121 lines
29 KiB
Markdown
121 lines
29 KiB
Markdown
# Claude QA Report — Full-App QA (living report)
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> **Verdict (2026-06-26): R10 FULL ClaudeQAPlan run COMPLETE (A–J + fix phase). 0 open P0–P2; 1 P3 (J-OBS). Found 5 P2 this round (Home dup card, wheel back-stack, duplicate app bar, dark paywall contrast, recovery-phrase wrong store) — ALL fixed + verified live + regression-clean (0 FATAL, content still `enc:v1:`). E-GAME-002 confirmed live + pruned. Security cornerstone clean (D1–D7). Fixes in working tree — user commits.**
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>
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> This report shows **current state only**. Fixed issues live here for **one** confirmation round, then they're pruned
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> to the archived-ID line below (full detail stays in git history). See **Report hygiene** in `ClaudeQAPlan.md`.
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## Run-state (current)
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`R10 (2026-06-26) full ClaudeQAPlan run COMPLETE | A ✅ B ✅ C ✅ D ✅ E ✅ F ✅ G ✅ H ✅ I ✅ J ✅ | Fix phase ✅ — 5×P2 fixed+verified live (C-HOME-001 · C-NAV-002 · C-NAV-003 · C-PW-001 · C-SEC-001) | E-GAME-002 confirmed+pruned | 0 open P0–P2; 1 P3 (J-OBS) | Baseline: both FREE, 0 active sessions; build installed both emulators | NEXT (R11 = next session): brief confirmation round → re-verify the 5 P2 fixes hold + regression sweep → prune the 5 Fixed rows → flawless. Optional: J-OBS (P3) touch targets. App fixes in working tree (user commits).`
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- **Uncommitted (user commits):** `functions/src/games/onGameSessionUpdate.ts` (DEPLOYED live), `app/.../MainActivity.kt` + `app/.../notifications/PartnerNotificationManager.kt` (E-GAME-002). **+ Foreground game-alert feature (this session, app rebuilt+installed both):** NEW `notifications/GamePromptController.kt`, `ui/components/GamePromptBanner.kt`; edited `core/navigation/AppNavigation.kt`, `core/notifications/AppMessagingService.kt`, `ui/home/HomeScreen.kt`, `ui/home/HomeViewModel.kt`, `ui/wheel/WheelSessionViewModel.kt`. Note: reinstalling the debug APK can leave a stale FCM token until re-register on next launch.
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- **Foreground "partner started a game" alert + bold Game Waiting card (R10, user-requested) — DONE+VERIFIED.** When the app is OPEN and a partner starts a game, a prominent **in-app top banner** ("<partner> started <Game>" + Join) slides in (mirrors chat's in-app surface) instead of the easy-to-miss system notification; **Join → joins the game**. Verified live for all 4 session games: banner name correct (Spin the Wheel / This or That / How Well Do You Know Me / Desire Sync); Join → joins wheel (ToT shows graceful "QA is playing a Wheel game" when types mismatch); **suppressed** when already on that game's screen (added `ActiveGameSessionMonitor.enter/leave` to `WheelSessionViewModel` — the others already had it). Home **"Game waiting"** card redesigned as a **bold purple-gradient hero** (glyph + game name + "Join the game"), promoted to top of "Waiting for you", verified **both themes** → tap **joins the specific game** (not the Play-hub fallback). FCM transport on the emulators is flaky (FcmRetry); the banner was exercised via a data-only high-priority send to the partner token (faithful to the deployed payload).
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- **Pass C progress (R10):** **Settings family ✅** (dark + Security on light): Settings list, Subscription, Security, Delete account, Notifications all render clean both-relevant-themes; **4 illustrations confirmed in-context** (Security padlock, Delete-account doorway, Quiet-hours moon, + Subscription); back-stack OK (Security/Delete/Notif → BACK → Settings). **Found C-SEC-001 (P2)** — accepter's Recovery phrase disabled + wrong "invite your partner" copy (see Open issues). **Wheel back-stack RE-CHECKED = not a trap:** live wheel session → BACK → spin/setup → BACK → Play hub (2 backs, no dead-end); earlier "stuck" was automation cycling. Leaving mid-wheel leaves a resumable abandoned active session (normal; cleaned). Home ✅ both themes (stale game card gone).
