165 lines
14 KiB
Markdown
165 lines
14 KiB
Markdown
# Claude QA Playbook — Full-App QA → Fix → Re-QA until flawless
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> Reusable QA plan for the Closer app. Run report-only first, fix everything, then re-QA until a clean round.
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> Progress/state is tracked in **ClaudeReport.md** (issues) + **ClaudeQACoverage.md** (coverage matrix), which are
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> the authoritative source of truth. See the Continuity section before resuming.
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## Context
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Drive the real app on both emulators, verify each thing live, report, fix, re-verify. Five QA dimensions:
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1. **Couple-shared premium** — if EITHER partner is premium, **all** premium features unlock for **both**.
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2. **Games** — each starts, plays, finishes correctly on both devices.
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3. **Full visual pass, light + dark** — every screen, text readable, nothing clipped/invisible.
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4. **Security & encryption (cornerstone)** — every private field is ciphertext at rest, rules hold against
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non-members, keys/recovery are sound. Findings here default to P0.
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5. **Notifications** — all 17 types deliver to the right partner (foreground/background/killed), deep-link
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correctly, and leak no private content.
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Scope decisions: **exhaustive** visual pass (all ~50 screens, both modes); **full scope incl. pre-pairing** flows
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(fresh throwaway account); **couple-shared everywhere** — per-user gates are bugs, fixed by routing through
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`core/billing/CouplePremiumChecker.kt`.
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**Early known signal:** only chat uses `CouplePremiumChecker`; games/packs/dates/wheel gate on the user's own
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`EntitlementChecker.isPremium()` — so premium almost certainly does NOT unlock for the free partner there. Pass A
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confirms + enumerates this; the fix phase applies couple-shared everywhere.
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## Methodology (every pass)
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- Devices: **5554 (QA)**, **5556 (Sam)**, paired; one **fresh throwaway account** for pre-pairing flows.
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- Drive via adb tap/swipe; resolve coords from `uiautomator dump` bounds; downscale screenshots to read;
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scan `logcat` for `FATAL EXCEPTION`/ANR on each screen.
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- Premium toggled via `scratchpad/set_premium.js` (admin, **user-authorized each time**).
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- Theme toggled via **Settings → Appearance (Light/Dark)** (`MainActivity` `ThemeMode`).
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- **REPORT-ONLY during passes — never fix mid-pass.**
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## Continuity & resumability (this effort WILL span many context windows — don't lose state)
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State lives in **files**, not memory:
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- **`ClaudeReport.md`** = the issue log (committed). Each issue row is **self-contained in text** (repro + expected
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+ actual) — screenshots are session-only and won't survive a compaction; never rely on a screenshot path alone.
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- **`ClaudeQACoverage.md`** = the coverage matrix: every screen×mode, feature×premium-state, game×lifecycle,
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notification×{foreground,background,killed}, each `todo | pass | fail(→issue id)`. The resume anchor.
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- **Persistent memory** (`memory/`): QA methodology + exact commands; emulator↔account↔coupleId mapping;
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`scratchpad/set_premium.js` + admin tooling; the couple-shared-premium-everywhere goal + the per-user-gate gap.
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- **Run-state header** pinned at the TOP of `ClaudeReport.md`, always current: `Round N | Pass X | Chunk Y |
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NEXT ACTION: …` — first thing to read, last thing to update before stopping.
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- **Stable issue IDs**: `A-001 / B-002 / C-… / D-… / E-…` (pass-letter + number); coverage references the ID for
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every `fail`. Never renumber or reuse.
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- **Source of truth**: the two MD files are authoritative; the TodoWrite list is scratch for the current chunk only.
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Update the MD files + run-state header *before* ending a session.
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- **Commit cadence**: commit `ClaudeReport.md` + `ClaudeQACoverage.md` after each pass and each chunk.
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- **Chunking**: run small chunks (Pass C one screen-group; Pass A one feature), checkpoint after each.
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- **Session-start ritual**: (1) read run-state header + both MD files; (2) `adb devices` shows **both** emulators
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online; (3) **installed build == current HEAD** (rebuild+reinstall if unsure — never QA a stale APK); (4) continue
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at the first `todo` / unverified-fix.
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## Guardrails & efficiency
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- **Never `pm clear` / wipe app data** — breaks the App Check debug token. Pre-pairing QA: sign-out → fresh sign-up.
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- **Never run `seed/build_db.py`.** Admin seeds/writes, entitlement toggles, and any deploys are **user-authorized per occurrence**.
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- **By-design vs bug:** if a finding may be intended behavior, log it and **confirm with the user before changing it**.
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- **Pass C parallelism:** set **5554 = Dark, 5556 = Light** to capture both themes at once.
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- Never log decrypted message/answer content.
