Closer/ClaudeBrandingReview.md

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# Closer — Branding & Artwork Review (Pass H)
Living status document for Closer's brand artwork pass. It records which illustrations/glyphs are live, which surfaces
should reuse existing assets, and which brand issues belong in implementation or QA rather than image generation.
**Asset ownership:** Codex is responsible for making all needed images, dark variants, and custom glyphs. Do not leave
image work as user-generated prompt handoff; backlog items here are Codex-owned assets to generate, add to the repo, and
verify.
**Current state (2026-06-27 audit):** the This-or-That redesign (C-DARK-UI-001) + Premium-unlock modal (A13) are done.
**But two large brand backlogs are now OPEN** (found by the 2026-06-27 asset audit): (1) **most illustrations are
light-only** — only 12 of ~25 have a dark variant, and **all 10 `pack_art_*` banners + all `illustration_couple_*`
heroes are light-only**, so they show light/pink art on a dark screen; (2) **~60 distinct generic Material icons** are
used across ~201 call sites (generic hearts, Person, Lock, Star…) — **brand rule: every icon must be a custom Closer
glyph.** See **Brand standards** + the two backlog tables below.
> Branding **defects** (off-brand color, clipped/low-contrast art, a **light image on a dark screen**, a **generic
> Material icon**) → `ClaudeReport.md`. Pure "could be warmer / feature" ideas → `Future.md` `## QA`. **New art/glyphs to
> create** (dark variants, custom glyphs) → logged HERE as Codex-owned assets to make and verify.
---
## Brand standards — MUST hold every QA round (Pass C visual + Pass H branding own these)
Two non-negotiable brand rules. A violation of either is a **bug** (`ClaudeReport.md`) **and** the asset to create is
logged here as Codex-owned image/glyph work:
1. **Every image has a LIGHT and a DARK variant that matches the IN-APP theme.** No light/pink art on a dark screen, no
dark art on a light screen. `drawable-nodpi/` = light, `drawable-night-nodpi/` = dark (auto-selected by
`BrandIllustration` via the in-app-theme config override). Transparent/celebration art that genuinely reads on **both**
themes is the only exemption — **verify it, don't assume.** A surface missing its variant = bug + add the asset below.
2. **Every icon/glyph is a custom Closer glyph — NO generic Material icons, no generic hearts.** Material `Icons.*`
(ArrowBack, Favorite, Person, Lock, Star, PlayArrow, …) are placeholders, not brand. Each in use is replaced by a
bespoke glyph in the Closer house style, logged in the icon backlog below for Codex to make + add (`glyph_*`).
**Image style lock:** all generated imagery must match the existing shipped flat 2D vector assets, especially
`illustration_couple_paywall`, `illustration_couple_subscription`, `illustration_couple_onboarding`,
`illustration_daily_question`, and the `pack_art_*` banners. Keep shapes simple and graphic, with pastel fills, minimal
facial/detail rendering, clean vector-like edges, and gentle gradients only. **Reject** painterly/storybook rendering,
3D-ish lighting, realistic texture, detailed hair/skin shading, dramatic cinematic glow, hard rectangular backdrops, or
anything that looks materially richer than the existing asset family. For any new batch, generate and review **one sample
first** against the existing contact sheet before saving more assets.
## Image theme-variant coverage (light + dark per surface) — backlog: make the missing DARK variants
> Goal: every image row has BOTH a light and a dark asset. Audited 2026-06-27.