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- **6. Spin the Wheel ✅** — spun→Physical Intimacy→session; Sam joined at Q1; both answered 10 (A/B + 1–5 scale + free-text); per-Q You/QA breakdown renders; completed, 0 active. (Helper `wheel_drive.py` handles mixed types; free-text Qs hide "Next" behind IME.)
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- **7. Date Match ✅** — swipe deck ("Swiping with Sam/QA"); QA+Sam mutual like → **"It is a match!" modal live**; new match persisted (date_matches 3→4); **swipe action `enc:v1:` at rest** (only swipedAt clear).
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- **Pass B = COMPLETE (R10): all 7 games played end-to-end 2-device, 0 bugs.** 2 observations: CC day-counter desync (Future.md, by-design?) · **WATCH — wheel back-stack:** after finishing Spin-the-Wheel, system-BACK from the results re-enters the completed wheel-session screen (loop), needed an app relaunch to escape. Possibly automation artifact (missed taps) — **recheck deliberately in Pass C nav fuzzing; file if reproducible (P2 back-stack).**
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- **5. Memory Lane ✅** — new capsule sealed (3-mo pick) with future open date; **title+content `enc:v1:` at rest** (admin-verified); lists cross-session. Minor cosmetic: "Opens in 2 mo" shown for a 3-month selection (relative-time display nit; not filed).
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- **4. Connection Challenges ✅** — Gratitude Week (in-progress from R9): per-day step, "I did it today", "waiting for partner" both-gate, missed-day catch-up ("Pick it back up"), **streak 🔥→2 synced both devices**. UX note (Future.md): "Day N of 7" counter diverges between partners after asymmetric catch-up (QA D4/Sam D3) while streak stays synced — plausibly by-design, non-blocking.
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- **Pass B progress (R10):** **1. This or That ✅** — Deep×10 (varied): QA started, Sam joined via Play-hub card (no duplicate, 1 session), both answered 10, results symmetric both devices ("8/10 in sync", per-Q Match labels correct), session→completed, 0 stale. **2. How Well ✅** — QA-subject 5·Quick: QA answered 5 about self, Sam joined as **guesser** (asymmetric join works), predicted 5, score+breakdown render correctly (1/5, ✓/✗ guess→actual incl. scale Q), completed, 0 stale.
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- **R10 scratchpad drivers (reuse):** `r10_set_premium.js <QA|Sam> <on|off>` · `rv_gate.js`/`rv_markreveal.js` (raw-API) · `hw_drive.py <serial> <rounds>` (taps first option+Confirm per Q) · `rv_inspect.js`/`rv_sessions.js` (admin reads). Game-option taps: use uiautomator bounds, NOT fixed coords (layouts shift per question; last Q button = "Done →" not "Confirm →").
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- **Admin writes:** user authorized this session (2026-06-26) → premium toggle + baseline reset now working. Baseline reset done (0 active sessions; stale 06-24/06-25 answers cleared). Premium toggle: `scratchpad/r10_set_premium.js <QA|Sam> <on|off>`.
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- **Pass A ✅ (R10):** neither-premium → Desire Sync shows 🔒 + opens **paywall** ("Go deeper together"); toggled **Sam premium ON** → QA(free) Play hub badge cleared **live** + Desire Sync opens **setup (no paywall)** = couple-shared unlock holds. Code audit: all gates use `CouplePremiumChecker` except `SubscriptionScreen` (by-design own-status) + `DailyQuestionResolver` (per-user premium-question fallback — verify in Pass B/E it doesn't desync the couple's daily Q). Other 7 features share the verified path (R9 enumerated each).
