328 lines
26 KiB
Markdown
328 lines
26 KiB
Markdown
# Closer — Branding & Artwork Review (Pass H)
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Living status document for Closer's brand artwork pass. It records which illustrations/glyphs are live, which surfaces
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should reuse existing assets, and which brand issues belong in implementation or QA rather than image generation.
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**Asset ownership:** Codex is responsible for making all needed images, dark variants, and custom glyphs. Do not leave
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image work as user-generated prompt handoff; backlog items here are Codex-owned assets to generate, add to the repo, and
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verify.
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**Current state (2026-06-27 audit):** the This-or-That redesign (C-DARK-UI-001) + Premium-unlock modal (A13) are done.
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**But two large brand backlogs are now OPEN** (found by the 2026-06-27 asset audit): (1) **most illustrations are
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light-only** — only 12 of ~25 have a dark variant, and **all 10 `pack_art_*` banners + all `illustration_couple_*`
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heroes are light-only**, so they show light/pink art on a dark screen; (2) **~60 distinct generic Material icons** are
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used across ~201 call sites (generic hearts, Person, Lock, Star…) — **brand rule: every icon must be a custom Closer
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glyph.** See **Brand standards** + the two backlog tables below.
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> Branding **defects** (off-brand color, clipped/low-contrast art, a **light image on a dark screen**, a **generic
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> Material icon**) → `ClaudeReport.md`. Pure "could be warmer / feature" ideas → `Future.md` `## QA`. **New art/glyphs to
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> create** (dark variants, custom glyphs) → logged HERE as Codex-owned assets to make and verify.
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---
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## Brand standards — MUST hold every QA round (Pass C visual + Pass H branding own these)
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Two non-negotiable brand rules. A violation of either is a **bug** (`ClaudeReport.md`) **and** the asset to create is
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logged here as Codex-owned image/glyph work:
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1. **Every image has a LIGHT and a DARK variant that matches the IN-APP theme.** No light/pink art on a dark screen, no
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dark art on a light screen. `drawable-nodpi/` = light, `drawable-night-nodpi/` = dark (auto-selected by
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`BrandIllustration` via the in-app-theme config override). Transparent/celebration art that genuinely reads on **both**
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themes is the only exemption — **verify it, don't assume.** A surface missing its variant = bug + add the asset below.
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2. **Every icon/glyph is a custom Closer glyph — NO generic Material icons, no generic hearts.** Material `Icons.*`
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(ArrowBack, Favorite, Person, Lock, Star, PlayArrow, …) are placeholders, not brand. Each in use is replaced by a
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bespoke glyph in the Closer house style, logged in the icon backlog below for Codex to make + add (`glyph_*`).
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**Image style lock:** all generated imagery must match the existing shipped flat 2D vector assets, especially
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`illustration_couple_paywall`, `illustration_couple_subscription`, `illustration_couple_onboarding`,
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`illustration_daily_question`, and the `pack_art_*` banners. Keep shapes simple and graphic, with pastel fills, minimal
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facial/detail rendering, clean vector-like edges, and gentle gradients only. **Reject** painterly/storybook rendering,
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3D-ish lighting, realistic texture, detailed hair/skin shading, dramatic cinematic glow, hard rectangular backdrops, or
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anything that looks materially richer than the existing asset family. For any new batch, generate and review **one sample
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first** against the existing contact sheet before saving more assets.
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## Image theme-variant coverage (light + dark per surface) — backlog: make the missing DARK variants
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> Goal: every image row has BOTH a light and a dark asset. Audited 2026-06-27.
