14 KiB
Closer — Branding & Artwork Review (Pass H)
Living deliverable for the Branding pass. It captures, screen by screen, where Closer could carry more of its
brand, and gives ready-to-paste ChatGPT image-generation prompts for the artwork worth adding. The user generates
the images; this file only describes them. Every prompt reuses the House Style block below so all new art matches
the existing artwork (docs/brand/visual-identity.md + docs/brand/asset-system.md + the shipped illustration_* /
pack_art_* / particle_* assets).
Branding defects (off-brand color, clipped/low-contrast art) →
ClaudeReport.md. Pure "could be warmer / feature" ideas →Future.md## QA. New art to create → here.
R10 brand walk (2026-06-26) — existing art integration clean, 0 defects
R10 visual sweep doubled as the Pass-H existing-art integration check: Today (paired-books daily-question art),
Paywall (couple illustration), Security (padlock), Memory Lane / Date / Bucket-List empties, Home cards — all render
on-brand, in-context, both themes, no clipping/placeholder/off-brand issues (any defect would be a ClaudeReport.md
bug; none found). The new game-alert surfaces (GamePromptBanner, GameWaitingHeroCard) use the brand purple gradient
- PlayArrow glyph and read as intentional action banners — no illustration warranted. No new art to add this round.
This or That gameplay brand plan (Codex QA, 2026-06-27)
Live review used a dedicated QA launcher/device (CloserCodexQA) with a fresh admin-created test couple
(codex-this-or-that-* / codex-partner-*). Screenshots checked the mood picker and active gameplay in light and dark
mode. The visual issue is real: light-mode option buttons are directionally good, but dark mode makes the current prompt
backdrop feel like an accidental placeholder.
Verdict: The current ChoicePromptBackdrop two-circle + diagonal-line drawing should be treated as a branding defect
for active gameplay. In dark mode the diagonal line cuts through the question, the circles turn muddy, and the whole
motif reads like a technical diagram instead of a warm private ritual for two.
Plan
- Replace the two circles + line with a Closer-native "private choice" motif: two soft sealed answer cards, paired-card silhouettes, or a subtle C-heart/keyhole accent. Keep it decorative and low-contrast behind the prompt; no line should cross the question text.
- Keep the light-mode option card shape, spacing, and button feel. Make the colors theme-aware rather than reusing fixed purple/pink values in both themes.
- Dark-mode option cards need stronger contrast: readable body text, visible borders, and selected states that feel rich instead of dim. Disabled/other-selected states should still be legible.
- Keep
closerBackgroundBrush()as the foundation, but consider one very subtle game-local glow or paired-card vignette in brand colors. The background should support focus, not compete with the question or options. - Re-check the mood picker after gameplay is fixed. The numbered mood circles are acceptable, but paired-card glyphs or warmer step badges would feel more branded than plain numbered bubbles.
- Results can reuse
illustration_reveal_celebrationand existing heart/petal particles for high-match moments; the game surface itself should stay code-native rather than needing a full raster illustration.
Implementation map
- Update
app/src/main/java/app/closer/ui/thisorthat/ThisOrThatScreen.kt, especiallyChoicePromptBackdrop,OptionCard, andVersusBadge. - Add local theme-aware helpers for This-or-That option A/B colors, selected colors, disabled colors, border colors, and
prompt-backdrop alphas. Validate against both
MaterialTheme.colorScheme.backgroundandsurface. - Prefer Compose
Canvas/shape drawing for the prompt motif. Generate raster art only if the code-native motif cannot carry the brand; if generated, use transparent PNG art with no readable text. - Add or update light/dark Compose previews for mood selection, active prompt, selected answer, waiting/disabled, and results.
Acceptance checks
- Light and dark screenshots show no decorative element crossing or competing with the prompt text.
- Long prompts, long options, selected, unselected, and disabled states stay readable.
- The light-mode cards retain the current friendly button feel.
- Dark mode feels intentionally Closer-branded: aubergine/lavender/pink, soft and private, not a placeholder diagram.
- Logs are checked after opening a game from notification/deep link before assuming the route worked.
