | | A6 `bucket_list_empty` | BucketListScreen empty | **live dark + light** | | A8 `messages_empty` | MessagesInboxScreen (new empty state added) | shared EmptyState | | A9 `quiet_hours` | NotificationSettings quiet-hours section | **live dark** | | A10 `past_games_empty` | WheelHistoryScreen ("Past Games") empty | shared tile | | A11 `privacy_recovery` | SecurityScreen header | **live dark** | | A12 `account_deletion_goodbye` | DeleteAccountScreen header | **live dark** | All 12 also live in the debug **Art preview** gallery (Settings → Art preview) for both-theme verification. A7 pack art is **N/A** because all 10 question packs already have `pack_art_*`. A1-A12 prompts are complete and should not be regenerated. Empty/match/pairing states that need empty-or-new data were not all reachable on the baseline couple, but their render path is proven through the shared tile + gallery. ## Glyph Status The original G-set plus G2 set are copied into `app/src/main/res/drawable-nodpi/glyph_*.xml`. Source SVGs live in `docs/brand/generated-art/glyphs/source-svg/`; Android handoff vectors live in `docs/brand/generated-art/glyphs/android-vector/`. **Wired + verified live (13 of 17):** - Play hub cards: `paired_cards`, `how_well`, `sealed_answer`, `connection_challenge`, `memory_capsule`, `date_card_heart`, `question_packs`, `bucket_list`, `past_games`. - WaitingForPartner per-game glyphs: `spin_wheel`, `paired_cards`, `how_well`, `sealed_answer`. - Settings rows: `couple_premium`, `privacy_lock`, `delete_account`. **Generated but intentionally unused for now (4 of 17):** - `closer_mark` — notifications already use `ic_notification_closer`. - `daily_card` — Today uses its hero illustration. - `quiet_hours_moon` — Quiet hours uses `illustration_quiet_hours`. - `export_data` — no export-data row exists yet. White monochrome vectors are re-tinted by `Icon(tint = ...)` and loaded via `ImageVector.vectorResource(...)`. `glyph_paired_cards` is also the preferred motif for the This-or-That backdrop redesign tracked as C-DARK-UI-001. --- ## Prompt Style Reference Use this only when a future pass creates a new prompt. Existing completed art should not be regenerated. > Flat 2D pastel vector **illustration** in the "Closer" couples-app style: soft rounded shapes, **no harsh outlines**, > gentle smooth gradients, calm and intimate. **Palette only:** aubergine `#24122F`, deep purple `#56306F`, lavender > `#B98AF4`, soft pink `#F7C8E4`, soft lavender `#D9B8FF`, blush white `#FFF8FC`. Mood: **warm, quiet, equal, > intentional — a private ritual for two.** Recurring motifs available: paired/sealed cards, floating hearts and > petals, a small wooden table with mugs + a lit candle + a lavender sprig, moon/window for quiet hours, a > calendar/date-card, a sealed capsule/box. If people appear: **two balanced, inclusive figures, simple friendly > faces, no dominant partner.** Soft abstract floral/heart shapes in the background. > **Do NOT include:** any readable text, answer/prompt/message content, invite codes, emails, app UI/buttons, generic > dating-app clichés, stock-photo realism, other brands' logos/wordmarks/app-store badges, > alarm/urgency/surveillance/fire imagery. > **The Closer brand mark** (use ONLY where a prompt explicitly calls for it — otherwise keep art mark-free): a > pink-to-lavender **"C"** whose upper arc is soft pink and lower sweep is lavender, curving around a **heart-shaped > negative space** with a small **dark aubergine keyhole** at its center (the keyhole = trust/privacy; the heart = > the couple). Keep it faithful — do not redraw it as a plain `C`, turn the keyhole into a heart, add a key/lock > shackle, add faces or text. On dark/aubergine surfaces use a white keyhole; on light/blush use the aubergine keyhole. **Aspect/format conventions** - Hero/onboarding/paywall: portrait **4:5** (matches `illustration_couple_*`). - Empty states: roughly **square 1:1**, generous padding, sits centered above text. - Celebration: **1:1**, transparent or blush-white background. - Glyphs: **single-color** simple vector, square, legible at 20–32 dp. - Pack/category art: **landscape ~16:9** banner, object-led (no people), like `pack_art_*`. - Always readable on **both** blush-white (light) and aubergine (dark) surfaces — keep a soft self-contained vignette rather than a hard rectangular background; export PNG with transparency where noted. **Existing assets (reuse before generating):** the generated A1-A12 illustration set above, `illustration_couple_*`, `illustration_daily_question`, `illustration_tonight_partner_prompt`, `illustration_partner_activation`, `illustration_reveal_celebration`, `illustration_streak_milestone`, `illustration_together_empty`, all 10 `pack_art_*` assets, `particle_heart`, and `particle_petal`. These are Android assets now; only generate new art when a future QA pass finds a specific missing surface or replacement-worthy defect. --- ## Screen-By-Screen Audit Legend: ✅ on-brand / no art needed · ➕ reuse/wire existing art · 🔤 brand-copy/color/code touch | Screen / surface | Current brand state | Opportunity | |---|---|---| | Onboarding carousel | ✅ couple art + warm copy | ✅ strong already | | Welcome (Create / I have account) | heart mark + privacy line | ✅ on-brand; could rotate privacy messages 🔤 | | Sign up / Login / Forgot password | plain form | 🔤 add small heart mark + one privacy line above the form (no big art — keep forms clean) | | Create profile — name / sex / photo | plain steps | 🔤 light: small step glyphs; ✅ otherwise (forms stay clean) | | Pair: invite (create code) | `illustration_couple_invite` wired | ✅ | | Pair: accept code / pairing success | `illustration_pairing_success` wired | ✅ | | Home (paired) | cards, warm copy | ✅ good | | Home (unpaired "bring your person in") | couple art present | ✅ on-brand | | Today / daily question | clean card | ✅; reveal moment is the place for art (below) | | Answer reveal (mutual) | `illustration_reveal_celebration` wired | ✅ | | Answer history | `illustration_answer_history_empty` wired | ✅ | | Play hub | game glyphs wired | ✅ | | This or That (setup/play) | light buttons good; dark prompt backdrop off-brand | 🔤 replace two-circle/line motif + theme option colors | | This or That / How Well / Desire Sync **results** | score + rows | ➕ reuse `reveal_celebration`; particles on high match | | How Well / Desire Sync intro | icon + copy | ✅ | | Spin the Wheel | nice wheel art | ✅ wheel is on-brand | | Wheel complete / results | text reveal | ➕ celebration header (reuse particles) | | Connection Challenges (series list) | `illustration_connection_challenges_header` wired | ✅ | | Connection Challenges (active day) | clean | 🔤 small streak/heart glyph; ✅ otherwise | | Memory Lane (list) | `illustration_memory_lane_capsule` empty state wired | ✅ | | Memory Lane (sealed capsule) | lock + date | ➕ optional: reuse capsule art on sealed-card detail, no new art | | Date Match (deck) | clean cards | ✅ | | Date Match (your matches / empty) | empty + success art wired | ✅ | | Plan Date / Date Builder | form | 🔤 small date-card glyph; ✅ otherwise | | Bucket List (empty) | `illustration_bucket_list_empty` wired | ✅ | | Question Packs (library) | all 10 `pack_art_*` assets present | ✅ | | Messages (inbox empty) | `illustration_messages_empty` wired | ✅ | | Conversation | chat | ✅ keep clean; quiet-hours art is in settings | | Past Games (empty/list) | `illustration_past_games_empty` wired | ✅ | | Your Progress / Activity | stats | 🔤 brand-colored charts; reuse `streak_milestone` for milestones | | Paywall / Subscription | couple art present | ✅ strong (couple illustration + “one subscription for both”) | | WaitingForPartner | per-game glyphs + copy | ✅ | | Settings + sub-pages | dense lists | ✅ keep clean — **no illustrations**; brand via section headers/color only 🔤 | | Security / Recovery phrase | `illustration_privacy_recovery` wired | ✅ | | Privacy & Terms | settings row uses `glyph_privacy_lock` | ✅; page can stay text-first | | Delete account | `illustration_account_deletion_goodbye` wired | ✅ | | Quiet hours (settings) | `illustration_quiet_hours` wired | ✅ | | Notifications (system) | `ic_notification_closer` used | ✅ no glyph swap needed | --- ## Generation Backlog **None.** Do not regenerate completed illustration or glyph art unless a future QA pass logs a specific defect that requires replacement. **Generated glyph files:** `glyph_closer_mark`, `glyph_paired_cards`, `glyph_daily_card`, `glyph_sealed_answer`, `glyph_memory_capsule`, `glyph_date_card_heart`, `glyph_quiet_hours_moon`, `glyph_couple_premium`, `glyph_export_data`, `glyph_delete_account`, `glyph_how_well`, `glyph_connection_challenge`, `glyph_question_packs`, `glyph_bucket_list`, `glyph_past_games`, `glyph_spin_wheel`, `glyph_privacy_lock`. --- ## Notes for the asset hand-off - Match filenames to the existing scheme: `illustration_.png` (nodpi), `pack_art_.png`, `glyph_.xml`, `particle_.png`. Provide @1x in `drawable-nodpi/` (illustrations) or density buckets where the existing asset has them. - For the generated G-set, use the source SVGs in `docs/brand/generated-art/glyphs/source-svg/` for review and the Android-ready vectors in `docs/brand/generated-art/glyphs/android-vector/` for app wiring. - After adding art, re-run Pass C (visual, light + dark) on those screens to confirm contrast + no clipping, and re-export store graphics per `docs/brand/visual-identity.md` if the palette/mark changed.