| Illustration | Light | Dark | Action |
|---|---|---|---|
| account_deletion_goodbye · answer_history_empty · bucket_list_empty · connection_challenges_header · date_match_empty · date_match_success · memory_lane_capsule · messages_empty · pairing_success · past_games_empty · privacy_recovery · quiet_hours | ✅ | ✅ | none — both exist |
| **illustration_couple_paywall** (Paywall) | ✅ | ❌ | **MAKE DARK** (`drawable-night-nodpi/`) |
| **illustration_couple_subscription** (Subscription) | ✅ | ❌ | **MAKE DARK** |
| **illustration_couple_onboarding** (Onboarding) | ✅ | ❌ | **MAKE DARK** |
| **illustration_couple_invite** (Pairing/invite) | ✅ | ❌ | **MAKE DARK** |
| **illustration_couple_history** | ✅ | ❌ | **MAKE DARK** (or confirm unused) |
| **illustration_daily_question** (Today hero) | ✅ | ❌ | **MAKE DARK** |
| **illustration_partner_activation** (Home) | ✅ | ❌ | **MAKE DARK** |
| **illustration_tonight_partner_prompt** (Home) | ✅ | ❌ | **MAKE DARK** |
| **illustration_together_empty** (Activity) | ✅ | ❌ | **MAKE DARK** |
| **pack_art_*** ×10 (communication, deep_reflection, desire, family_commitment, fun_date, future_goals, home_life, intimacy, money_values, trust_repair) | ✅ | ❌ | **MAKE DARK** for each pack banner (or prove the banner reads correctly on dark) |
| reveal_celebration · streak_milestone · premium_unlock · spin_wheel | ✅ (transparent) | n/a | transparent/celebration — **verify reads on both themes**; add dark only if it doesn't |
**Prompt for the missing dark variants:** regenerate each light asset above in the **dark/aubergine** house palette
(deep aubergine `#24122F` ground, lavender `#B98AF4` / soft-pink `#F7C8E4` accents, blush highlights) so it reads on a
dark surface, **same composition + flat 2D vector style + transparent/feathered edges** as the light version, exported to
`drawable-night-nodpi/` with the **identical filename**. Re-run Pass C's decoupled-theme check after adding each.
> **⛔ CLAUDE — also run `scripts/theme-scan.sh` Tier 1E** every round: any direct `painterResource(R.drawable.illustration_*`
> or `painterResource(R.drawable.pack_art_*)` not routed through `BrandIllustration` will fail to follow the decoupled
> in-app theme and should either be converted to `BrandIllustration` or added to this table as a missing-variant candidate.
> The scanner is allowed to be improved; document any new patterns in its header.
## Icon/glyph audit — generic Material icons to replace with custom Closer glyphs (backlog: make these)
> Audited 2026-06-27: **~60 distinct Material icons across ~201 call sites.** Brand rule #2 — each becomes a bespoke
> `glyph_*` in the house style. Existing custom glyphs (reuse/extend, don't regress): the G/G2 set
> (`glyph_paired_cards`, `glyph_how_well`, `glyph_sealed_answer`, `glyph_connection_challenge`, `glyph_memory_capsule`,
> `glyph_date_card_heart`, `glyph_question_packs`, `glyph_bucket_list`, `glyph_past_games`, `glyph_spin_wheel`,
> `glyph_couple_premium`, `glyph_privacy_lock`, `glyph_delete_account`, `glyph_how_well`, + closer_mark/daily_card/
> quiet_hours_moon/export_data). **To make** (high-traffic first):
| Generic icon (≈uses) | Used for | Make custom glyph |
|---|---|---|
| `ArrowBack` (31) | every top-bar back | `glyph_back` (brand chevron) |
| `Favorite` / `FavoriteBorder` (17/5) | **generic hearts** — likes, love, daily | `glyph_heart` (the Closer two-equal-halves heart, filled + outline) |
| `Lock` / `LockOpen` (18/2) | premium-locked, security | `glyph_lock` / `glyph_lock_open` (keyhole motif from the mark) |
| `Person` / `People` (16/1) | avatars/partner fallback | `glyph_person` / `glyph_couple` |
| `Check` / `Done` / `CheckCircle` (11/1/1) | confirm/selected/sent | `glyph_check` |
| `ArrowForward` / `ArrowForwardIos` (10/4) | row chevrons, next | `glyph_forward` |
| `PlayArrow` (8) | Play tab / start | `glyph_play` |
| `Close` (7) | dismiss/close | `glyph_close` |
| `Star` (6) | premium/★ ideas | `glyph_star` (brand sparkle) |
| `Visibility` / `VisibilityOff` (5/2) | password reveal | `glyph_eye` / `glyph_eye_off` |
| `ContentCopy` (4) | copy invite code | `glyph_copy` |
| `Sync` (3) · `Image`/`PhotoLibrary`/`PhotoCamera`/`AddAPhoto` (3/2/2/2) · `Send` (3) · `Chat` (3) · `Delete` (3) | retry · media pickers · send · messages · delete | `glyph_sync` · `glyph_photo`/`glyph_camera` · `glyph_send` · `glyph_chat` · `glyph_trash` |
| `Home` (2) · `Settings` (1) · `Notifications`/`NotificationsNone` (2) | bottom nav + settings | `glyph_home` · `glyph_settings` · `glyph_bell` |
| `LocalFireDepartment` (2) | **streak flame** (generic) | `glyph_streak` (brand flame/spark) |
| `Mic`/`Pause` · `Timeline`/`TrendingUp`/`Psychology` · `Fingerprint`/`Key`/`Shield` · `Edit`/`Add`/`Share`/`Refresh`/`Warning`/`CalendarToday`/`Cake`/`CardGiftcard`/`AttachMoney`/`HourglassEmpty`/`QuestionAnswer`/`Palette`/`OpenInNew` (1 each) | voice · progress · security · misc | one bespoke `glyph_*` each, in house style |
Replace each `Icons.*` call site with `ImageVector.vectorResource(R.drawable.glyph_*)` + `Icon(tint=…)` (the existing
wiring pattern). Until a glyph exists, the Material icon is a **placeholder = a logged brand defect**, not acceptable for ship.