✅ WIRED INTO ANDROID (2026-06-26 art drop) — generated illustrations live
The generated art (source in gitignored docs/brand/generated-art/, copied full-res to
app/src/main/res/drawable-nodpi/) is now wired into the app via the shared EmptyState
(rounded-tile, theme-safe) and a new ui/components/BrandIllustration.kt helper:
| Art | Screen wired | Verified |
|---|---|---|
A1 pairing_success (transparent) |
PairingSuccessScreen hero (replaced the keyhole chip; pulse/spring kept) | gallery (transparent floats) |
A2 answer_history_empty |
AnswerHistoryScreen empty (replaced generic couple_history) | shared EmptyState (Run-2 both-theme) |
A3 connection_challenges_header (banner) |
ConnectionChallengesScreen series-list header | gallery (16:9 banner) |
A4 memory_lane_capsule |
MemoryLaneScreen empty (replaced 📦 emoji) | shared tile |
A5 date_match_empty / date_match_success |
DateMatchesScreen empty / "It is a match!" modal | shared tile / gallery |
A6 bucket_list_empty |
BucketListScreen empty | live dark + light |
A8 messages_empty |
MessagesInboxScreen (new empty state added) | shared EmptyState |
A9 quiet_hours |
NotificationSettings quiet-hours section | live dark |
A10 past_games_empty |
WheelHistoryScreen ("Past Games") empty | shared tile |
A11 privacy_recovery |
SecurityScreen header | live dark |
A12 account_deletion_goodbye |
DeleteAccountScreen header | live dark |
All 12 also live in the debug Art preview gallery (Settings → Art preview) for both-theme verification.
Not done: A7 pack art = N/A (all 10 packs already have pack_art_*). G-set glyph art generated
2026-06-27 and ready to add from docs/brand/generated-art/glyphs/; app wiring is still pending.
A1-A12 prompts are complete and should not be regenerated. Empty/match/pairing states that need empty-or-new data weren't
reachable on the baseline couple — render path proven via the shared tile + gallery. Commits 077a408→5868d06 on dev.
House Style (paste this at the top of EVERY image prompt)
Flat 2D pastel vector illustration in the "Closer" couples-app style: soft rounded shapes, no harsh outlines, gentle smooth gradients, calm and intimate. Palette only: aubergine
#24122F, deep purple#56306F, lavender#B98AF4, soft pink#F7C8E4, soft lavender#D9B8FF, blush white#FFF8FC. Mood: warm, quiet, equal, intentional — a private ritual for two. Recurring motifs available: paired/sealed cards, floating hearts and petals, a small wooden table with mugs + a lit candle + a lavender sprig, moon/window for quiet hours, a calendar/date-card, a sealed capsule/box. If people appear: two balanced, inclusive figures, simple friendly faces, no dominant partner. Soft abstract floral/heart shapes in the background. Do NOT include: any readable text, answer/prompt/message content, invite codes, emails, app UI/buttons, generic dating-app clichés, stock-photo realism, other brands' logos/wordmarks/app-store badges, alarm/urgency/surveillance/fire imagery.
The Closer brand mark (use ONLY where a prompt explicitly calls for it — otherwise keep art mark-free): a pink-to-lavender "C" whose upper arc is soft pink and lower sweep is lavender, curving around a heart-shaped negative space with a small dark aubergine keyhole at its center (the keyhole = trust/privacy; the heart = the couple). Keep it faithful — do not redraw it as a plain
C, turn the keyhole into a heart, add a key/lock shackle, add faces or text. On dark/aubergine surfaces use a white keyhole; on light/blush use the aubergine keyhole.
Aspect/format conventions
- Hero/onboarding/paywall: portrait 4:5 (matches
illustration_couple_*). - Empty states: roughly square 1:1, generous padding, sits centered above text.
- Celebration: 1:1, transparent or blush-white background.
- Glyphs: single-color simple vector, square, legible at 20–32 dp.
- Pack/category art: landscape ~16:9 banner, object-led (no people), like
pack_art_*. - Always readable on both blush-white (light) and aubergine (dark) surfaces — keep a soft self-contained vignette rather than a hard rectangular background; export PNG with transparency where noted.
Existing assets (reuse before generating): the generated A1-A12 illustration set above, illustration_couple_*,
illustration_daily_question, illustration_tonight_partner_prompt, illustration_partner_activation,
illustration_reveal_celebration, illustration_streak_milestone, illustration_together_empty, all 10
pack_art_* assets, particle_heart, and particle_petal. These are Android assets now; only generate new art when a
future QA pass finds a specific missing surface or replacement-worthy defect.