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| Illustration | Light | Dark | Action |
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|---|---|---|---|
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| account_deletion_goodbye · answer_history_empty · bucket_list_empty · connection_challenges_header · date_match_empty · date_match_success · memory_lane_capsule · messages_empty · pairing_success · past_games_empty · privacy_recovery · quiet_hours | ✅ | ✅ | none — both exist |
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| **illustration_couple_paywall** (Paywall) | ✅ | ❌ | **MAKE DARK** (`drawable-night-nodpi/`) |
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| **illustration_couple_subscription** (Subscription) | ✅ | ❌ | **MAKE DARK** |
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| **illustration_couple_onboarding** (Onboarding) | ✅ | ❌ | **MAKE DARK** |
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| **illustration_couple_invite** (Pairing/invite) | ✅ | ❌ | **MAKE DARK** |
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| **illustration_couple_history** | ✅ | ❌ | **MAKE DARK** (or confirm unused) |
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| **illustration_daily_question** (Today hero) | ✅ | ❌ | **MAKE DARK** |
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| **illustration_partner_activation** (Home) | ✅ | ❌ | **MAKE DARK** |
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| **illustration_tonight_partner_prompt** (Home) | ✅ | ❌ | **MAKE DARK** |
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| **illustration_together_empty** (Activity) | ✅ | ❌ | **MAKE DARK** |
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| **pack_art_*** ×10 (communication, deep_reflection, desire, family_commitment, fun_date, future_goals, home_life, intimacy, money_values, trust_repair) | ✅ | ❌ | **MAKE DARK** for each pack banner (or prove the banner reads correctly on dark) |
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| reveal_celebration · streak_milestone · premium_unlock · spin_wheel | ✅ (transparent) | n/a | transparent/celebration — **verify reads on both themes**; add dark only if it doesn't |
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**Prompt for the missing dark variants:** regenerate each light asset above in the **dark/aubergine** house palette
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(deep aubergine `#24122F` ground, lavender `#B98AF4` / soft-pink `#F7C8E4` accents, blush highlights) so it reads on a
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dark surface, **same composition + flat 2D vector style + transparent/feathered edges** as the light version, exported to
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`drawable-night-nodpi/` with the **identical filename**. Re-run Pass C's decoupled-theme check after adding each.
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> **⛔ CLAUDE — also run `scripts/theme-scan.sh` Tier 1E** every round: any direct `painterResource(R.drawable.illustration_*`
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> or `painterResource(R.drawable.pack_art_*)` not routed through `BrandIllustration` will fail to follow the decoupled
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> in-app theme and should either be converted to `BrandIllustration` or added to this table as a missing-variant candidate.
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> The scanner is allowed to be improved; document any new patterns in its header.
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## Icon/glyph audit — generic Material icons to replace with custom Closer glyphs (backlog: make these)
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> Audited 2026-06-27: **~60 distinct Material icons across ~201 call sites.** Brand rule #2 — each becomes a bespoke
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> `glyph_*` in the house style. Existing custom glyphs (reuse/extend, don't regress): the G/G2 set
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> (`glyph_paired_cards`, `glyph_how_well`, `glyph_sealed_answer`, `glyph_connection_challenge`, `glyph_memory_capsule`,
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> `glyph_date_card_heart`, `glyph_question_packs`, `glyph_bucket_list`, `glyph_past_games`, `glyph_spin_wheel`,
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> `glyph_couple_premium`, `glyph_privacy_lock`, `glyph_delete_account`, `glyph_how_well`, + closer_mark/daily_card/
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> quiet_hours_moon/export_data). **To make** (high-traffic first):
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| Generic icon (≈uses) | Used for | Make custom glyph |
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|---|---|---|
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| `ArrowBack` (31) | every top-bar back | `glyph_back` (brand chevron) |
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| `Favorite` / `FavoriteBorder` (17/5) | **generic hearts** — likes, love, daily | `glyph_heart` (the Closer two-equal-halves heart, filled + outline) |
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| `Lock` / `LockOpen` (18/2) | premium-locked, security | `glyph_lock` / `glyph_lock_open` (keyhole motif from the mark) |
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| `Person` / `People` (16/1) | avatars/partner fallback | `glyph_person` / `glyph_couple` |
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| `Check` / `Done` / `CheckCircle` (11/1/1) | confirm/selected/sent | `glyph_check` |
