Closer/ClaudeReport.md

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# Claude QA Report — Full-App QA (living report)
> **RUN-STATE: Round 1 | Pass C (visual light+dark) NEXT | NEXT ACTION: set 5554=Dark/5556=Light, screenshot each AppRoute screen.** (Pass A done; A-001 P1 **FIXED** e8892a9. Pass B sweep done: B-001 P3. New: A-003 P3 badge cosmetic.)
> Playbook: `ClaudeQAPlan.md`. Coverage matrix: `ClaudeQACoverage.md`. Report-only during passes (no fixes until the fix phase).
> Devices: emulator-5554 (QA=`Y05AKO`) + emulator-5556 (Sam=`imDjjO`), paired (coupleId `Xal3Kw3gjSdn0niERYKJ`). Build == HEAD `64f0a7e`.
_(Prior games/notifications QA from 2026-06-24 was completed + verified; superseded by this full-app effort.)_
---
## Severity summary (Round 1)
| Severity | Open | Fixed |
|---|---|---|
| P0 | 0 | 0 |
| P1 | 0 | 1 |
| P2 | 0 | 0 |
| P3 | 2 | 0 |
---
## Pass A — Couple-shared premium ✅ pass complete
**Target:** if either partner is premium, all premium features unlock for both.
**Result:** only chat is couple-shared. Every other feature gate is per-user → a free user whose partner paid stays locked.
| ID | Area | Screen/Route | Severity | Description | Repro | Status |
|---|---|---|---|---|---|---|
| A-001 | Premium gating | PlayHubViewModel, DesireSyncScreen, MemoryLaneScreen, ConnectionChallengesScreen, QuestionPackLibraryViewModel, wheel CategoryPicker/SpinWheel/WheelHistory(VMs) | **P1** | These gated on per-user `EntitlementChecker.isPremium()` instead of couple-shared. A free partner of a premium user stayed locked. | Set Sam premium, QA free → QA Play hub still showed 🔒 on Desire Sync + Memory Lane. | **FIXED** `e8892a9` — routed all gates through `CouplePremiumChecker` (now exposes isPremium/hasPremium resolving partner internally). Verified: Sam premium → QA enters Desire Sync; both free → QA → paywall. |
| A-003 | Premium UI (cosmetic) | PlayHubScreen (Desire Sync + Memory Lane cards) | **P3** | The "🔒 Premium" badge on these two cards is static (rendered in separate card composables that don't receive `hasPremium`), so it still shows a lock even when the couple has premium access. Feature IS accessible (gate fixed in A-001) — only the badge is misleading. | With couple premium, QA's Play hub still shows 🔒 Premium on Desire Sync/Memory Lane though tapping enters the game. | Open (deferred — thread hasPremium into the card composables) |
| A-002 | Premium (control) | ConversationViewModel (chat) | — | **Working correctly** (couple-shared) — kept as the reference pattern for the A-001 fix. | Verified prior round: partner-premium unlocks chat media/reactions for the free partner. | OK |
**Note (by-design, not a bug):** `SubscriptionScreen` uses per-user `isPremium()` — correct, it reflects the user's *own* subscription/account state, not a feature gate.
## Pass B — Games lifecycle (launch/crash sweep done; full two-device lifecycle partial)
| ID | Area | Screen/Route | Severity | Description | Repro | Status |
|---|---|---|---|---|---|---|
| B-001 | Games / sessions | couples/{id}/sessions | **P3** (observe) | A stale `active` wheel session (startedBy QA, `createdAt` missing/undefined) blocked **all** games ("Waiting for Sam"). In-app **"End their game" recovery works** (session→completed, games unblocked). Likely a prior-test artifact, but: sessions appearing without a timestamp + one stale session blocking every game is worth a guard. | Open This or That → "Waiting for Sam… Sam is playing a Wheel game"; tap End their game → unblocked. | Open |
**Launch/crash sweep (QA, free):** This or That ✅ (mood/length select), How Well Do You Know Me ✅ (intro), Connection Challenges ✅, Spin the Wheel ✅ — all render, **no FATAL**. Desire Sync + Memory Lane are premium-gated (covered in Pass A; gameplay needs premium toggle). Date Match: todo. Full two-device start→finish + results not exhaustively re-run this round (the prior round verified `onGameSessionUpdate` start/finish end-to-end).
## Pass C — Visual (light + dark)
_not started_
## Pass D — Security & Encryption
_not started_
## Pass E — Notifications
_not started_