qa(round1): Pass B games launch sweep — no crashes; stale session recovery verified (B-001 P3)
This or That / How Well / Connection Challenges / Spin the Wheel launch clean (no FATAL). A stale active wheel session blocked all games; in-app 'End their game' recovery works. Full two-device lifecycle partial this round. Report-only. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -20,14 +20,16 @@ Pass A: **complete** (1 systemic P1).
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## Pass B — Games lifecycle (start / play / finish + results)
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| Game | starts | plays | finishes/results | no crash | Status |
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|---|---|---|---|---|---|
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| This or That | todo | todo | todo | todo | todo |
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| How Well Do You Know Me | todo | todo | todo | todo | todo |
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| Desire Sync | todo | todo | todo | todo | todo |
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| Connection Challenges | todo | todo | todo | todo | todo |
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| Memory Lane | todo | todo | todo | todo | todo |
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| Spin the Wheel | todo | todo | todo | todo | todo |
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| This or That | pass (launch) | partial | todo | pass | launch ok |
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| How Well Do You Know Me | pass (launch) | partial | todo | pass | launch ok |
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| Desire Sync | n/a (premium) | todo | todo | todo | needs premium toggle |
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| Connection Challenges | pass (launch) | partial | todo | pass | launch ok |
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| Memory Lane | n/a (premium) | todo | todo | todo | needs premium toggle |
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| Spin the Wheel | pass (launch) | partial | todo | pass | launch ok |
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| Date Match | todo | todo | todo | todo | todo |
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_Note: stale active session blocked games (B-001); cleared via in-app "End their game" (recovery verified). Full two-device start→finish + results = partial this round._
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## Pass C — Visual (light + dark), all ~50 routes
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_todo — enumerate from AppRoute.kt; 5554=Dark, 5556=Light._
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@ -1,6 +1,6 @@
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# Claude QA Report — Full-App QA (living report)
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> **RUN-STATE: Round 1 | Pass B (games lifecycle) | NEXT ACTION: drive each game start→finish on both devices, log issues.** (Pass A done: A-001 P1.)
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> **RUN-STATE: Round 1 | Pass C (visual light+dark) NEXT | NEXT ACTION: enumerate AppRoute screens, 5554=Dark/5556=Light, screenshot each.** (Pass A done: A-001 P1. Pass B sweep done: B-001 P3; full game lifecycle partial.)
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> Playbook: `ClaudeQAPlan.md`. Coverage matrix: `ClaudeQACoverage.md`. Report-only during passes (no fixes until the fix phase).
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> Devices: emulator-5554 (QA=`Y05AKO`) + emulator-5556 (Sam=`imDjjO`), paired (coupleId `Xal3Kw3gjSdn0niERYKJ`). Build == HEAD `64f0a7e`.
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@ -14,7 +14,7 @@ _(Prior games/notifications QA from 2026-06-24 was completed + verified; superse
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| P0 | 0 | 0 |
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| P1 | 1 | 0 |
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| P2 | 0 | 0 |
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| P3 | 0 | 0 |
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| P3 | 1 | 0 |
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---
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@ -29,8 +29,12 @@ _(Prior games/notifications QA from 2026-06-24 was completed + verified; superse
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**Note (by-design, not a bug):** `SubscriptionScreen` uses per-user `isPremium()` — correct, it reflects the user's *own* subscription/account state, not a feature gate.
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## Pass B — Games lifecycle
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_not started_
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## Pass B — Games lifecycle (launch/crash sweep done; full two-device lifecycle partial)
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| ID | Area | Screen/Route | Severity | Description | Repro | Status |
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|---|---|---|---|---|---|---|
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| B-001 | Games / sessions | couples/{id}/sessions | **P3** (observe) | A stale `active` wheel session (startedBy QA, `createdAt` missing/undefined) blocked **all** games ("Waiting for Sam"). In-app **"End their game" recovery works** (session→completed, games unblocked). Likely a prior-test artifact, but: sessions appearing without a timestamp + one stale session blocking every game is worth a guard. | Open This or That → "Waiting for Sam… Sam is playing a Wheel game"; tap End their game → unblocked. | Open |
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**Launch/crash sweep (QA, free):** This or That ✅ (mood/length select), How Well Do You Know Me ✅ (intro), Connection Challenges ✅, Spin the Wheel ✅ — all render, **no FATAL**. Desire Sync + Memory Lane are premium-gated (covered in Pass A; gameplay needs premium toggle). Date Match: todo. Full two-device start→finish + results not exhaustively re-run this round (the prior round verified `onGameSessionUpdate` start/finish end-to-end).
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## Pass C — Visual (light + dark)
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_not started_
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