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| `ArrowForward` / `ArrowForwardIos` (10/4) | row chevrons, next | `glyph_forward` |
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| `PlayArrow` (8) | Play tab / start | `glyph_play` |
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| `Close` (7) | dismiss/close | `glyph_close` |
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| `Star` (6) | premium/★ ideas | `glyph_star` (brand sparkle) |
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| `Visibility` / `VisibilityOff` (5/2) | password reveal | `glyph_eye` / `glyph_eye_off` |
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| `ContentCopy` (4) | copy invite code | `glyph_copy` |
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| `Sync` (3) · `Image`/`PhotoLibrary`/`PhotoCamera`/`AddAPhoto` (3/2/2/2) · `Send` (3) · `Chat` (3) · `Delete` (3) | retry · media pickers · send · messages · delete | `glyph_sync` · `glyph_photo`/`glyph_camera` · `glyph_send` · `glyph_chat` · `glyph_trash` |
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| `Home` (2) · `Settings` (1) · `Notifications`/`NotificationsNone` (2) | bottom nav + settings | `glyph_home` · `glyph_settings` · `glyph_bell` |
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| `LocalFireDepartment` (2) | **streak flame** (generic) | `glyph_streak` (brand flame/spark) |
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| `Mic`/`Pause` · `Timeline`/`TrendingUp`/`Psychology` · `Fingerprint`/`Key`/`Shield` · `Edit`/`Add`/`Share`/`Refresh`/`Warning`/`CalendarToday`/`Cake`/`CardGiftcard`/`AttachMoney`/`HourglassEmpty`/`QuestionAnswer`/`Palette`/`OpenInNew` (1 each) | voice · progress · security · misc | one bespoke `glyph_*` each, in house style |
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Replace each `Icons.*` call site with `ImageVector.vectorResource(R.drawable.glyph_*)` + `Icon(tint=…)` (the existing
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wiring pattern). Until a glyph exists, the Material icon is a **placeholder = a logged brand defect**, not acceptable for ship.
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---
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## R10 brand walk (2026-06-26) — existing art integration clean, 0 defects
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R10 visual sweep doubled as the Pass-H existing-art integration check: Today (paired-books daily-question art),
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Paywall (couple illustration), Security (padlock), Memory Lane / Date / Bucket-List empties, Home cards — **all render
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on-brand, in-context, both themes, no clipping/placeholder/off-brand issues** (any defect would be a `ClaudeReport.md`
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bug; none found). The new game-alert surfaces (`GamePromptBanner`, `GameWaitingHeroCard`) use the brand purple gradient
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+ PlayArrow glyph and read as intentional action banners, so no illustration is warranted there.
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## This or That gameplay brand plan (Codex QA, 2026-06-27) — ✅ IMPLEMENTED + verified live R13 (2026-06-27)
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> **Done (R13, working tree).** `ThisOrThatScreen.kt` `ChoicePromptBackdrop` replaced: the two-circle + diagonal-line
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> "diagram" is gone — now a soft theme-aware glow + two faint paired-card silhouettes low in the frame, never crossing
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> the prompt. `OptionCard` A/B map to `colorScheme.primary`/`secondary` with high-contrast `onSurface` body text, visible
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> accent borders, and a rich filled selected state (`onPrimary`/`onSecondary`). `VersusBadge`, progress bar, the
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> `N/total` + "This or That" pills, the mood number-circle, and `TotLengthChips` are all theme-aware (no fixed
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> `CloserPalette` darks). Light/dark previews added. Verified live both themes (5554 dark / 5556 light), 0 FATAL — closes
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> C-DARK-UI-001. Results screen left as-is (verified clean in R12 dark). The plan below is retained for history.
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Live review used a dedicated QA launcher/device (`CloserCodexQA`) with a fresh admin-created test couple
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(`codex-this-or-that-*` / `codex-partner-*`). Screenshots checked the mood picker and active gameplay in light and dark
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mode. The visual issue is real: light-mode option buttons are directionally good, but dark mode makes the current prompt
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backdrop feel like an accidental placeholder.
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**Verdict:** The current `ChoicePromptBackdrop` two-circle + diagonal-line drawing should be treated as a branding defect
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for active gameplay. In dark mode the diagonal line cuts through the question, the circles turn muddy, and the whole
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motif reads like a technical diagram instead of a warm private ritual for two.