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- **Build:** HEAD `e6a8dee` — clean working tree (reveal feature committed: couple-key encryption, read-gated `secure` subdoc, `onAnswerWritten` both-answered copy, `onAnswerRevealed`). Rebuilt + installed on both emulators this session.
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- **Daily-reveal QA (2026-06-26, live, both emulators 5554 dark / 5556 light):** **Gate (raw API):** only-1-answered → partner reads metadata 200 but content **403**, non-member **403/403**; both-answered → partners read each other **200/200**, non-member still **403/403**. **At-rest:** answer doc content-free metadata only; content in gated `secure/payload` (`enc:v1:`). **Reveal:** shows the partner's answer **both directions** (the fixed bug) — QA↔Sam. **Pushes:** `onAnswerWritten` fires (both-answered "unlocked ✨" copy is in deployed code); `onAnswerRevealed` fired live (`isRevealed` flip → "notified partner that X opened"). 0 FATAL either device. Today's test answers wiped after; baseline clean. One low-sev robustness note → `Future.md` (reveal `isRevealed` write isn't retried if it fails). Note: stale active wheel session + 06-24/06-25 unrevealed answers are pre-existing test pollution (confound the Home dashboard daily card; not the reveal feature).
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- **Devices / accounts:** emulator-5554 = QA (`Y05AKO2IlTPMa0JQW1BiNIM0uzK2`) · emulator-5556 = Sam (`imDjjO…`) · paired, coupleId `Xal3Kw3gjSdn0niERYKJ`, both free (baseline restored).
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- **Docs:** Playbook `ClaudeQAPlan.md` · Coverage `ClaudeQACoverage.md` · Ideas `Future.md` `## QA` · Branding `ClaudeBrandingReview.md`.
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## Severity board
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| Severity | Open | Fixed (pending 1 confirm) |
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|---|---|---|
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| P0 | 0 | 0 |
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| P1 | 0 | 0 |
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| P2 | **1** | **5** |
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| P3 | **2** | 0 |
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## Issues — R10 (1 open P2 [C-DARKART-001] · 5×P2 fixed pending 1 confirm · 2 open P3 [J-OBS, C-ART-EDGE-001])
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> Each P2 below was found in R10's report-only passes, then fixed + verified live in the R10 fix phase (build
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> succeeded, both emulators reinstalled, 0 FATAL, content still `enc:v1:` at rest). Per hygiene they survive **one**
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> confirmation round, then prune. **Fix commits are in the working tree (user commits).** Quick fix summary:
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> C-HOME-001 `buildPendingActions().filterNot{it.target==primary?.target}` · C-NAV-002 `popUpTo(WHEEL_SESSION){inclusive}` on session→complete ·
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> C-NAV-003 removed WHEEL_HISTORY/GAME_HISTORY/PARTNER_HOME from `shellBackRoutes` · C-PW-001 `BenefitPill` text→`PurpleDeep` ·
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> C-SEC-001 `SecurityViewModel` reads `encryptionManager.recoveryPhrase(coupleId)` (CoupleKeyStore) + corrected copy.
