Commit Graph

16 Commits

Author SHA1 Message Date
null 4c077c4d7c refactor(functions): B6c split game part-finished trigger + reorder reads (#11)
Split the single broad onGamePartFinished (couples/{coupleId}/{gameType}/{sessionId}
wildcard, which fired a no-op invocation on every write to ANY couple subcollection) into
four narrow, explicitly-pathed triggers sharing one handler:
onThisOrThatPartFinished, onWheelPartFinished, onHowWellPartFinished, onDesireSyncPartFinished.
Behavior is identical for the four game collections; the spurious invocations for
messages/reactions/etc. are eliminated. (Background triggers have no client name dependency;
the old export is dropped and the four deploy fresh — the deploy runbook already accounts for
this.)

onGameSessionUpdate: move the `!change.after.exists` deletion guard ABOVE its four reads
(session/couple/userA/userB) so a delete/no-op event returns before doing any reads. The
delicate exactly-once claim-flag logic is otherwise untouched.

Build clean; 70 tests green. Discovery loads all four split triggers as v2 in us-central1
(36 functions total); old onGamePartFinished gone. dist rebuilt.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 00:08:18 -05:00
null 4040abbf28 refactor(functions): B1 migrate 13 Firestore triggers to v2 + harden
Migrate all Firestore triggers off the v1 API to firebase-functions/v2/firestore
(onDocumentCreated/Updated/Written); context.params→event.params, snap→event.data,
change.before/after→event.data.before/after. Region stays us-central1 (global option).

Hardening folded in (all reuse in-repo patterns):
- Adopt the shared sendPushToUser()/getUserTokens() helper in every trigger, removing
  ~7 copied token readers and the copied send/prune blocks. FCM tokens are no longer
  logged in plaintext anywhere here (redacted inside push.ts).
- console.* → firebase-functions/logger (structured).
- Idempotency: new claimOnce() (atomic create-if-absent marker under
  couples/{id}/notif_marks) dedupes at-least-once redelivery on the non-idempotent
  senders (onAnswerWritten/Revealed, onMessageWritten, onCoupleLeave, onEntitlementChanged,
  onDateReflectionWritten/Revealed, onDateHistoryCreated). Fail-open. onGameSessionUpdate/
  onGamePartFinished/notifyOnDateMatch already had transactional claim-flags — preserved.
- onRestoreRequested: the plan's "claim" is implemented as the existing 60s time-WINDOW
  (lastRestorePartnerAlertAt), not a permanent recipientUid marker — a permanent marker
  would wrongly block legitimate re-requests (restore docs are deleted+recreated by design).

Faithful port of onGameSessionUpdate/onGamePartFinished (broad wildcard + allowlist kept);
the trigger split and read reorder are deferred to B6 as separate commits.

Build clean; 70 tests green (+ new idempotency.test.ts, push token/prune tests). Emulator
discovery loads all triggers as v2 in us-central1. firebase-functions still v5.1.1 (v6 bump
deferred to B6). dist rebuilt.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 23:46:17 -05:00
null fda53175a9 feat(games): nudge + per-game copy + score a11y batch C4 from UX review
- Waiting-on-partner screen: 'Send a little nudge 💜' button (shown while the
  partner is still playing, not once it's your turn) reusing the generic
  thinking-of-you callable (10/day, quiet-hours-safe server-side); one-shot
  Toast on result incl. friendly rate-limit copy. Verified live: nudge →
  partner_activity push landed on the partner.
- Per-game banner copy: YOUR_TURN/RESULTS in-app banner now branches on gameType
  ('Your turn — guess their answers' for How Well, 'only mutual yeses ever show'
  for Desire Sync, etc.) instead of one generic line; mirrored in the Cloud
  Function's partner_completed_part push (yourTurnBody). Verified live.
- Accessibility: merged contentDescription on the This or That MatchScoreBadge
  ('You matched on N of M') and the How Well score ring Canvas ('You guessed N
  of M correctly') — both were split/Canvas visuals invisible to TalkBack.