---
## R10 brand walk (2026-06-26) — existing art integration clean, 0 defects
R10 visual sweep doubled as the Pass-H existing-art integration check: Today (paired-books daily-question art),
Paywall (couple illustration), Security (padlock), Memory Lane / Date / Bucket-List empties, Home cards — **all render
on-brand, in-context, both themes, no clipping/placeholder/off-brand issues** (any defect would be a `ClaudeReport.md`
bug; none found). The new game-alert surfaces (`GamePromptBanner`, `GameWaitingHeroCard`) use the brand purple gradient
+ PlayArrow glyph and read as intentional action banners, so no illustration is warranted there.
## This or That gameplay brand plan (Codex QA, 2026-06-27) — ✅ IMPLEMENTED + verified live R13 (2026-06-27)
> **Done (R13, working tree).** `ThisOrThatScreen.kt` `ChoicePromptBackdrop` replaced: the two-circle + diagonal-line
> "diagram" is gone — now a soft theme-aware glow + two faint paired-card silhouettes low in the frame, never crossing
> the prompt. `OptionCard` A/B map to `colorScheme.primary`/`secondary` with high-contrast `onSurface` body text, visible
> accent borders, and a rich filled selected state (`onPrimary`/`onSecondary`). `VersusBadge`, progress bar, the
> `N/total` + "This or That" pills, the mood number-circle, and `TotLengthChips` are all theme-aware (no fixed
> `CloserPalette` darks). Light/dark previews added. Verified live both themes (5554 dark / 5556 light), 0 FATAL — closes
> C-DARK-UI-001. Results screen left as-is (verified clean in R12 dark). The plan below is retained for history.
Live review used a dedicated QA launcher/device (`CloserCodexQA`) with a fresh admin-created test couple
(`codex-this-or-that-*` / `codex-partner-*`). Screenshots checked the mood picker and active gameplay in light and dark
mode. The visual issue is real: light-mode option buttons are directionally good, but dark mode makes the current prompt
backdrop feel like an accidental placeholder.
**Verdict:** The current `ChoicePromptBackdrop` two-circle + diagonal-line drawing should be treated as a branding defect
for active gameplay. In dark mode the diagonal line cuts through the question, the circles turn muddy, and the whole
motif reads like a technical diagram instead of a warm private ritual for two.
**Plan**
- Replace the two circles + line with a Closer-native "private choice" motif: two soft sealed answer cards, paired-card
silhouettes, or a subtle C-heart/keyhole accent. Keep it decorative and low-contrast behind the prompt; no line should
cross the question text.
- Keep the light-mode option card shape, spacing, and button feel. Make the colors theme-aware rather than reusing fixed
purple/pink values in both themes.
- Dark-mode option cards need stronger contrast: readable body text, visible borders, and selected states that feel rich
instead of dim. Disabled/other-selected states should still be legible.
- Keep `closerBackgroundBrush()` as the foundation, but consider one very subtle game-local glow or paired-card vignette
in brand colors. The background should support focus, not compete with the question or options.
- Re-check the mood picker after gameplay is fixed. The numbered mood circles are acceptable, but paired-card glyphs or
warmer step badges would feel more branded than plain numbered bubbles.
- Results can reuse `illustration_reveal_celebration` and existing heart/petal particles for high-match moments; the game
surface itself should stay code-native rather than needing a full raster illustration.
**Implementation map**
- Update `app/src/main/java/app/closer/ui/thisorthat/ThisOrThatScreen.kt`, especially `ChoicePromptBackdrop`,
`OptionCard`, and `VersusBadge`.