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| ID | Sev | Area | Description | Repro | Suggested fix | Status |
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|---|---|---|---|---|---|---|
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| C-ART-EDGE-001 | P3 | Art / edge treatment (Pass C+H, R10) | **Displayed illustrations have hard edges instead of fading into the screen.** `BrandIllustration` (`BrandIllustration.kt:35-39`) hard-`clip`s art to `RoundedCornerShape(28.dp)` + a hairline `border`, and `EmptyState` (`EmptyState.kt:43`) renders raw `painterResource` — so the art's near-white/tile background reads as a crisp rounded-rectangle card boundary on the screen (especially visible on dark theme) instead of blending in. Affects every tiled illustration app-wide, both themes. | Any art screen (e.g. Security padlock, Memory Lane, empty states): the illustration shows a hard tile edge/outline rather than feathering into the background. | Feather the edges to transparent in the shared `BrandIllustration`/`EmptyState` helpers (radial/linear fade mask via `graphicsLayer{compositingStrategy=Offscreen}` + `drawWithContent` `BlendMode.DstIn` gradient), or a vignette matching the surface; OR ship transparent/feathered-edge art. Apply once in the shared helpers for consistency. | **Open (P3)** |
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| C-DARKART-001 | P2 | Theme / dark-mode art (Pass C, R10) | **Dark-mode illustrations don't follow the IN-APP theme switch — only the system dark mode.** The in-app toggle (Settings → Appearance → Dark) swaps Compose colors via `CloserTheme(darkTheme=…)` but there's **no** `AppCompatDelegate.setDefaultNightMode`/config `uiMode` override, so `painterResource` + the `drawable-night-nodpi/` variants resolve off the **system** `uiMode`. Result: a user who switches the app to Dark while their phone is in light mode gets **dark UI + light illustrations** (bright tile clashing on the dark screen). Affects all 12 `-night` illustrations. | 5554: `cmd uimode night no` (system light) → Settings → Appearance → **Dark** → Security shows the **light** padlock tile on a dark screen. With `cmd uimode night yes` the **dark** aubergine variant correctly appears → proves the art follows system, not the app. | Drive the resource `uiMode` from the in-app theme: a themed `Resources` in the shared `BrandIllustration` helper (load the bitmap from a `createConfigurationContext` with `UI_MODE_NIGHT_*` set from the app theme), OR `AppCompatDelegate.setDefaultNightMode` / `applyOverrideConfiguration`. Verify every `-night` screen after. | **Open (P2)** |
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| C-NAV-003 | P2 | Nav / duplicate header (Pass C, R10) | **Two stacked app bars (double back arrow) on Wheel History / Past Games** — regression of the C-CC-001 class. `WHEEL_HISTORY` + `GAME_HISTORY` are in `shellBackRoutes` (AppNavigation.kt:615-616) so the shell draws a "Wheel History" back bar, but `GameHistoryScreen` (`WheelHistoryScreen.kt:69-72`) renders its **own** `Scaffold`+`TopAppBar("Past Games")` → two title bars + two back arrows stacked. A grep of every `shellBackRoutes` screen shows exactly two that own a `TopAppBar`: GameHistory (verified live) and **PartnerHome** (`PartnerHomeScreen.kt:228`, `PARTNER_HOME` in shellBackRoutes:594, reachable via Home StreakCard `onPartner`) — same defect, code-confirmed. | 5554: Play → Spin the Wheel → History → screen shows "← Wheel History" bar over "← Past Games" bar over "Past games" content. | Remove `WHEEL_HISTORY`, `GAME_HISTORY`, `PARTNER_HOME` from `shellBackRoutes` (the screens own their headers) — exactly the fix applied to CONNECTION_CHALLENGES for C-CC-001 (see comment at AppNavigation.kt:609). | **Fixed + verified live R10 (working tree; user commits)** |
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| C-PW-001 | P2 | Paywall / dark-mode contrast (Pass C, R10) | **Paywall "What's included" benefit pills are near-invisible in dark theme.** `BenefitPill` (`PaywallScreen.kt:246`) draws a hardcoded **light** background `CloserPalette.PurpleMist` but sets text `color = MaterialTheme.colorScheme.onSurface`, which is near-white on dark → light-on-light, text barely legible (the `PurpleDeep` checkmark stays visible). Light theme is fine. Same class as the fixed C-DS-001. | 5554 (dark): Play → Desire Sync (both free) → Paywall → "What's included" list rows show white pills with unreadable labels (confirmed via crop; text present in hierarchy). 5556 (light): same rows legible. | Give `BenefitPill` text a fixed dark brand color (e.g. `CloserPalette.PurpleDeep` / `0xFF56306F`, matching the checkmark) since the pill background is always light, OR make the pill background theme-adaptive. | **Fixed + verified live R10 (working tree; user commits)** |
