# Closer — Branding & Artwork Review (Pass H) Living status document for Closer's brand artwork pass. It records which illustrations/glyphs are live, which surfaces should reuse existing assets, and which brand issues belong in implementation or QA rather than image generation. **Asset ownership:** Codex is responsible for making all needed images, dark variants, and custom glyphs. Do not leave image work as user-generated prompt handoff; backlog items here are Codex-owned assets to generate, add to the repo, and verify. **Current state (2026-06-28 re-audit against the code/resources — supersedes the 2026-06-27 audit):** - **Backlog 1 (dark illustration variants) — essentially DONE.** `drawable-night-nodpi/` now holds a dark variant for **every** non-transparent surface: all 22 `illustration_*` (incl. all `illustration_couple_*` heroes, `daily_question`, `partner_activation`, `tonight_partner_prompt`, `together_empty`) **and all 10 `pack_art_*` banners**. Only **3** transparent celebration assets have no dark variant — `illustration_premium_unlock`, `illustration_spin_wheel`, `illustration_streak_milestone` — which rule 1 exempts *if* they read on both themes (verify, don't assume). Decoupled in-app-Dark + system-Light now renders the dark art correctly app-wide after the **C-DARKART-002** fix (see below), so the "light/pink art on a dark screen" defect class is closed for these surfaces. - **Backlog 2 (custom glyphs) — assets DONE, wiring MOSTLY OPEN.** **~63 `glyph_*.xml` now exist** (the entire icon backlog below has been created), but only **23 distinct glyphs are wired in code** and **~196 generic `Icons.*` call sites remain unreplaced** (ArrowBack ×31, Lock ×17, Person ×16, Favorite ×12, Check ×11, …). So this is no longer "make glyphs" — it's a **code task: swap each `Icons.*` for the already-made `glyph_*`** (rule 2). See the icon table. - **C-DARKART-002 (theming mechanism, fixed 2026-06-28):** `MainActivity` now drives `AppCompatDelegate.setDefaultNightMode` from the in-app `ThemeMode`, so the real Configuration `uiMode` follows the app theme and **all** art resolution — `painterResource` AND `BrandIllustration`, `drawable-night*` included — follows the in-app theme. This supersedes the old "only `BrandIllustration` follows the theme" caveat. - Done earlier: This-or-That redesign (C-DARK-UI-001) + Premium-unlock modal (A13). > Branding **defects** (off-brand color, clipped/low-contrast art, a **light image on a dark screen**, a **generic > Material icon**) → `ClaudeReport.md`. Pure "could be warmer / feature" ideas → `Future.md` `## QA`. **New art/glyphs to > create** (dark variants, custom glyphs) → logged HERE as Codex-owned assets to make and verify. --- ## Brand standards — MUST hold every QA round (Pass C visual + Pass H branding own these) Two non-negotiable brand rules. A violation of either is a **bug** (`ClaudeReport.md`) **and** the asset to create is logged here as Codex-owned image/glyph work: 1. **Every image has a LIGHT and a DARK variant that matches the IN-APP theme.** No light/pink art on a dark screen, no dark art on a light screen. `drawable-nodpi/` = light, `drawable-night-nodpi/` = dark. Since **C-DARKART-002** (2026-06-28) the dark variant is auto-selected by the real Configuration `uiMode`, which `MainActivity` syncs to the in-app `ThemeMode` via `AppCompatDelegate.setDefaultNightMode` — so **both** `painterResource` and `BrandIllustration` resolve `-night` correctly even in the decoupled in-app-Dark + system-Light state. Transparent/celebration art that genuinely reads on **both** themes is the only exemption — **verify it, don't assume.** A surface missing its variant = bug. 2. **Every icon/glyph is a custom Closer glyph — NO generic Material icons, no generic hearts.** Material `Icons.