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## Severity scale (label every issue)
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- **P0 Critical** — crash/ANR, data loss, encryption/security leak, feature fully broken, premium bypass.
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- **P1 Major** — feature partly broken, premium not unlocking for partner, wrong/missing notification, dead-end nav.
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- **P2 Minor** — readability/contrast, clipping/overflow/truncation, theme not adapting, inconsistent styling.
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- **P3 Polish** — spacing/alignment/copy nits.
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## QA passes (Round 1 = baseline)
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### Pass A — Couple-shared premium (target: either partner premium → both unlock)
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Test each gated feature in 3 states: **neither** premium → locked + paywall; **partner-only** premium → BOTH unlock;
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**self** premium → unlock. Toggle Sam premium, confirm QA (free) unlocks; toggle off.
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Features: Play-hub games (Desire Sync + any premium-badged), Connection Challenges, Memory Lane; Question Packs;
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Spin the Wheel / Category Picker / Wheel History; Date Match / Plan Date / Date Builder; chat media + reactions
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(regression — already couple-shared); Subscription/Settings reflects entitlement.
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Gated files (for the fix): `ui/play/PlayHubViewModel`, `ui/desiresync/DesireSyncScreen`,
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`ui/wheel/{CategoryPicker,SpinWheel,WheelHistory}*`, `ui/questions/QuestionPackLibrary*`,
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`ui/dates/{DateMatch,DateMatches}Screen`, `ui/memorylane/MemoryLaneScreen`, `ui/challenges/ConnectionChallengesScreen`.
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### Pass B — Games lifecycle (start / play / finish + results)
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Games: This or That, How Well Do You Know Me, Desire Sync, Connection Challenges, Memory Lane, Spin the Wheel, + Date Match.
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- Start on A → `status=active`; both play through → `status=completed`; reveal/results correct on both.
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- Edges: re-open a completed session, leave mid-game, no stuck session, no crash.
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- Game start/finish pushes (`onGameSessionUpdate`) exercised here; full delivery/deep-link audit in **Pass E**.
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- **Media permissions** (CAMERA, RECORD_AUDIO): granted works, denied degrades gracefully.
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### Pass C — Visual pass, light + dark, ALL screens
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Every route in `core/navigation/AppRoute.kt` (~50), in **both** modes: text contrast/readability (no invisible/
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low-contrast), no clipping/overflow/ellipsis breakage, icons visible, backgrounds adapt, controls legible. Groups:
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auth/onboarding/pairing (fresh acct); Home (solo + paired); Play + every game; Today + reveal/history; Messages
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(inbox + conversation); Packs; Dates (Match/Builder/Matches/Bucket List); Wheel (picker/session/complete/history);
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Settings + all sub-pages (Account, Notifications, Appearance, Privacy, Subscription, Relationship, Security, Delete
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Account); Paywall; Your Progress/Activity; Recovery.
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- **Probe:** `ui/theme/Theme.kt` hardcoded brand colors + chat's custom `closerBackgroundBrush` — verify dark mode
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truly adapts; grep screens for hardcoded `Color(0x...)`.
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- **States, not just happy path:** empty / loading / error / not-paired where they exist; many need data setup
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(seeding is user-gated) — note unreachable states in coverage rather than skipping silently.
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- **Readability at scale:** default font size + spot-check largest system font scale on text-heavy screens.
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### Pass D — Security & Encryption audit (cornerstone; findings default to P0)
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- **D1 At-rest coverage:** admin-read RAW docs/objects, assert ciphertext for every private type — chat text +
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`lastMessagePreview` (`enc:v1:`), chat media bytes (Tink `01 69 59 51 f0…`), answers (`sealed:v1:`/`enc:v1:`),
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date plans + `date_swipes`, Memory Lane capsules, Bucket List. Also: **wrappedCoupleKey** + recovery material never
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plaintext; **invite code (KDF seed) never stored raw**; **no push payload carries private content**.
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- **D2 Rules audit (static):** member-only reads, author/server-only writes, ciphertext enforced on every private
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field, immutability, **no premium self-grant**, entitlements write:false; re-audit conversations/typing/reactions
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+ entitlement partner-read; **no catch-all** `match /{document=**}`; list/query not enumerable; `get()`-rules don't
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over-expose; **no legacy plaintext/downgrade path** (`coupleEncryptionEnabled` holds; no disabled-encryption branch).
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- **D3 Negative access tests:** a **non-member** account is *denied* reading messages/answers/dates/entitlements,
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writing plaintext to encrypted fields, self-granting premium, cross-couple access (live rules or rules-emulator).
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- **D4 Key exchange / management / recovery (E2EE crux):** couple key client-generated, only leaves device **wrapped**
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(KDF from invite seed; server holds only `wrappedCoupleKey`+`kdfSalt`/`kdfParams`+`encryptedRecoveryPhrase`); **KDF
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strength**; Tink AEAD = AES-GCM/256 with **AAD=coupleId**, no weak/custom crypto/nonce reuse; keybox/sealed/commitment
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integrity; **recovery-wrap server-blind**; **unpair revokes decrypt**; invites CSPRNG + single-use + expiry.