Screen-by-screen audit
Legend: ✅ on-brand / no art needed · ➕ add/wire art · 🎨 new art to generate · 🔤 brand-copy/color touch
| Screen / surface | Current brand state | Opportunity |
|---|---|---|
| Onboarding carousel | ✅ couple art + warm copy | ✅ strong already |
| Welcome (Create / I have account) | heart mark + privacy line | ✅ on-brand; could rotate privacy messages 🔤 |
| Sign up / Login / Forgot password | plain form | 🔤 add small heart mark + one privacy line above the form (no big art — keep forms clean) |
| Create profile — name / sex / photo | plain steps | 🔤 light: small step glyphs; ✅ otherwise (forms stay clean) |
| Pair: invite (create code) | illustration_couple_invite wired |
✅ |
| Pair: accept code / pairing success | illustration_pairing_success wired |
✅ |
| Home (paired) | cards, warm copy | ✅ good; ensure card icons use brand glyphs 🔤 |
| Home (unpaired "bring your person in") | couple art present | ✅ on-brand |
| Today / daily question | clean card | ✅; reveal moment is the place for art (below) |
| Answer reveal (mutual) | illustration_reveal_celebration wired |
✅ |
| Answer history | illustration_answer_history_empty wired |
✅ |
| Play hub | card list, game glyphs | ✅; verify each game card has a consistent brand glyph 🔤 |
| This or That (setup/play) | light buttons good; dark prompt backdrop off-brand | 🔤 replace two-circle/line motif + theme option colors |
| This or That / How Well / Desire Sync results | score + rows | ➕ small celebration header art (reuse reveal_celebration); particles on high match |
| How Well / Desire Sync intro | icon + copy | ✅ |
| Spin the Wheel | nice wheel art | ✅ wheel is on-brand |
| Wheel complete / results | text reveal | ➕ celebration header (reuse particles) |
| Connection Challenges (series list) | illustration_connection_challenges_header wired |
✅; verify per-series glyph consistency 🔤 |
| Connection Challenges (active day) | clean | 🔤 small streak/heart glyph; ✅ otherwise |
| Memory Lane (list) | illustration_memory_lane_capsule empty state wired |
✅ |
| Memory Lane (sealed capsule) | lock + date | ➕ optional: reuse capsule art on sealed-card detail, no new art |
| Date Match (deck) | clean cards | ✅ |
| Date Match (your matches / empty) | empty + success art wired | ✅ |
| Plan Date / Date Builder | form | 🔤 small date-card glyph; ✅ otherwise |
| Bucket List (empty) | illustration_bucket_list_empty wired |
✅ |
| Question Packs (library) | all 10 pack_art_* assets present |
✅ |
| Messages (inbox empty) | illustration_messages_empty wired |
✅ |
| Conversation | chat | ✅ keep clean; quiet-hours art is in settings |
| Past Games (empty/list) | illustration_past_games_empty wired |
✅ |
| Your Progress / Activity | stats | 🔤 brand-colored charts; reuse streak_milestone for milestones |
| Paywall / Subscription | couple art present | ✅ strong (couple illustration + “one subscription for both”) |
| WaitingForPartner | category glyph + copy | ✅ on-brand; ensure glyph per game type |
| Settings + sub-pages | dense lists | ✅ keep clean — no illustrations; brand via section headers/color only 🔤 |
| Security / Recovery phrase | illustration_privacy_recovery wired |
✅ |
| Privacy & Terms | text | 🔤 small lock glyph header |
| Delete account | illustration_account_deletion_goodbye wired |
✅ |
| Quiet hours (settings) | illustration_quiet_hours wired |
✅ |
| Notifications (system) | G-set glyph art generated, not wired | ➕ wire docs/brand/generated-art/glyphs/android-vector/glyph_*.xml |
Art to generate — status
A1-A12 were generated and wired into Android. A7 is not needed because all 10 question packs already have pack_art_*.
G-set glyphs were generated 2026-06-27 and are ready to add from docs/brand/generated-art/glyphs/. There are no active
art-generation prompts right now.
Do not regenerate completed illustration art unless a future QA pass logs a specific defect that requires replacement. Always clean up completed art items: once an asset is generated, wired, and verified, remove its prompt from this active backlog and update the audit table/status notes so only unfinished work remains.
Generated G-set files: glyph_closer_mark, glyph_paired_cards, glyph_daily_card, glyph_sealed_answer,
glyph_memory_capsule, glyph_date_card_heart, glyph_quiet_hours_moon, glyph_couple_premium,
glyph_export_data, glyph_delete_account.
Notes for the asset hand-off
- Match filenames to the existing scheme:
illustration_<name>.png(nodpi),pack_art_<pack>.png,glyph_<name>.xml,particle_<name>.png. Provide @1x indrawable-nodpi/(illustrations) or density buckets where the existing asset has them. - For the generated G-set, use the source SVGs in
docs/brand/generated-art/glyphs/source-svg/for review and the Android-ready vectors indocs/brand/generated-art/glyphs/android-vector/for app wiring. - After adding art, re-run Pass C (visual, light + dark) on those screens to confirm contrast + no clipping, and
re-export store graphics per
docs/brand/visual-identity.mdif the palette/mark changed.