*` (ArrowBack, Favorite, Person, Lock, Star, PlayArrow, …) are placeholders, not brand. Each in use is replaced by a bespoke glyph in the Closer house style, logged in the icon backlog below for Codex to make + add (`glyph_*`). **Image style lock:** all generated imagery must match the existing shipped flat 2D vector assets, especially `illustration_couple_paywall`, `illustration_couple_subscription`, `illustration_couple_onboarding`, `illustration_daily_question`, and the `pack_art_*` banners. Keep shapes simple and graphic, with pastel fills, minimal facial/detail rendering, clean vector-like edges, and gentle gradients only. **Reject** painterly/storybook rendering, 3D-ish lighting, realistic texture, detailed hair/skin shading, dramatic cinematic glow, hard rectangular backdrops, or anything that looks materially richer than the existing asset family. For any new batch, generate and review **one sample first** against the existing contact sheet before saving more assets. ## Image theme-variant coverage (light + dark per surface) — ✅ essentially COMPLETE > Re-verified against `res/` on 2026-06-28. Every non-transparent surface now has BOTH a light (`drawable-nodpi/`) and a > dark (`drawable-night-nodpi/`) asset with the identical filename. | Illustration | Light | Dark | Status | |---|---|---|---| | **All 22 `illustration_*`** — account_deletion_goodbye · answer_history_empty · bucket_list_empty · connection_challenges_header · couple_history · couple_invite · couple_onboarding · couple_paywall · couple_subscription · daily_question · date_match_empty · date_match_success · memory_lane_capsule · messages_empty · pairing_success · partner_activation · privacy_recovery · quiet_hours · reveal_celebration · together_empty · tonight_partner_prompt | ✅ | ✅ | **both exist** — dark variants added since the 2026-06-27 audit | | **All 10 `pack_art_*`** (communication, deep_reflection, desire, family_commitment, fun_date, future_goals, home_life, intimacy, money_values, trust_repair) | ✅ | ✅ | **both exist**; pack banners verified live dark (C-DARKART-002 round) | | illustration_premium_unlock · illustration_spin_wheel · illustration_streak_milestone | ✅ (transparent) | — | transparent/celebration — **exempt per rule 1 IF they read on both themes; verify** (only remaining "no dark" assets) | **Remaining (small):** spot-check the freshly-added dark variants in Pass C (light + dark) for contrast/clipping — they exist + resolve correctly via the C-DARKART-002 uiMode-sync (pack art + Today hero verified live across all 4 theme/art states); the rest resolve by the same mechanism but haven't each been eyeballed. Then verify the 3 transparent celebration assets read on dark; add a dark variant only if one doesn't. **Orphan:** `illustration_couple_history` has both light+dark variants but **no code reference** (superseded by `illustration_answer_history_empty`) — dead asset, candidate for removal. > **⛔ CLAUDE — decoupled-theme art now works app-wide** (C-DARKART-002): raw `painterResource(R.drawable.illustration_*`/ > `pack_art_*)` follows the in-app theme via the Configuration `uiMode` sync, so it no longer *needs* `BrandIllustration` > to get the right `-night` variant. `scripts/painter-xml-scan.sh` (crash guard) + Pass C's decoupled check (system-light + > in-app-Dark) remain the per-round guards. ## Icon/glyph audit — glyphs are MADE; the open work is WIRING them (swap `Icons.*` → `glyph_*`) > Re-audited against the code 2026-06-28: **~63 `glyph_*.xml` now exist — the entire list below has been created** — but > the code still has **~196 generic `Icons.*` call sites** and only **23 distinct glyphs are wired**. Brand rule #2 is > therefore now a **CODE task, not asset work**: replace each `Icons.