# Claude QA Report — Full-App QA (living report) > **Verdict (2026-06-26): 0 open P0–P2 (1 P3 J-OBS). Fixed this session: E-GAME-001 (notifications now deep-link into the live game) + dark-theme illustrations wired. Nav/button/image QA sweep both themes = 0 FATAL. (Changes uncommitted — user commits.)** > > This report shows **current state only**. Fixed issues live here for **one** confirmation round, then they're pruned > to the archived-ID line below (full detail stays in git history). See **Report hygiene** in `ClaudeQAPlan.md`. ## Run-state (current) `Post-R9 session (2026-06-26) | 0 open P0–P2 (1 P3 J-OBS) | Fixed E-GAME-001 (notif→game) + wired dark-theme art + nav/button/image QA sweep (0 FATAL) | NEXT ACTION: user to commit working tree; optional P3 J-OBS + low-risk deferred later.` - **Build:** working tree ahead of HEAD `23dd6a7` — **uncommitted** (per user: I no longer commit). Pending: notification→game fix (AndroidManifest singleTop + QuestionSessionRepositoryImpl server-first read), `drawable-night-nodpi/` dark art (+ prior art-drop commits already in history). - **Devices / accounts:** emulator-5554 = QA (`Y05AKO2IlTPMa0JQW1BiNIM0uzK2`) · emulator-5556 = Sam (`imDjjO…`) · paired, coupleId `Xal3Kw3gjSdn0niERYKJ`, both free (baseline restored). - **Docs:** Playbook `ClaudeQAPlan.md` · Coverage `ClaudeQACoverage.md` · Ideas `Future.md` `## QA` · Branding `ClaudeBrandingReview.md`. ## Severity board | Severity | Open | Fixed (pending 1 confirm) | |---|---|---| | P0 | 0 | 0 | | P1 | 0 | 0 | | P2 | 0 | 0 | | P3 | **1** | 0 | ## Open issues | ID | Sev | Area | Description | Repro | Suggested fix | Status | |---|---|---|---|---|---|---| | J-OBS | P3 | A11y / touch targets | A few conversation icon-buttons measure **~42–45dp wide** (48dp tall) — single-axis marginal miss of the 48dp target; fully operable. Most controls are 48dp. | Pass J: uiautomator bounds on conversation → 2–3 clickables `<126px` wide. | Bump those icon-buttons to 48dp min (e.g. `Modifier.minimumInteractiveComponentSize()` / `size(48.dp)`). | **Open (P3, non-blocking)** | ## Resolved & confirmed (archived — full detail in git history) A-001 · A-003 · A-OBS · B-001 · B-002 · B-003 · B-004 · C-CC-001 · C-DS-001 · C-NAV-001 · D-001 · E-001 · E-002 · E-003 · E-OBS · F-OBS · F-RACE-001 · **I-001** · **I-002** — all fixed and re-verified (commits in history; F-RACE-001 re-confirmed R8; **I-001** query→`whereIn(dayKeys)` + **I-002** Long-score→`Number.toInt()`, fixed `ab29f6b`, re-confirmed live R9: 0 outcomes denials/CCE). Pruned per the one-confirmation-round rule. (C-OBS / `outcomes` list / SubscriptionScreen per-user gate = investigated, **not bugs**.) ## Security cornerstone — clean (Pass D, deep dive, Round 7) - **D1 at-rest:** chat text + `lastMessagePreview` + all 4 game-answer collections (ToT / How Well / Desire Sync / Wheel, both users) + Memory Lane capsules + date-swipe actions = `enc:v1:`. No plaintext content; only metadata in clear. - **D2/D3 access:** non-member denied **all** reads/writes (raw Firestore REST → 403); real premium write `users/{uid}/entitlements/premium` denied (server-only → **no self-grant**); cross-couple denied. - **D4 keys:** couple key phrase-wrapped (argon2id); recovery phrase server-blind; `encryptedRecoveryPhrase` wiped on acceptance; plaintext `inviteCode` not exploitable (invite readable only by inviter; no code-encrypted secret persisted). - **Robustness:** malformed/abusive deep-link intents (unknown type, missing extras, injection/path-traversal) → 0 crash; killed-state cold-start chat deep-link → conversation loads. ## Round history (one line each) - **Notif→game fix + dark art + QA sweep (2026-06-26, uncommitted).