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| C-NAV-002 | P2 | Nav / back-stack (Pass C, R10) | **Finishing Spin-the-Wheel → results → system BACK re-enters the completed Wheel Session play screen** (shows "10/10, Finish/Skip/End session"), then BACK again → Wheel hub. The session→complete nav uses plain `navigateRoute` (`else → navController.navigate`, no `popUpTo`), so the finished play screen stays on the back stack. This is the "WATCH — wheel back-stack" item flagged in B; now deliberately reproduced on 5556 (not an automation artifact). | 5556: play a wheel to completion → auto-lands on Complete/results → BACK → lands inside the finished Wheel Session screen. | When navigating WHEEL_SESSION→WHEEL_COMPLETE, `popUpTo(WHEEL_SESSION){inclusive=true}` (or pop in WheelSessionScreen on navigateTo) so BACK from results returns to the wheel hub/Play, not the finished play screen. | **Fixed + verified live R10 (working tree; user commits)** |
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| C-HOME-001 | P2 | Home / UI redundancy (Pass C, R10) | **Home shows the top pending action twice.** `HomePriorityEngine` picks a `primaryAction` (rendered as the big `PrimaryHomeActionCard` hero) while `buildPendingActions()` independently re-adds the same item to the "Waiting for you" list — no exclusion of the primary. Seen live: "Challenge waiting" appears both as a compact "Waiting for you" row AND as the prominent hero below it. Applies to every pending type (reveal/partner-answered/game/challenge/date/capsule) whenever the engine's primary overlaps the pending list. | 5554 Home (paired, challenge in progress): two "Challenge waiting" cards stacked (list row + hero). | In `buildPendingActions()` (or at the call site) drop the card whose target matches `primaryAction.target` so each waiting item surfaces once. | **Fixed + verified live R10 (working tree; user commits)** |
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| C-SEC-001 | P2 | Security / recovery — wrong store (Pass C+D4, R10) | **SecurityScreen reads the wrong recovery-phrase store, so the accepter can't view/copy their phrase there.** Two stores exist: `RecoveryPhraseStore` (global `closer_recovery/recovery_phrase`) is written **only** by the inviter's `InviteRepositoryImpl.createInvite` (line 43); the accepter's `CoupleEncryptionManager.unwrapAndStore` persists the phrase in `CoupleKeyStore` (`recovery_phrase_$coupleId`, line 71). `SecurityScreen` (`SecurityScreen.kt:82,92`) reads `recoveryPhraseStore.load()` (global) → null for the accepter → row greyed + misleading copy *"becomes available after you invite your partner"*. `EditProfileViewModel` (reads `encryptionManager.recoveryPhrase(coupleId)` → CoupleKeyStore) shows it correctly for both. **D4 verified the accepter DOES hold the phrase and CAN recover the couple key — E2EE recovery is sound (not data-loss); this is a UI wrong-source bug.** | 5554 (QA, accepter): Settings → Security → Recovery phrase greyed + that copy. 5556 (Sam, inviter): active. EditProfile shows it for QA. | Make `SecurityScreenViewModel` read the phrase via `encryptionManager.recoveryPhrase(coupleId)` (CoupleKeyStore, the same source EditProfile uses) instead of the global `RecoveryPhraseStore`; fix the unavailable-state copy. | **Fixed + verified live R10 (working tree; user commits)** |
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| J-OBS | P3 | A11y / touch targets | A few conversation icon-buttons measure **~42–45dp wide** (48dp tall) — single-axis marginal miss of the 48dp target; fully operable. Most controls are 48dp. | Pass J: uiautomator bounds on conversation → 2–3 clickables `<126px` wide. | Bump those icon-buttons to 48dp min (e.g. `Modifier.minimumInteractiveComponentSize()` / `size(48.dp)`). | **Open (P3, non-blocking)** |
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## Resolved & confirmed (archived — full detail in git history)
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A-001 · A-003 · A-OBS · B-001 · B-002 · B-003 · B-004 · C-CC-001 · C-DS-001 · C-NAV-001 · D-001 · E-001 · E-002 · E-003 · **E-GAME-002** · E-OBS · F-OBS · F-RACE-001 · **I-001** · **I-002** — all fixed and re-verified (E-GAME-002 confirmed live R10: `startNotifiedAt` set + partner_started_game queued to right partner + foreground banner + Join→joined active ToT at same Q1; commits 6e79cd9/38fdc6d) (commits in history; F-RACE-001 re-confirmed R8; **I-001** query→`whereIn(dayKeys)` + **I-002** Long-score→`Number.toInt()`, fixed `ab29f6b`, re-confirmed live R9: 0 outcomes denials/CCE). Pruned per the one-confirmation-round rule. (C-OBS / `outcomes` list / SubscriptionScreen per-user gate = investigated, **not bugs**.)