*` with `ImageVector.vectorResource(R.drawable.glyph_*)` > + `Icon(tint=…)`. The "(≈uses)" counts below are the **remaining unreplaced** Material call sites (2026-06-28). > **Already wired (23):** paired_cards · how_well · sealed_answer · connection_challenge · memory_capsule · date_card_heart > · question_packs · bucket_list · past_games · spin_wheel · couple_premium · privacy_lock · delete_account · couple · > daily_card · forward · home · lock · play · settings · streak · chat · closer_heart_keyhole. **NB:** `lock`, `play`, > `forward`, `home` are wired in *some* places but Material equivalents (`Icons.Filled.Lock` ×17, `PlayArrow` ×5, > `ArrowForward` ×8, `Home` ×1) still linger — finish those swaps. Every glyph named in the table below already exists. | Generic icon (≈remaining uses) | Used for | Wire to `glyph_*` (✅ asset exists) | |---|---|---| | `ArrowBack` (31) | every top-bar back | `glyph_back` (brand chevron) | | `Favorite` / `FavoriteBorder` (17/5) | **generic hearts** — likes, love, daily | `glyph_heart` (the Closer two-equal-halves heart, filled + outline) | | `Lock` / `LockOpen` (18/2) | premium-locked, security | `glyph_lock` / `glyph_lock_open` (keyhole motif from the mark) | | `Person` / `People` (16/1) | avatars/partner fallback | `glyph_person` / `glyph_couple` | | `Check` / `Done` / `CheckCircle` (11/1/1) | confirm/selected/sent | `glyph_check` | | `ArrowForward` / `ArrowForwardIos` (10/4) | row chevrons, next | `glyph_forward` | | `PlayArrow` (8) | Play tab / start | `glyph_play` | | `Close` (7) | dismiss/close | `glyph_close` | | `Star` (6) | premium/★ ideas | `glyph_star` (brand sparkle) | | `Visibility` / `VisibilityOff` (5/2) | password reveal | `glyph_eye` / `glyph_eye_off` | | `ContentCopy` (4) | copy invite code | `glyph_copy` | | `Sync` (3) · `Image`/`PhotoLibrary`/`PhotoCamera`/`AddAPhoto` (3/2/2/2) · `Send` (3) · `Chat` (3) · `Delete` (3) | retry · media pickers · send · messages · delete | `glyph_sync` · `glyph_photo`/`glyph_camera` · `glyph_send` · `glyph_chat` · `glyph_trash` | | `Home` (2) · `Settings` (1) · `Notifications`/`NotificationsNone` (2) | bottom nav + settings | `glyph_home` · `glyph_settings` · `glyph_bell` | | `LocalFireDepartment` (2) | **streak flame** (generic) | `glyph_streak` (brand flame/spark) | | `Mic`/`Pause` · `Timeline`/`TrendingUp`/`Psychology` · `Fingerprint`/`Key`/`Shield` · `Edit`/`Add`/`Share`/`Refresh`/`Warning`/`CalendarToday`/`Cake`/`CardGiftcard`/`AttachMoney`/`HourglassEmpty`/`QuestionAnswer`/`Palette`/`OpenInNew` (1 each) | voice · progress · security · misc | one bespoke `glyph_*` each, in house style | Replace each `Icons.*` call site with `ImageVector.vectorResource(R.drawable.glyph_*)` + `Icon(tint=…)` (the existing wiring pattern — see any wired glyph for the idiom). The glyphs now all exist, so a remaining `Icons.*` call site is an **unfinished wiring = a logged brand defect**, not acceptable for ship. A `scripts/` scanner that greps `Icons\.` call sites (excluding files that already wire the matching glyph) would make this measurable per round — currently ~196 remain. --- ## R10 brand walk (2026-06-26) — existing art integration clean, 0 defects R10 visual sweep doubled as the Pass-H existing-art integration check: Today (paired-books daily-question art), Paywall (couple illustration), Security (padlock), Memory Lane / Date / Bucket-List empties, Home cards — **all render on-brand, in-context, both themes, no clipping/placeholder/off-brand issues** (any defect would be a `ClaudeReport.md` bug; none found). The new game-alert surfaces (`GamePromptBanner`, `GameWaitingHeroCard`) use the brand purple gradient + PlayArrow glyph and read as intentional action banners, so no illustration is warranted there. ## This or That gameplay brand plan (Codex QA, 2026-06-27) — ✅ IMPLEMENTED + verified live R13 (2026-06-27) > **Done (R13, working tree).** `ThisOrThatScreen.kt` `ChoicePromptBackdrop` replaced: the two-circle + diagonal-line > "diagram" is gone — now a soft theme-aware glow + two faint paired-card silhouettes low in the frame, never crossing > the prompt. `OptionCard` A/B map to `colorScheme.primary`/`secondary` with high-contrast `onSurface` body text, visible > accent borders, and a rich filled selected state (`onPrimary`/`onSecondary`). `VersusBadge`, progress bar, the > `N/total` + "This or That" pills, the mood number-circle, and `TotLengthChips` are all theme-aware (no fixed > `CloserPalette` darks). Light/dark previews added. Verified live both themes (5554 dark / 5556 light), 0 FATAL — closes > C-DARK-UI-001. Results screen