Closer/functions/dist/games/onGameSessionUpdate.js

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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
exports.onGameSessionUpdate = void 0;
const functions = __importStar(require("firebase-functions"));
const admin = __importStar(require("firebase-admin"));
/**
* Firestore trigger that notifies partners when a game session is created or completed.
*
* Path: couples/{coupleId}/sessions/{sessionId}
* Condition: onWrite (create, update, delete)
*/
exports.onGameSessionUpdate = functions.firestore
.document('couples/{coupleId}/sessions/{sessionId}')
.onWrite(async (change, context) => {
var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m;
const { coupleId, sessionId } = context.params;
const db = admin.firestore();
const messaging = admin.messaging();
// Get the session document
const sessionDoc = await db.collection('couples').doc(coupleId).collection('sessions').doc(sessionId).get();
const session = sessionDoc.data();
if (!session) {
console.log(`[onGameSessionUpdate] session ${sessionId} not found, skipping`);
return;
}
// Get couple info
const coupleDoc = await db.collection('couples').doc(coupleId).get();
if (!coupleDoc.exists) {
console.warn(`[onGameSessionUpdate] couple ${coupleId} not found`);
return;
}
const coupleData = (_a = coupleDoc.data()) !== null && _a !== void 0 ? _a : {};
const userIds = ((_b = coupleData.userIds) !== null && _b !== void 0 ? _b : []);
if (userIds.length !== 2) {
console.warn(`[onGameSessionUpdate] invalid couple ${coupleId}: expected 2 users, got ${userIds.length}`);
return;
}
const partnerA = userIds[0];
const partnerB = userIds[1];
// Get user display names for notifications
const userA = await db.collection('users').doc(partnerA).get();
const userB = await db.collection('users').doc(partnerB).get();
const partnerAName = (_d = (_c = userA.data()) === null || _c === void 0 ? void 0 : _c.displayName) !== null && _d !== void 0 ? _d : 'Partner A';
const partnerBName = (_f = (_e = userB.data()) === null || _e === void 0 ? void 0 : _e.displayName) !== null && _f !== void 0 ? _f : 'Partner B';
// Check if session was just created (status = "active")
const previousData = (_g = change.before.data()) !== null && _g !== void 0 ? _g : {};
const currentData = (_h = change.after.data()) !== null && _h !== void 0 ? _h : {};
const wasInactive = ((_j = previousData.status) !== null && _j !== void 0 ? _j : '') !== 'active';
const isActiveNow = currentData.status === 'active';
if (wasInactive && isActiveNow) {
// New session started - notify the other partner
const startedBy = currentData.startedByUserId;
const gameType = (_k = currentData.gameType) !== null && _k !== void 0 ? _k : 'wheel';
const partnerId = startedBy === partnerA ? partnerB : partnerA;
const partnerName = startedBy === partnerA ? partnerBName : partnerAName;
await notifyPartner(db, messaging, partnerId, partnerName, gameType, 'partner_started_game', `${partnerName} has started a game. Tap to join!`, coupleId);
return;
}
// Check if session was completed
const wasActive = ((_l = previousData.status) !== null && _l !== void 0 ? _l : '') === 'active';
const isCompletedNow = currentData.status === 'completed';
if (wasActive && isCompletedNow) {
const completedBy = currentData.startedByUserId;
const partnerId = completedBy === partnerA ? partnerB : partnerA;
const completingPartnerName = completedBy === partnerA ? partnerAName : partnerBName;
const gt = (_m = currentData.gameType) !== null && _m !== void 0 ? _m : 'wheel';
const partnerCompletedAt = currentData.partnerCompletedAt;
if (partnerCompletedAt) {
await notifyPartner(db, messaging, partnerA, partnerAName, gt, 'partner_finished_game', `${partnerBName} has finished the game. Tap to see the results!`, coupleId);
await notifyPartner(db, messaging, partnerB, partnerBName, gt, 'partner_finished_game', `${partnerAName} has finished the game. Tap to see the results!`, coupleId);
}
else {
await notifyPartner(db, messaging, partnerId, completingPartnerName, gt, 'partner_finished_game', `${completingPartnerName} has finished. Tap to continue playing!`, coupleId);
}
return;
}
});
/**
* Send notification to partner via FCM and write to notification_queue.
*/
async function notifyPartner(db, messaging, partnerId, partnerName, gameType, notificationType, body, coupleId) {
var _a;
const notificationPayload = {
type: notificationType,
title: `${partnerName} is playing`,
body: body,
};
// Write an in-app notification record for the partner
await db
.collection('users')
.doc(partnerId)
.collection('notification_queue')
.add(Object.assign(Object.assign({}, notificationPayload), { read: false, createdAt: admin.firestore.FieldValue.serverTimestamp() }));
// Collect the partner's FCM tokens
const tokens = [];
const partnerUserDoc = await db.collection('users').doc(partnerId).get();
if (partnerUserDoc.exists) {
const legacyToken = (_a = partnerUserDoc.data()) === null || _a === void 0 ? void 0 : _a.fcmToken;
if (typeof legacyToken === 'string' && legacyToken.length > 0) {
tokens.push(legacyToken);
}
}
const tokenSnapshot = await db
.collection('users')
.doc(partnerId)
.collection('fcmTokens')
.get();
tokenSnapshot.docs.forEach((doc) => {
var _a;
const t = (_a = doc.data()) === null || _a === void 0 ? void 0 : _a.token;
if (typeof t === 'string' && t.length > 0 && !tokens.includes(t)) {
tokens.push(t);
}
});
if (tokens.length === 0) {
console.log(`[notifyPartner] no FCM tokens for ${partnerId}`);
return;
}
const fcmMessage = {
token: tokens[0],
notification: {
title: notificationPayload.title,
body: notificationPayload.body,
},
data: {
type: notificationPayload.type,
couple_id: coupleId,
game_type: gameType,
},
};
const sendResults = await Promise.allSettled(tokens.map((token) => messaging.send(Object.assign(Object.assign({}, fcmMessage), { token }))));
const failures = [];
sendResults.forEach((result, index) => {
if (result.status === 'rejected') {
failures.push(`${tokens[index]}: ${String(result.reason)}`);
}
});
if (failures.length > 0) {
console.error(`[notifyPartner] some notifications failed:`, failures);
}
else {
console.log(`[notifyPartner] notified ${partnerId} (${notificationType})`);
}
}
//# sourceMappingURL=onGameSessionUpdate.js.map