# Claude QA Coverage Matrix > Resume anchor. Status: `todo | pass | fail(→id) | n/a`. See `ClaudeReport.md` run-state header for current position. > Round 1 in progress. ## Pass A — Couple-shared premium (states: neither / partner-only / self) | Feature | neither→locked | partner→both unlock | self→unlock | Status | |---|---|---|---|---| | Chat media + reactions | pass | pass | pass | pass (couple-shared) | | Play: Desire Sync | pass | **fail→A-001** | pass | fail→A-001 | | Play: Memory Lane | pass | **fail→A-001** | pass | fail→A-001 | | Play: Connection Challenges | pass | fail→A-001 | pass | fail→A-001 | | Question Packs (premium) | pass | fail→A-001 | pass | fail→A-001 | | Wheel: Category Picker / Spin / History | pass | fail→A-001 | pass | fail→A-001 | | Date Match / Plan Date | pass | fail→A-001 | pass | fail→A-001 | | Subscription screen (own status) | n/a | n/a | n/a | pass (by-design per-user) | Pass A: **complete** (1 systemic P1). **A-001 FIXED** (e8892a9) — couple-shared everywhere; re-verify each feature in re-QA. New cosmetic A-003 (P3, badge). Subscription screen by-design. ## Pass B — Games lifecycle (start / play / finish + results) **RESTARTED 2026-06-24 (R2-B2): full re-run from game #1 with the PLAY-AS-THE-USER mindset** (navigate only via the real in-app path; report-first-then-workaround on any broken flow). Prior R2 This or That / How Well passes are superseded — redo every game cleanly. (Prior result for reference: This or That 5/5 ✅, How Well 5/5 ✅.) | Game | starts | plays | finishes/results | no crash | Status | |---|---|---|---|---|---| | 1. This or That | todo | todo | todo | todo | todo (redo, user-nav) | | 2. How Well Do You Know Me | todo | todo | todo | todo | todo (redo, user-nav) | | 3. Desire Sync | todo | todo | todo | todo | todo (premium; couple has premium) | | 4. Connection Challenges | todo | todo | todo | todo | todo (premium) | | 5. Memory Lane | todo | todo | todo | todo | todo (premium) | | 6. Spin the Wheel | todo | todo | todo | todo | todo (premium) | | 7. Date Match | todo | todo | todo | todo | todo | _Note: stale active session blocked games (B-001); cleared via in-app "End their game" (recovery verified). Exit each game via Back to Play between games so the session closes._ **REQUIREMENT (updated): each game must be played ONE COMPLETE time through on both devices (every step → finish/ reveal/results), not just launched.** All rows above are currently `launch ok / partial` only → **full playthrough still owed for every game** in Round 2 (premium games need a premium toggle). A launch-only row counts as `partial`, not `pass`. ## Pass C — Visual (light + dark), all ~50 routes _todo — enumerate from AppRoute.kt; 5554=Dark, 5556=Light. Main tabs pass; deep/stateful screens owed._ **Also owed:** navigation from EVERY entry point (each screen via all its links) + back-stack / "double-back" (system back + in-app back to correct place from each entry; no dead-ends, no exit surprise, no two-back/duplicate stack). ## Pass D — Security & Encryption (D1–D6) _todo_ ## Pass E — Notifications (17 types × {foreground, background, killed} + tap-to-open) _todo_