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**Plan**
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- Replace the two circles + line with a Closer-native "private choice" motif: two soft sealed answer cards, paired-card
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silhouettes, or a subtle C-heart/keyhole accent. Keep it decorative and low-contrast behind the prompt; no line should
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cross the question text.
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- Keep the light-mode option card shape, spacing, and button feel. Make the colors theme-aware rather than reusing fixed
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purple/pink values in both themes.
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- Dark-mode option cards need stronger contrast: readable body text, visible borders, and selected states that feel rich
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instead of dim. Disabled/other-selected states should still be legible.
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- Keep `closerBackgroundBrush()` as the foundation, but consider one very subtle game-local glow or paired-card vignette
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in brand colors. The background should support focus, not compete with the question or options.
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- Re-check the mood picker after gameplay is fixed. The numbered mood circles are acceptable, but paired-card glyphs or
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warmer step badges would feel more branded than plain numbered bubbles.
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- Results can reuse `illustration_reveal_celebration` and existing heart/petal particles for high-match moments; the game
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surface itself should stay code-native rather than needing a full raster illustration.
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**Implementation map**
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- Update `app/src/main/java/app/closer/ui/thisorthat/ThisOrThatScreen.kt`, especially `ChoicePromptBackdrop`,
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`OptionCard`, and `VersusBadge`.
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- Add local theme-aware helpers for This-or-That option A/B colors, selected colors, disabled colors, border colors, and
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prompt-backdrop alphas. Validate against both `MaterialTheme.colorScheme.background` and `surface`.
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- Prefer Compose `Canvas`/shape drawing for the prompt motif. Generate raster art only if the code-native motif cannot
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carry the brand; if generated, use transparent PNG art with no readable text.
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- Add or update light/dark Compose previews for mood selection, active prompt, selected answer, waiting/disabled, and
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results.
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**Acceptance checks**
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- Light and dark screenshots show no decorative element crossing or competing with the prompt text.
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- Long prompts, long options, selected, unselected, and disabled states stay readable.
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- The light-mode cards retain the current friendly button feel.
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- Dark mode feels intentionally Closer-branded: aubergine/lavender/pink, soft and private, not a placeholder diagram.
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- Logs are checked after opening a game from notification/deep link before assuming the route worked.
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## Generated Art Live
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The generated art (source in gitignored `docs/brand/generated-art/`, copied full-res to
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`app/src/main/res/drawable-nodpi/`) is now wired into the app via the shared `EmptyState`
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(rounded-tile, theme-safe) and a new `ui/components/BrandIllustration.kt` helper:
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| Art | Screen wired | Verified |
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|---|---|---|
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| A1 `pairing_success` (transparent) | PairingSuccessScreen hero (replaced the keyhole chip; pulse/spring kept) | gallery (transparent floats) |
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| A2 `answer_history_empty` | AnswerHistoryScreen empty (replaced generic couple_history) | shared EmptyState (Run-2 both-theme) |
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| A3 `connection_challenges_header` (banner) | ConnectionChallengesScreen series-list header | gallery (16:9 banner) |
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| A4 `memory_lane_capsule` | MemoryLaneScreen empty (replaced 📦 emoji) | shared tile |
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| A5 `date_match_empty` / `date_match_success` | DateMatchesScreen empty / "It is a match!" modal | shared tile / gallery |
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| A6 `bucket_list_empty` | BucketListScreen empty | **live dark + light** |
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| A8 `messages_empty` | MessagesInboxScreen (new empty state added) | shared EmptyState |
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| A9 `quiet_hours` | NotificationSettings quiet-hours section | **live dark** |
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| A10 `past_games_empty` | WheelHistoryScreen ("Past Games") empty | shared tile |
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| A11 `privacy_recovery` | SecurityScreen header | **live dark** |
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| A12 `account_deletion_goodbye` | DeleteAccountScreen header | **live dark** |
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| A13 `premium_unlock` (transparent) | **✅ Wired R13** — one-time Premium unlock modal (`PremiumUnlockOverlay`) | **live both themes** |
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All 12 also live in the debug **Art preview** gallery (Settings → Art preview) for both-theme verification. A7 pack art is
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**N/A** because all 10 question packs already have `pack_art_*`.