** **E-GAME-001 (P1, FIXED+VERIFIED):** game notifications "led nowhere" — backgrounded/warm taps landed on Home (MainActivity was standard launch mode → `onNewIntent` never delivered the tap's extras → `pendingDeepLink` unset), and even when routed, the game screen showed *setup* instead of joining (one-shot `getActiveSessionForCouple` raced the post-push Firestore sync → returned stale-empty). Fixes: `AndroidManifest` `MainActivity launchMode=singleTop` + `QuestionSessionRepositoryImpl.getActiveSessionForCouple` now SERVER-first (cache fallback). **Verified live:** Sam backgrounded → taps partner_started_game → lands IN the active This-or-That (1/10), joined, no duplicate session; back-stack sane (game→back→Home→back→exit, C-NAV-001 holds). Generic across game types (shared routing + getActiveSession). **Dark-theme art:** 12 `_dark` variants → `drawable-night-nodpi/` (light names) so dark mode auto-swaps; verified live (Security shows the aubergine variant on dark; light unchanged). **QA sweep:** tabs both themes, deep-link back-stack, all 12 illustrations both themes — **0 FATAL**, baseline intact. - **Brand art drop (2026-06-26) — wired + QA-swept, 0 issues.** All 11 generated illustrations (A1–A12, source gitignored) wired into their screens via shared `EmptyState` + new `BrandIllustration` helper (commits `077a408`→`5868d06`). **Complete both-theme sweep:** in-context dark **and** light verified for Bucket List (A6), Quiet hours (A9), Security (A11), Delete account (A12) — all render as crisp rounded tiles, on-brand, no clipping/contrast issue; A1 (transparent), A3 (banner) + the empty-only states (A2/A4/A5/A8/A10, unreachable on the baseline couple) verified via the debug Art-preview gallery on both themes + the proven shared tile. **0 FATAL/ANR** both devices; baseline intact (0 sessions/outcomes). Process catch: 5556 was on a stale build mid-sweep → reinstalled current, both now on `768f511`. Details in `ClaudeBrandingReview.md`. - **R9** — clean confirmation round (**0 new findings**): confirmed + pruned I-001/I-002 (0 outcomes denials/CCE on the fixed build); swept deferred Pass C deep/list screens (Answer History, Activity, Bucket List, Date Match/Matches — both themes) + Pass F network (offline cache render + clean reconnect). 0 open P0–P2. - **R8** — F-RACE-001 re-confirmed + pruned; Passes I (perf) + J (a11y) run; found+fixed+verified **I-001 & I-002** (outcomes read: query rules-denied + Long/Int parse CCE → "Your Progress" was silently dead). 0 open P0–P2. - **R7** — multi-angle security/concurrency deep dive → cornerstone fully clean; F-RACE-001 found + fixed + verified. 0 new open. - **R6** — branding drop + Future.md backlog regression (white-keyhole icons/loader/splash, inclusive gender, copy, rate-limit split, results-push suppression, paywall retry/offline) → 0 new open. - **R5** — Cloud Functions deployed (E-OBS channel fix, E-003 results routing) + new Pass G (account creation / fake-account abuse) clean → 0 open. - **R1–R4** — baseline Passes A–F report-only; every P0–P2 found was fixed + verified (see archived IDs). ## Operational constants - **Execution mode:** autonomous run-to-completion — don't stop; fix blockers inline; cycle fix→re-QA until flawless. Don't hand back when context fills — re-read this run-state + coverage after any compaction. Commit before interruptible work; recover stuck sessions via the session-start ritual. - **Standing authorization (user, 2026-06-24):** may `firebase deploy --only firestore:rules` + has admin access (Firestore reads/writes/seeds + entitlement toggles) — run without pausing. Only the macOS requirement for iOS (Parts 2/3) is a hard stop. - **Hardening backlog → Future.md:** App Check not enforced on Firestore; `users/{uid}` update rule allows arbitrary non-`hasPremium` fields (tighten to a field allowlist).