left as-is (verified clean in R12 dark). The plan below is retained for history. Live review used a dedicated QA launcher/device (`CloserCodexQA`) with a fresh admin-created test couple (`codex-this-or-that-*` / `codex-partner-*`). Screenshots checked the mood picker and active gameplay in light and dark mode. The visual issue is real: light-mode option buttons are directionally good, but dark mode makes the current prompt backdrop feel like an accidental placeholder. **Verdict:** The current `ChoicePromptBackdrop` two-circle + diagonal-line drawing should be treated as a branding defect for active gameplay. In dark mode the diagonal line cuts through the question, the circles turn muddy, and the whole motif reads like a technical diagram instead of a warm private ritual for two. **Plan** - Replace the two circles + line with a Closer-native "private choice" motif: two soft sealed answer cards, paired-card silhouettes, or a subtle C-heart/keyhole accent. Keep it decorative and low-contrast behind the prompt; no line should cross the question text. - Keep the light-mode option card shape, spacing, and button feel. Make the colors theme-aware rather than reusing fixed purple/pink values in both themes. - Dark-mode option cards need stronger contrast: readable body text, visible borders, and selected states that feel rich instead of dim. Disabled/other-selected states should still be legible. - Keep `closerBackgroundBrush()` as the foundation, but consider one very subtle game-local glow or paired-card vignette in brand colors. The background should support focus, not compete with the question or options. - Re-check the mood picker after gameplay is fixed. The numbered mood circles are acceptable, but paired-card glyphs or warmer step badges would feel more branded than plain numbered bubbles. - Results can reuse `illustration_reveal_celebration` and existing heart/petal particles for high-match moments; the game surface itself should stay code-native rather than needing a full raster illustration. **Implementation map** - Update `app/src/main/java/app/closer/ui/thisorthat/ThisOrThatScreen.kt`, especially `ChoicePromptBackdrop`, `OptionCard`, and `VersusBadge`. - Add local theme-aware helpers for This-or-That option A/B colors, selected colors, disabled colors, border colors, and prompt-backdrop alphas. Validate against both `MaterialTheme.colorScheme.background` and `surface`. - Prefer Compose `Canvas`/shape drawing for the prompt motif. Generate raster art only if the code-native motif cannot carry the brand; if generated, use transparent PNG art with no readable text. - Add or update light/dark Compose previews for mood selection, active prompt, selected answer, waiting/disabled, and results. **Acceptance checks** - Light and dark screenshots show no decorative element crossing or competing with the prompt text. - Long prompts, long options, selected, unselected, and disabled states stay readable. - The light-mode cards retain the current friendly button feel. - Dark mode feels intentionally Closer-branded: aubergine/lavender/pink, soft and private, not a placeholder diagram. - Logs are checked after opening a game from notification/deep link before assuming the route worked. ## Generated Art Live The generated art (source in gitignored `docs/brand/generated-art/`, copied full-res to `app/src/main/res/drawable-nodpi/`) is now wired into the app via the shared `EmptyState` (rounded-tile, theme-safe) and a new `ui/components/BrandIllustration.kt` helper: | Art | Screen wired | Verified | |---|---|---| | A1 `pairing_success` (transparent) | PairingSuccessScreen hero (replaced the keyhole chip; pulse/spring kept) | gallery (transparent floats) | | A2 `answer_history_empty` | AnswerHistoryScreen empty (replaced generic couple_history) | shared EmptyState (Run-2 both-theme) | | A3 `connection_challenges_header` (banner) | ConnectionChallengesScreen series-list header | gallery (16:9 banner) | | A4 `memory_lane_capsule` | MemoryLaneScreen empty (replaced 📦 emoji) | shared tile | | A5 `date_match_empty` / `date_match_success` | DateMatchesScreen empty / "It is a match!" modal | shared tile / gallery | | A6 `bucket_list_empty` | BucketListScreen empty | **live dark + light** | | A8 `messages_empty` | MessagesInboxScreen (new empty state added) | shared EmptyState | | A9 `quiet_hours` | NotificationSettings quiet-hours section | **live dark** | | A10 `past_games_empty` | WheelHistoryScreen ("Past Games") empty | shared tile | | A11 `privacy_recovery` | SecurityScreen header | **live dark** | | A12 `account_deletion_goodbye` | DeleteAccountScreen header | **live dark** | | A13 `premium_unlock` (transparent) | **✅ Wired R13** — one-time Premium unlock modal (`PremiumUnlockOverlay`) | **live both themes** | All 12 also live in the debug **Art preview** gallery (Settings → Art preview) for both-theme verification. A7 pack art is **N/A** because all 10 question packs already have `pack_art_*`. A1-A12 prompts are complete and should not be regenerated. Empty/match/pairing states that need empty-or-new data were not all reachable on the baseline couple, but their render path is proven through the shared tile + gallery. **Premium unlock modal — ✅ IMPLEMENTED + verified live R13 (2026-06-27).** `ui/components/PremiumUnlockOverlay.kt` (`PremiumUnlockViewModel` + `PremiumUnlockOverlay`), hosted at the `AppNavigation` root next to `MessageBubbleOverlay`, so it surfaces over any screen. It's driven off `CouplePremiumChecker.isPremium()` (which already OR-combines both partners) — so it fires for **both** the purchaser (own entitlement active) **and** the partner (couple-shared Premium turns on), without depending on the push route. One-time per activation via a new persisted `premiumUnlockCelebrated` flag on `SettingsRepository`/`SettingsDataStore` (set on dismiss; auto-reset when Premium lapses so a re-activation celebrates again — mirrors `lastCelebratedStreakMilestone`). The modal shows `illustration_premium_unlock` (transparent, floats via `BrandIllustration(tile=false)`) + "Premium unlocked ✨" + "Start exploring". **Verified live:** admin toggle QA premium ON → modal on BOTH 5554 (dark) and 5556 (light); dismiss → relaunch → no re-show (gate holds); 0 FATAL. ## Glyph Status **~63 `glyph_*.xml` now exist** in `app/src/main/res/drawable-nodpi/` — the original G/G2 set PLUS the full Material-icon replacement set (back, heart, heart_outline, lock, lock_open, person, couple, check, forward, play, close, star, eye, eye_off, copy, sync, photo, camera, send, chat, trash, home, settings, bell, streak, mic, pause, timeline, trending_up, psychology, fingerprint, key, shield, edit, add, share, refresh, warning, calendar, cake, card_giftcard, attach_money, hourglass, question_answer, palette, open_in_new, …). Source SVGs: `docs/brand/generated-art/glyphs/source-svg/`; Android vectors: `docs/brand/generated-art/glyphs/android-vector/`. **Wired in code (23 distinct, verified 2026-06-28):** `paired_cards`, `how_well`, `sealed_answer`, `connection_challenge`, `memory_capsule`, `date_card_heart`, `question_packs`, `bucket_list`, `past_games`, `spin_wheel` (Play-hub cards + WaitingForPartner); `couple_premium`, `privacy_lock`, `delete_account`, `settings` (Settings); plus `couple`, `daily_card`, `forward`, `home`, `lock`, `play`, `streak`, `chat`, `closer_heart_keyhole`. **Created but NOT yet wired (~40):** every glyph in the icon-audit table whose Material equivalent still appears in code — `back` (vs ArrowBack ×31), `heart`/`heart_outline` (vs Favorite ×12/×5), `person` (vs Person ×16), `check` (×11), `close` (×7), `star` (×6), `eye`/`eye_off` (×5/×2), `copy` (×4), `send` (×3), `sync` (×3), `photo`/`camera`, `trash` (×3), `bell`, `mic`, `pause`, `timeline`, `trending_up`, `psychology`, `fingerprint`, `key`, `shield`, `edit`, `add`, `share`, `refresh`, `warning`, `calendar`, `cake`, `card_giftcard`, `attach_money`, `hourglass`, `question_answer`, `palette`, `open_in_new`, `quiet_hours_moon`, `export_data`, `closer_mark`. **This is the open work** — see the icon-audit table. White monochrome vectors are re-tinted by `Icon(tint = ...)