Unit + functions typecheck green; assembleDebug clean. Server copy change needs
a functions deploy (bundled with the C1 finish-guard).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 21:50:39 -05:00
null 4ab79d34c4 fix(ui,games): defect-polish batch C1 from P3/UX review
- Challenges catalog: hide the 🔒 Premium badge once the couple has premium
  (A-003b; matches the Play hub's showPremiumBadge pattern). Verified live
  both directions under an authorized grant/revoke cycle.
- Game banner lifecycle (BANNER-LIFE-001): entering a session's screen now
  consumes any banner pointing at it (GamePromptController.consumeForSession
  wired into ActiveGameSessionMonitor.enter), and activity from a DIFFERENT
  session may replace a stale persistent banner. Verified live: no banner on
  reveal; stale RESULTS banner replaced by a new session's prompt.
- Waiting/join screen: says 'Your turn — {name} already played their part'
  for the non-starter once a first part landed (new partHasFinished mapped
  from partFinishNotifiedAt; completedByUsers only fills at reveal). Session
  observe mapping now also carries completedByUsers/joinedByUsers.
- How Well results: matched-row colors are now a theme-aware container+content
  pair (dark mode was near-invisible: fixed pale-green container under
  onSurfaceVariant text).
- Date Match: top card fully opaque — next card's text no longer bleeds
  through (was alpha 0.96).
- functions: don't send 'X finished — see your results!' for abandoned/quit
  sessions (status flips to completed with empty completedByUsers; a real
  completion always has both uids). Found live when a quit triggered a false
  banner. Needs deploy (bundled with C4).

Unit + functions suites green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 21:03:22 -05:00
null 13c0769efb feat(games): wire pruneDeadTokens into onGameSessionUpdate 2026-06-30 23:35:15 -05:00
null e74b6f59af feat(cloud-functions): onEntitlementChanged, acceptInviteCallable, onGameSessionUpdate, onAnswerRevealed, onMessageWritten — FirestoreUserDataSource E2EE, AppMessagingService, EditProfileScreen, iOS plan 2026-06-30 02:38:31 -05:00
null f51a55743c feat(games): partner game-session push orchestration — in-app notification banner, Firestore rules, Cloud Function, QA docs 2026-06-28 22:24:46 -05:00
null 37ed7cebec feat: quiet hours notifications, settings UI, game session updates, docs 2026-06-28 10:00:25 -05:00
null 2cd0af65a8 chore: working tree changes — QA docs, app tweaks, Cloud Functions updates 2026-06-27 13:31:09 -05:00
null 6e79cd9704 fix(notif): replace status-diff with idempotent flag-claim for game start/finish pushes (F-RACE-001) 2026-06-26 20:04:05 -05:00
null aaab768cb0 fix(notif): deep-link results-ready pushes to per-session results/replay screen (E-003) 2026-06-25 12:35:49 -05:00
null 609ced4095 feat(notifications): FCM token registration on auth, Android 13 permission request, in-app chat bubble overlay, game results notification copy
- MainActivity: request POST_NOTIFICATIONS on TIRAMISU+, register FCM token when user signs in
- AppMessagingService: foreground chat messages show draggable bubble instead of OS notification
- MessageBubbleController/Overlay: new in-app chat-head that drifts over all screens, tap to open
- PartnerNotificationManager: GAME_RESULTS_READY type with proper copy, partner_finished_game maps to it
- onGameSessionUpdate: notify BOTH partners on completion (not just the non-starter), fix starter name in notification
2026-06-24 11:47:49 -05:00
null 17d7489dd8 feat(engagement): streak milestones, celebration overlays, Together screen, avatar in notifications 2026-06-23 18:23:49 -05:00
null 5e16177eb2 feat: code push -- notifications, cloud functions, iOS updates 2026-06-22 08:53:23 -05:00
null 2b8e05b29b fix: address Neo review — fix cloud function partnerName scope, WheelCompleteScreen session ID, polling isActive, navigateTo reset 2026-06-18 01:28:43 -05:00
null c58b1c6326 feat: enforce one active game per couple with partner notifications 2026-06-18 00:56:21 -05:00