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## Security cornerstone — clean (Pass D, deep dive, Round 7)
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- **D1 at-rest:** chat text + `lastMessagePreview` + all 4 game-answer collections (ToT / How Well / Desire Sync / Wheel, both users) + Memory Lane capsules + date-swipe actions = `enc:v1:`. No plaintext content; only metadata in clear.
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- **D2/D3 access:** non-member denied **all** reads/writes (raw Firestore REST → 403); real premium write `users/{uid}/entitlements/premium` denied (server-only → **no self-grant**); cross-couple denied.
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- **D4 keys:** couple key phrase-wrapped (argon2id); recovery phrase server-blind; `encryptedRecoveryPhrase` wiped on acceptance; plaintext `inviteCode` not exploitable (invite readable only by inviter; no code-encrypted secret persisted).
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- **Robustness:** malformed/abusive deep-link intents (unknown type, missing extras, injection/path-traversal) → 0 crash; killed-state cold-start chat deep-link → conversation loads.
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## ⛔ "All notifications broken / app opens-and-closes" — ROOT CAUSE = splash crash (FIXED R10)
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**The actual cause was NOT routing — it was a crash in the splash-screen exit animation on notification cold-starts.**
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`MainActivity.onCreate` (added in **`95cad84`, 2026-06-25**) set `splashScreen.setOnExitAnimationListener { provider -> provider.iconView.animate()… }`.
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On a **notification / PendingIntent cold-start** the OS hands the splash view over **without an icon** (`SplashScreenView: Icon: view: null`),
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and `provider.iconView` throws an internal `NullPointerException` (`SplashScreenViewProvider$ViewImpl31.getIconView`) →
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`onCreate` crashes → "Force finishing activity" → **the app opened and immediately closed on EVERY notification tap**
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(chat, game-start, results — all of them, because they share the cold-start path). This is why it looked like "all
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notifications broke again." Normal launcher cold-starts were fine (icon present), which masked it.
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- **Why my earlier `am start` tests missed it:** shell `am start` uses a different splash transfer than the FCM
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PendingIntent handover (the SysUILaunch remote transition), so it didn't hit the null-icon handover. Also `am
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force-stop` can't receive FCM at all (stopped-package broadcast exclusion) — must use `am kill` to test killed-app push.
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- **Fix (R10, working tree):** `MainActivity` wraps the icon scale in `runCatching` (best-effort) and the view fade in
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`runCatching { … }.onFailure { provider.remove() }` so the splash is **always** removed and onCreate **never** crashes.
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- **Verified live:** real FCM notification → killed (`am kill`) Closer2 → tapped the OS notification → cold-start logs
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`Icon: view: null` then `remove starting view`, **0 FATAL, process stays alive, lands on Home** (was the crash).
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Normal launcher cold-start still animates + works.