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A1-A12 prompts are complete and should not be regenerated. Empty/match/pairing states that need empty-or-new data were
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not all reachable on the baseline couple, but their render path is proven through the shared tile + gallery.
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**Premium unlock modal — ✅ IMPLEMENTED + verified live R13 (2026-06-27).** `ui/components/PremiumUnlockOverlay.kt`
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(`PremiumUnlockViewModel` + `PremiumUnlockOverlay`), hosted at the `AppNavigation` root next to `MessageBubbleOverlay`,
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so it surfaces over any screen. It's driven off `CouplePremiumChecker.isPremium()` (which already OR-combines both
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partners) — so it fires for **both** the purchaser (own entitlement active) **and** the partner (couple-shared Premium
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turns on), without depending on the push route. One-time per activation via a new persisted `premiumUnlockCelebrated`
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flag on `SettingsRepository`/`SettingsDataStore` (set on dismiss; auto-reset when Premium lapses so a re-activation
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celebrates again — mirrors `lastCelebratedStreakMilestone`). The modal shows `illustration_premium_unlock` (transparent,
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floats via `BrandIllustration(tile=false)`) + "Premium unlocked ✨" + "Start exploring". **Verified live:** admin toggle
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QA premium ON → modal on BOTH 5554 (dark) and 5556 (light); dismiss → relaunch → no re-show (gate holds); 0 FATAL.
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## Glyph Status
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The original G-set plus G2 set are copied into `app/src/main/res/drawable-nodpi/glyph_*.xml`. Source SVGs live in
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`docs/brand/generated-art/glyphs/source-svg/`; Android handoff vectors live in
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`docs/brand/generated-art/glyphs/android-vector/`.
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**Wired + verified live (13 of 17):**
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- Play hub cards: `paired_cards`, `how_well`, `sealed_answer`, `connection_challenge`, `memory_capsule`,
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`date_card_heart`, `question_packs`, `bucket_list`, `past_games`.
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- WaitingForPartner per-game glyphs: `spin_wheel`, `paired_cards`, `how_well`, `sealed_answer`.
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- Settings rows: `couple_premium`, `privacy_lock`, `delete_account`.
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**Generated but intentionally unused for now (4 of 17):**
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- `closer_mark` — notifications already use `ic_notification_closer`.
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- `daily_card` — Today uses its hero illustration.
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- `quiet_hours_moon` — Quiet hours uses `illustration_quiet_hours`.
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- `export_data` — no export-data row exists yet.
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White monochrome vectors are re-tinted by `Icon(tint = ...)` and loaded via `ImageVector.vectorResource(...)`.
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`glyph_paired_cards` is also the preferred motif for the This-or-That backdrop redesign tracked as C-DARK-UI-001.
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---
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## Prompt Style Reference
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Use this only when a future pass creates a new prompt. Existing completed art should not be regenerated.
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> Flat 2D pastel vector **illustration** in the "Closer" couples-app style: soft rounded shapes, **no harsh outlines**,
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> gentle smooth gradients, calm and intimate. **Palette only:** aubergine `#24122F`, deep purple `#56306F`, lavender
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> `#B98AF4`, soft pink `#F7C8E4`, soft lavender `#D9B8FF`, blush white `#FFF8FC`. Mood: **warm, quiet, equal,
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> intentional — a private ritual for two.** Recurring motifs available: paired/sealed cards, floating hearts and
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> petals, a small wooden table with mugs + a lit candle + a lavender sprig, moon/window for quiet hours, a
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> calendar/date-card, a sealed capsule/box. If people appear: **two balanced, inclusive figures, simple friendly
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> faces, no dominant partner.** Soft abstract floral/heart shapes in the background.
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> **Do NOT include:** any readable text, answer/prompt/message content, invite codes, emails, app UI/buttons, generic
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> dating-app clichés, stock-photo realism, other brands' logos/wordmarks/app-store badges,
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> alarm/urgency/surveillance/fire imagery.
