feat(notif): add PARTNER_OPENED_ANSWER notification type + deep-link routing
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@ -189,6 +189,12 @@ enum class PartnerNotificationType(
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channelId = NotificationChannelSetup.CHANNEL_PARTNER_ACTIONS,
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rateType = NotificationRateLimiter.Type.PARTNER_TRIGGER
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),
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PARTNER_OPENED_ANSWER(
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title = "Your partner opened your answers.",
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body = "Open to see what you each said.",
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channelId = NotificationChannelSetup.CHANNEL_PARTNER_ACTIONS,
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rateType = NotificationRateLimiter.Type.PARTNER_TRIGGER
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),
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PARTNER_STARTED_GAME(
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title = "Your partner started a game for the two of you.",
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body = "Tap to join them.",
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@ -277,6 +283,7 @@ enum class PartnerNotificationType(
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fun routeFor(payload: PartnerNotificationPayload, coupleId: String = ""): String = when (this) {
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PARTNER_ANSWERED -> AppRoute.DAILY_QUESTION
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REVEAL_READY -> payload.questionId?.let { AppRoute.answerReveal(it) } ?: AppRoute.ANSWER_HISTORY
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PARTNER_OPENED_ANSWER -> payload.questionId?.let { AppRoute.answerReveal(it) } ?: AppRoute.DAILY_QUESTION
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// Deep link straight into the waiting game (each game screen auto-joins the couple's active
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// session on open), not the generic Play hub — the push says "Tap to join". Falls back to the
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// hub only if the server didn't send game_type. E-003.
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@ -307,6 +314,7 @@ enum class PartnerNotificationType(
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companion object {
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fun fromRemoteType(type: String): PartnerNotificationType? = when (type) {
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"partner_answered" -> PARTNER_ANSWERED
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"partner_opened_answer" -> PARTNER_OPENED_ANSWER
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"reveal_ready" -> REVEAL_READY
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"partner_started_game" -> PARTNER_STARTED_GAME
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"partner_completed_part" -> PARTNER_COMPLETED_PART
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