` and loaded via `ImageVector.vectorResource(...)`. --- ## Prompt Style Reference Use this only when a future pass creates a new prompt. Existing completed art should not be regenerated. > Flat 2D pastel vector **illustration** in the "Closer" couples-app style: soft rounded shapes, **no harsh outlines**, > gentle smooth gradients, calm and intimate. **Palette only:** aubergine `#24122F`, deep purple `#56306F`, lavender > `#B98AF4`, soft pink `#F7C8E4`, soft lavender `#D9B8FF`, blush white `#FFF8FC`. Mood: **warm, quiet, equal, > intentional — a private ritual for two.** Recurring motifs available: paired/sealed cards, floating hearts and > petals, a small wooden table with mugs + a lit candle + a lavender sprig, moon/window for quiet hours, a > calendar/date-card, a sealed capsule/box. If people appear: **two balanced, inclusive figures, simple friendly > faces, no dominant partner.** Soft abstract floral/heart shapes in the background. > **Do NOT include:** any readable text, answer/prompt/message content, invite codes, emails, app UI/buttons, generic > dating-app clichés, stock-photo realism, other brands' logos/wordmarks/app-store badges, > alarm/urgency/surveillance/fire imagery. > **The Closer brand mark** (use ONLY where a prompt explicitly calls for it — otherwise keep art mark-free): a > pink-to-lavender **"C"** whose upper arc is soft pink and lower sweep is lavender, curving around a **heart-shaped > negative space** with a small **dark aubergine keyhole** at its center (the keyhole = trust/privacy; the heart = > the couple). Keep it faithful — do not redraw it as a plain `C`, turn the keyhole into a heart, add a key/lock > shackle, add faces or text. On dark/aubergine surfaces use a white keyhole; on light/blush use the aubergine keyhole. **Aspect/format conventions** - Hero/onboarding/paywall: portrait **4:5** (matches `illustration_couple_*`). - Empty states: roughly **square 1:1**, generous padding, sits centered above text. - Celebration: **1:1**, transparent or blush-white background. - Glyphs: **single-color** simple vector, square, legible at 20–32 dp. - Pack/category art: **landscape ~16:9** banner, object-led (no people), like `pack_art_*`. - Always readable on **both** blush-white (light) and aubergine (dark) surfaces — keep a soft self-contained vignette rather than a hard rectangular background; export PNG with transparency where noted. **Existing assets (reuse before generating):** the generated A1-A12 illustration set above, `illustration_couple_*`, `illustration_daily_question`, `illustration_tonight_partner_prompt`, `illustration_partner_activation`, `illustration_reveal_celebration`, `illustration_streak_milestone`, `illustration_together_empty`, `illustration_premium_unlock`, all 10 `pack_art_*` assets, `particle_heart`, and `particle_petal`. These are Android assets now; only generate new art when a future QA pass finds a specific missing surface or replacement-worthy defect. --- ## Screen-By-Screen Audit Legend: ✅ on-brand / no art needed · ➕ reuse/wire existing art · 🔤 brand-copy/color/code touch | Screen / surface | Current brand state | Opportunity | |---|---|---| | Onboarding carousel | ✅ couple art + warm copy | ✅ strong already | | Welcome (Create / I have account) | heart mark + privacy line | ✅ on-brand; could rotate privacy messages 🔤 | | Sign up / Login / Forgot password | plain form | 🔤 add small heart mark + one privacy line above the form (no big art — keep forms clean) | | Create profile — name / sex / photo | plain steps | 🔤 light: small step glyphs; ✅ otherwise (forms stay clean) | | Pair: invite (create code) | `illustration_couple_invite` wired | ✅ | | Pair: accept code / pairing success | `illustration_pairing_success` wired | ✅ | | Home (paired) | cards, warm copy | ✅ good | | Home (unpaired "bring your person in") | couple art present | ✅ on-brand | | Today / daily question | clean card | ✅; reveal moment is the place for art (below) | | Answer reveal (mutual) | `illustration_reveal_celebration` wired | ✅ | | Answer history | `illustration_answer_history_empty` wired | ✅ | | Play hub | game glyphs wired | ✅ | | This or That (setup/play) | light buttons good; dark prompt backdrop off-brand | 🔤 replace two-circle/line motif + theme option colors | | This or That / How Well / Desire Sync **results** | score + rows | ➕ reuse `reveal_celebration`; particles on high match | | How Well / Desire Sync intro | icon + copy | ✅ | | Spin the Wheel | nice wheel art | ✅ wheel is on-brand | | Wheel complete / results | text reveal | ➕ celebration header (reuse particles) | | Connection Challenges (series list) | `illustration_connection_challenges_header` wired | ✅ | | Connection Challenges (active day) | clean | 🔤 small streak/heart glyph; ✅ otherwise | | Memory Lane (list) | `illustration_memory_lane_capsule` empty state wired | ✅ | | Memory Lane (sealed capsule) | lock + date | ➕ optional: reuse capsule art on sealed-card detail, no new art | | Date Match (deck) | clean cards | ✅ | | Date Match (your matches / empty) | empty + success art wired | ✅ | | Plan Date / Date Builder | form | 🔤 small date-card glyph; ✅ otherwise | | Bucket List (empty) | `illustration_bucket_list_empty` wired | ✅ | | Question Packs (library) | all 10 `pack_art_*` assets present | ✅ | | Messages (inbox empty) | `illustration_messages_empty` wired | ✅ | | Conversation | chat | ✅ keep clean; quiet-hours art is in settings | | Past Games (empty/list) | `illustration_past_games_empty` wired | ✅ | | Your Progress / Activity | stats | 🔤 brand-colored charts; reuse `streak_milestone` for milestones | | Paywall / Subscription | couple art present | ✅ strong (couple illustration + “one subscription for both”) | | Premium unlock modal | `illustration_premium_unlock` wired in `PremiumUnlockOverlay` (R13) | ✅ one-time modal for purchaser + partner; verified live both themes | | WaitingForPartner | per-game glyphs + copy | ✅ | | Settings + sub-pages | dense lists | ✅ keep clean — **no illustrations**; brand via section headers/color only 🔤 | | Security / Recovery phrase | `illustration_privacy_recovery` wired | ✅ | | Privacy & Terms | settings row uses `glyph_privacy_lock` | ✅; page can stay text-first | | Delete account | `illustration_account_deletion_goodbye` wired | ✅ | | Quiet hours (settings) | `illustration_quiet_hours` wired | ✅ | | Notifications (system) | `ic_notification_closer` used | ✅ no glyph swap needed | --- ## Generation Backlog **Status (2026-06-28 re-audit) — the asset-generation backlogs are essentially DONE; the remaining work is CODE:** 1. **Dark illustration variants — ✅ DONE.** `drawable-night-nodpi/` has a dark variant for every non-transparent surface (all 22 `illustration_*` + all 10 `pack_art_*`). Remaining: verify the 3 transparent celebration assets (`premium_unlock`, `spin_wheel`, `streak_milestone`) read on dark, and Pass-C spot-check the new variants. 2. **Custom glyphs — ✅ ASSETS DONE, ⚠️ WIRING OPEN.** ~63 `glyph_*.xml` exist (the full backlog is created), but **~196 generic `Icons.*` call sites are still unwired** and only 23 glyphs are referenced in code. The open task is a **code swap** — replace each `Icons.*` with `ImageVector.vectorResource(R.drawable.glyph_*)` — not new asset work. Do not regenerate **completed** illustration/glyph art unless a QA pass logs a specific defect. --- ## Notes for the asset hand-off - Match filenames to the existing scheme: `illustration_.png` (nodpi), `pack_art_.png`, `glyph_.xml`, `particle_.png`. Provide @1x in `drawable-nodpi/` (illustrations) or density buckets where the existing asset has them. - For the generated G-set, use the source SVGs in `docs/brand/generated-art/glyphs/source-svg/` for review and the Android-ready vectors in `docs/brand/generated-art/glyphs/android-vector/` for app wiring. - After adding art, re-run Pass C (visual, light + dark) on those screens to confirm contrast + no clipping, and re-export store graphics per `docs/brand/visual-identity.md` if the palette/mark changed.