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## Notification deep-link routing — SINGLE mechanism (do NOT reintroduce a second one)
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**Invariant:** an app-posted notification carries the resolved route in **one** place — the `app_route` **extra** —
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and routing is `MainActivity.deepLinkRouteFromIntent` → `pendingDeepLink` → `AppNavigation` `navigateRoute`. Do **not**
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also set an `ACTION_VIEW` + `closer://` **data Uri** on the notification intent: for routes that have a `navDeepLink`
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(conversation / answer_reveal / daily_question / question_thread / home / play) the NavController auto-handles that Uri
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**in addition** to `pendingDeepLink` → a race/duplicate nav. That dual path is what kept re-breaking notifications.
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- **Why it broke "again" (root cause, traced via git):** `aaab768`/`1b9d8cf`/`b9b1560` built routing on the
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`closer://` **data Uri** (NavController auto-handle) + a `pendingDeepLink` gated on **`currentRoute == HOME`**;
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then `38fdc6d` added the `app_route` extra **on top** without removing the data Uri → two mechanisms for the same
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tap. The HOME-only gate also meant a **warm** tap from any non-Home tab set `pendingDeepLink` but never consumed it.
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- **Fix (R10, working tree):** `PartnerNotificationManager.showNotification` no longer sets `ACTION_VIEW`/data Uri —
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`app_route` extra only. `AppNavigation` pendingDeepLink gate broadened from `== HOME` to `!in entryRoutes` (fires once
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past onboarding, on any main screen). **Verified live (0 FATAL):** killed-app tap → chat opens the conversation; all
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4 game **results** pushes (`partner_finished_game`) load the real per-session results (wheel "Here's how you each
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answered" · This-or-That "5/5 in sync" · How Well "Perfect read 5/5" · Desire Sync "5 shared desires"); app_route-only
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path (no Uri) loads results; **warm tap from Settings now routes** (was the stuck case).
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## Round history (one line each)
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- **E-GAME-003 (2026-06-27) — FIXED+VERIFIED+DEPLOYED: async-game first-finisher left the waiting partner un-notified.**
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Async games (this_or_that/wheel/how_well/desire_sync) write answers to `couples/{c}/{gameType}/{sessionId}` and the
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session only flips to `completed` when BOTH answer — so `onGameSessionUpdate` (watches the session doc) never fired on
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a single finish, and the waiting partner got nothing ("Closer2 finished a game but the partner was never notified").
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Fix = new Cloud Function **`onGamePartFinished`** (trigger on the answer doc; on exactly-1 answer, idempotently claim
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`partFinishNotifiedAt` on the session + send `partner_completed_part` "X finished their part — your turn to play!").
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Verified live: QA finished ToT part → session `partFinishNotifiedAt=true`, Sam queue got 1 `partner_completed_part`,
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posted on Sam's device, tap → opened ToT, 0 FATAL. Deployed (`onGamePartFinished` created, `onGameSessionUpdate`
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updated). Funcs source uncommitted (user commits).
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- **R10 (2026-06-26) — FULL ClaudeQAPlan run A–J + fix phase.** Found 5 P2 in report-only passes, fixed + verified all live: C-HOME-001 (Home dup pending card), C-NAV-002 (wheel results→BACK re-entered finished session), C-NAV-003 (duplicate app bar on Wheel History/PartnerHome), C-PW-001 (dark paywall pills light-on-light), C-SEC-001 (Security read wrong recovery-phrase store → accepter couldn't view phrase; E2EE recovery itself sound). E-GAME-002 confirmed live (startNotifiedAt set + partner_started_game→right partner + foreground banner + Join→joined active ToT) → pruned. D1–D7 security clean (non-member denied all raw-API reads/writes, no self-grant, secure-subdoc gate correct, argon2id+AAD=coupleId). Concurrency double-start→1 session. Perf jank 5.53% / a11y font-2.0 reflows — no regression. Build OK, both emulators reinstalled, 0 FATAL, content still `enc:v1:`. App fixes in working tree (user commits).