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- **D5 App Check / Functions / secrets:** App Check enforced; callables validate auth+membership; webhook authenticity;
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admin-only writes rejected from clients; service-account JSONs never committed; no plaintext/secrets in logcat; temp
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files deleted.
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- **D6 Leak vectors:** no private content in analytics/crash; `allowBackup=false` + backup rules exclude sensitive data;
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deep links re-check membership; clipboard user-initiated; consider `FLAG_SECURE`; repo scan for committed secrets.
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### Pass E — Notifications (every type delivers, deep-links, leaks nothing)
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For each: trigger fires → delivered to the **right partner (never self)** → in **foreground/background/killed** →
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correct channel + copy with **no private content** → **tap opens exactly the right item** (loaded, not generic Home/
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dead-end) → no duplicates → rate limiter (20/day,100/week) doesn't drop legit ones.
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Inventory (type → trigger → destination), all 17: `chat_message`(onMessageWritten→conversation, foreground→chat-head
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bubble), `partner_started_game`/`partner_finished_game`(onGameSessionUpdate→game/results), `partner_answered`
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(onAnswerWritten→reveal), `daily_question`(assignDailyQuestion)/`daily_question_reminder`/`daily_reminder`
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(dailyQuestionReminder→Today), `date_match`(createDateMatch→match), `partner_joined`+`invite_created`
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(acceptInviteCallable→pairing/home), `partner_left`(onCoupleLeave)/`partner_deleted_account`(onUserDelete→home/
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relationship settings), `memory_capsule_unlocked`(scheduled→capsule), `challenge_day_ready`(→Connection Challenges),
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`outcome_reminder`(scheduledOutcomesReminder), `reengagement`(reengagement/gameRetention), `gentle_reminder`
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(sendGentleReminderCallable), `spki`(identify + confirm handled).
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- **Tap-to-open:** every notification opens the **specific item** from foreground/background/killed; tapping in-app
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doesn't stack/duplicate; logged-out/unpaired tap is graceful. Wrong/dead destination = P1.
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- **Scheduled/time-based:** trigger manually (invoke callable/function or seed due condition — user-gated).
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- **Foundations:** FCM token registration on sign-in (`TokenRegistrar`) + `onNewToken`; POST_NOTIFICATIONS prompt +
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denied path; channels (`di/NotificationModule`); deep-link routing (`MainActivity.deepLinkRouteFromIntent` →
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`AppNavigation`); foreground/background split (`core/notifications/AppMessagingService`).
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- Build a delivery matrix (type × {foreground,background,killed}) in ClaudeQACoverage.md. Missed delivery or wrong
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deep-link = P1; private content in any payload = P0.
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## Reporting → ClaudeReport.md (living QA report)
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- Header: date, build, devices, round number + run-state header.
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- One section per pass (A/B/C/D/E), each a table: **ID | Area | Screen/Route | Mode | Severity | Description | Repro
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| Evidence | Suggested fix | Status**.
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- Summary: counts by severity. Report only during passes — no fixes recorded until the fix phase.
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## Fix phase (only AFTER all passes of the round complete)
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- Work strictly by severity: **all P0 → P1 → P2 → P3**.
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- **One issue at a time**: implement → `./gradlew :app:assembleDebug` → install both → verify THAT fix live (correct
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device/theme) + regression smoke (launch/no-crash, send text, inbox loads, a game opens, **content still ciphertext
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in Firestore**) → flip its row to **Fixed** + **commit** (one per issue/cluster) → next. Don't start the next until
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the current is verified.
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- **Couple-shared premium fix**: replace direct `isPremium()` gates with
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`CouplePremiumChecker.coupleHasPremium(partnerId)` in every gated VM/screen (partner-entitlement read rule deployed).
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**High regression risk** — re-verify each feature in BOTH self-premium and free states.
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- Gated actions (entitlement toggles, deploys) are **user-authorized per occurrence**.
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- **New issues found while fixing** are logged (new ID), not silently fixed beyond scope — next re-QA round catches them.
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**Definition of done:** a **pass** is done when every coverage row is `pass`/`fail→id`; a **round** is done when all
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five passes are done; **flawless** = one full round with **zero open P0–P2 and Passes D + E fully clean**. Then stop
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(P3s optional). Don't re-open a clean pass within the same round.
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## Re-QA loop (until flawless)
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After the fix phase, re-run Pass A/B/C/D/E (regression + confirm fixes). Repeat **fix → re-QA** rounds until a full
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round yields zero P0–P2 and Passes D+E fully clean.
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