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> **The Closer brand mark** (use ONLY where a prompt explicitly calls for it — otherwise keep art mark-free): a
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> pink-to-lavender **"C"** whose upper arc is soft pink and lower sweep is lavender, curving around a **heart-shaped
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> negative space** with a small **dark aubergine keyhole** at its center (the keyhole = trust/privacy; the heart =
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> the couple). Keep it faithful — do not redraw it as a plain `C`, turn the keyhole into a heart, add a key/lock
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> shackle, add faces or text. On dark/aubergine surfaces use a white keyhole; on light/blush use the aubergine keyhole.
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**Aspect/format conventions**
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- Hero/onboarding/paywall: portrait **4:5** (matches `illustration_couple_*`).
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- Empty states: roughly **square 1:1**, generous padding, sits centered above text.
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- Celebration: **1:1**, transparent or blush-white background.
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- Glyphs: **single-color** simple vector, square, legible at 20–32 dp.
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- Pack/category art: **landscape ~16:9** banner, object-led (no people), like `pack_art_*`.
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- Always readable on **both** blush-white (light) and aubergine (dark) surfaces — keep a soft self-contained vignette
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rather than a hard rectangular background; export PNG with transparency where noted.
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**Existing assets (reuse before generating):** the generated A1-A12 illustration set above, `illustration_couple_*`,
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`illustration_daily_question`, `illustration_tonight_partner_prompt`, `illustration_partner_activation`,
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`illustration_reveal_celebration`, `illustration_streak_milestone`, `illustration_together_empty`,
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`illustration_premium_unlock`, all 10 `pack_art_*` assets, `particle_heart`, and `particle_petal`. These are Android
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assets now; only generate new art when a future QA pass finds a specific missing surface or replacement-worthy defect.
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---
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## Screen-By-Screen Audit
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Legend: ✅ on-brand / no art needed · ➕ reuse/wire existing art · 🔤 brand-copy/color/code touch
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| Screen / surface | Current brand state | Opportunity |
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|---|---|---|
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| Onboarding carousel | ✅ couple art + warm copy | ✅ strong already |
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| Welcome (Create / I have account) | heart mark + privacy line | ✅ on-brand; could rotate privacy messages 🔤 |
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| Sign up / Login / Forgot password | plain form | 🔤 add small heart mark + one privacy line above the form (no big art — keep forms clean) |
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| Create profile — name / sex / photo | plain steps | 🔤 light: small step glyphs; ✅ otherwise (forms stay clean) |
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| Pair: invite (create code) | `illustration_couple_invite` wired | ✅ |
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| Pair: accept code / pairing success | `illustration_pairing_success` wired | ✅ |
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| Home (paired) | cards, warm copy | ✅ good |
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| Home (unpaired "bring your person in") | couple art present | ✅ on-brand |
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| Today / daily question | clean card | ✅; reveal moment is the place for art (below) |
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| Answer reveal (mutual) | `illustration_reveal_celebration` wired | ✅ |