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- **Notif→game fix + dark art + QA sweep (2026-06-26, uncommitted).** **E-GAME-001 (P1, FIXED+VERIFIED):** game notifications "led nowhere" — backgrounded/warm taps landed on Home (MainActivity was standard launch mode → `onNewIntent` never delivered the tap's extras → `pendingDeepLink` unset), and even when routed, the game screen showed *setup* instead of joining (one-shot `getActiveSessionForCouple` raced the post-push Firestore sync → returned stale-empty). Fixes: `AndroidManifest` `MainActivity launchMode=singleTop` + `QuestionSessionRepositoryImpl.getActiveSessionForCouple` now SERVER-first (cache fallback). **Verified live:** Sam backgrounded → taps partner_started_game → lands IN the active This-or-That (1/10), joined, no duplicate session; back-stack sane (game→back→Home→back→exit, C-NAV-001 holds). Generic across game types (shared routing + getActiveSession). **Dark-theme art:** 12 `_dark` variants → `drawable-night-nodpi/` (light names) so dark mode auto-swaps; verified live (Security shows the aubergine variant on dark; light unchanged). **QA sweep:** tabs both themes, deep-link back-stack, all 12 illustrations both themes — **0 FATAL**, baseline intact.
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- **Brand art drop (2026-06-26) — wired + QA-swept, 0 issues.** All 11 generated illustrations (A1–A12, source gitignored) wired into their screens via shared `EmptyState` + new `BrandIllustration` helper (commits `077a408`→`5868d06`). **Complete both-theme sweep:** in-context dark **and** light verified for Bucket List (A6), Quiet hours (A9), Security (A11), Delete account (A12) — all render as crisp rounded tiles, on-brand, no clipping/contrast issue; A1 (transparent), A3 (banner) + the empty-only states (A2/A4/A5/A8/A10, unreachable on the baseline couple) verified via the debug Art-preview gallery on both themes + the proven shared tile. **0 FATAL/ANR** both devices; baseline intact (0 sessions/outcomes). Process catch: 5556 was on a stale build mid-sweep → reinstalled current, both now on `768f511`. Details in `ClaudeBrandingReview.md`.
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- **R9** — clean confirmation round (**0 new findings**): confirmed + pruned I-001/I-002 (0 outcomes denials/CCE on the fixed build); swept deferred Pass C deep/list screens (Answer History, Activity, Bucket List, Date Match/Matches — both themes) + Pass F network (offline cache render + clean reconnect). 0 open P0–P2.
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- **R8** — F-RACE-001 re-confirmed + pruned; Passes I (perf) + J (a11y) run; found+fixed+verified **I-001 & I-002** (outcomes read: query rules-denied + Long/Int parse CCE → "Your Progress" was silently dead). 0 open P0–P2.
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- **R7** — multi-angle security/concurrency deep dive → cornerstone fully clean; F-RACE-001 found + fixed + verified. 0 new open.
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- **R6** — branding drop + Future.md backlog regression (white-keyhole icons/loader/splash, inclusive gender, copy, rate-limit split, results-push suppression, paywall retry/offline) → 0 new open.
|
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- **R5** — Cloud Functions deployed (E-OBS channel fix, E-003 results routing) + new Pass G (account creation / fake-account abuse) clean → 0 open.
|
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- **R1–R4** — baseline Passes A–F report-only; every P0–P2 found was fixed + verified (see archived IDs).
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## Operational constants
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- **Execution mode:** autonomous run-to-completion — don't stop; fix blockers inline; cycle fix→re-QA until flawless. Don't hand back when context fills — re-read this run-state + coverage after any compaction. Commit before interruptible work; recover stuck sessions via the session-start ritual.
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- **Standing authorization (user, 2026-06-24):** may `firebase deploy --only firestore:rules` + has admin access (Firestore reads/writes/seeds + entitlement toggles) — run without pausing. Only the macOS requirement for iOS (Parts 2/3) is a hard stop.
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- **Hardening backlog → Future.md:** App Check not enforced on Firestore; `users/{uid}` update rule allows arbitrary non-`hasPremium` fields (tighten to a field allowlist).
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