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| Answer history | `illustration_answer_history_empty` wired | ✅ |
|
||
| Play hub | game glyphs wired | ✅ |
|
||
| This or That (setup/play) | light buttons good; dark prompt backdrop off-brand | 🔤 replace two-circle/line motif + theme option colors |
|
||
| This or That / How Well / Desire Sync **results** | score + rows | ➕ reuse `reveal_celebration`; particles on high match |
|
||
| How Well / Desire Sync intro | icon + copy | ✅ |
|
||
| Spin the Wheel | nice wheel art | ✅ wheel is on-brand |
|
||
| Wheel complete / results | text reveal | ➕ celebration header (reuse particles) |
|
||
| Connection Challenges (series list) | `illustration_connection_challenges_header` wired | ✅ |
|
||
| Connection Challenges (active day) | clean | 🔤 small streak/heart glyph; ✅ otherwise |
|
||
| Memory Lane (list) | `illustration_memory_lane_capsule` empty state wired | ✅ |
|
||
| Memory Lane (sealed capsule) | lock + date | ➕ optional: reuse capsule art on sealed-card detail, no new art |
|
||
| Date Match (deck) | clean cards | ✅ |
|
||
| Date Match (your matches / empty) | empty + success art wired | ✅ |
|
||
| Plan Date / Date Builder | form | 🔤 small date-card glyph; ✅ otherwise |
|
||
| Bucket List (empty) | `illustration_bucket_list_empty` wired | ✅ |
|
||
| Question Packs (library) | all 10 `pack_art_*` assets present | ✅ |
|
||
| Messages (inbox empty) | `illustration_messages_empty` wired | ✅ |
|
||
| Conversation | chat | ✅ keep clean; quiet-hours art is in settings |
|
||
| Past Games (empty/list) | `illustration_past_games_empty` wired | ✅ |
|
||
| Your Progress / Activity | stats | 🔤 brand-colored charts; reuse `streak_milestone` for milestones |
|
||
| Paywall / Subscription | couple art present | ✅ strong (couple illustration + “one subscription for both”) |
|
||
| Premium unlock modal | `illustration_premium_unlock` ready, not wired | ➕ implement one-time modal for purchaser + partner |
|
||
| WaitingForPartner | per-game glyphs + copy | ✅ |
|
||
| Settings + sub-pages | dense lists | ✅ keep clean — **no illustrations**; brand via section headers/color only 🔤 |
|
||
| Security / Recovery phrase | `illustration_privacy_recovery` wired | ✅ |
|
||
| Privacy & Terms | settings row uses `glyph_privacy_lock` | ✅; page can stay text-first |
|
||
| Delete account | `illustration_account_deletion_goodbye` wired | ✅ |
|
||
| Quiet hours (settings) | `illustration_quiet_hours` wired | ✅ |
|
||
| Notifications (system) | `ic_notification_closer` used | ✅ no glyph swap needed |
|
||
|
||
---
|
||
|
||
## Generation Backlog
|
||
|
||
**Two OPEN backlogs (2026-06-27 audit) — see the tables up top:**
|
||
1. **Dark illustration variants** — make `drawable-night-nodpi/` versions of every light-only image: all
|
||
`illustration_couple_*` heroes, `daily_question`, `partner_activation`, `tonight_partner_prompt`, `together_empty`,
|
||
and all 10 `pack_art_*` banners (see **Image theme-variant coverage**).
|
||
2. **Custom glyphs to replace ~60 generic Material icons** (see **Icon/glyph audit**) — every icon must be a bespoke
|
||
`glyph_*`, starting with the highest-traffic (back, heart, lock, person, check, forward, play, close, star).
|
||
|
||
Do not regenerate **completed** illustration/glyph art unless a QA pass logs a specific defect; the above are net-new.
|
||
|
||
**Generated glyph files:** `glyph_closer_mark`, `glyph_paired_cards`, `glyph_daily_card`, `glyph_sealed_answer`,
|
||
`glyph_memory_capsule`, `glyph_date_card_heart`, `glyph_quiet_hours_moon`, `glyph_couple_premium`,
|
||
`glyph_export_data`, `glyph_delete_account`, `glyph_how_well`, `glyph_connection_challenge`, `glyph_question_packs`,
|
||
`glyph_bucket_list`, `glyph_past_games`, `glyph_spin_wheel`, `glyph_privacy_lock`.
|
||
|
||
---
|
||
|
||
## Notes for the asset hand-off
|
||
- Match filenames to the existing scheme: `illustration_<name>.png` (nodpi), `pack_art_<pack>.png`, `glyph_<name>.xml`,
|
||
`particle_<name>.png`. Provide @1x in `drawable-nodpi/` (illustrations) or density buckets where the existing asset has them.
|
||
- For the generated G-set, use the source SVGs in `docs/brand/generated-art/glyphs/source-svg/` for review and the
|
||
Android-ready vectors in `docs/brand/generated-art/glyphs/android-vector/` for app wiring.
|
||
- After adding art, re-run Pass C (visual, light + dark) on those screens to confirm contrast + no clipping, and
|
||
re-export store graphics per `docs/brand/visual-identity.md` if the palette/mark changed.
|