- Add local theme-aware helpers for This-or-That option A/B colors, selected colors, disabled colors, border colors, and
prompt-backdrop alphas. Validate against both `MaterialTheme.colorScheme.background` and `surface`.
- Prefer Compose `Canvas`/shape drawing for the prompt motif. Generate raster art only if the code-native motif cannot
carry the brand; if generated, use transparent PNG art with no readable text.
- Add or update light/dark Compose previews for mood selection, active prompt, selected answer, waiting/disabled, and
results.
**Acceptance checks**
- Light and dark screenshots show no decorative element crossing or competing with the prompt text.
- Long prompts, long options, selected, unselected, and disabled states stay readable.
- The light-mode cards retain the current friendly button feel.
- Dark mode feels intentionally Closer-branded: aubergine/lavender/pink, soft and private, not a placeholder diagram.
- Logs are checked after opening a game from notification/deep link before assuming the route worked.
## Generated Art Live
The generated art (source in gitignored `docs/brand/generated-art/`, copied full-res to
`app/src/main/res/drawable-nodpi/`) is now wired into the app via the shared `EmptyState`
(rounded-tile, theme-safe) and a new `ui/components/BrandIllustration.kt` helper:
| Art | Screen wired | Verified |
|---|---|---|
| A1 `pairing_success` (transparent) | PairingSuccessScreen hero (replaced the keyhole chip; pulse/spring kept) | gallery (transparent floats) |
| A2 `answer_history_empty` | AnswerHistoryScreen empty (replaced generic couple_history) | shared EmptyState (Run-2 both-theme) |
| A3 `connection_challenges_header` (banner) | ConnectionChallengesScreen series-list header | gallery (16:9 banner) |
| A4 `memory_lane_capsule` | MemoryLaneScreen empty (replaced 📦 emoji) | shared tile |
| A5 `date_match_empty` / `date_match_success` | DateMatchesScreen empty / "It is a match!" modal | shared tile / gallery |
| A6 `bucket_list_empty` | BucketListScreen empty | **live dark + light** |
| A8 `messages_empty` | MessagesInboxScreen (new empty state added) | shared EmptyState |
| A9 `quiet_hours` | NotificationSettings quiet-hours section | **live dark** |
| A10 `past_games_empty` | WheelHistoryScreen ("Past Games") empty | shared tile |
| A11 `privacy_recovery` | SecurityScreen header | **live dark** |
| A12 `account_deletion_goodbye` | DeleteAccountScreen header | **live dark** |
| A13 `premium_unlock` (transparent) | **✅ Wired R13** — one-time Premium unlock modal (`PremiumUnlockOverlay`) | **live both themes** |
All 12 also live in the debug **Art preview** gallery (Settings → Art preview) for both-theme verification. A7 pack art is
**N/A** because all 10 question packs already have `pack_art_*`.
A1-A12 prompts are complete and should not be regenerated. Empty/match/pairing states that need empty-or-new data were
not all reachable on the baseline couple, but their render path is proven through the shared tile + gallery.
**Premium unlock modal — ✅ IMPLEMENTED + verified live R13 (2026-06-27).** `ui/components/PremiumUnlockOverlay.kt`
(`PremiumUnlockViewModel` + `PremiumUnlockOverlay`), hosted at the `AppNavigation` root next to `MessageBubbleOverlay`,
so it surfaces over any screen. It's driven off `CouplePremiumChecker.isPremium()` (which already OR-combines both
partners) — so it fires for **both** the purchaser (own entitlement active) **and** the partner (couple-shared Premium
turns on), without depending on the push route. One-time per activation via a new persisted `premiumUnlockCelebrated`
flag on `SettingsRepository`/`SettingsDataStore` (set on dismiss; auto-reset when Premium lapses so a re-activation
celebrates again — mirrors `lastCelebratedStreakMilestone`). The modal shows `illustration_premium_unlock` (transparent,
floats via `BrandIllustration(tile=false)`) + "Premium unlocked ✨" + "Start exploring". **Verified live:** admin toggle
QA premium ON → modal on BOTH 5554 (dark) and 5556 (light); dismiss → relaunch → no re-show (gate holds); 0 FATAL.
## Glyph Status
The original G-set plus G2 set are copied into `app/src/main/res/drawable-nodpi/glyph_*.xml`. Source SVGs live in
`docs/brand/generated-art/glyphs/source-svg/`; Android handoff vectors live in
`docs/brand/generated-art/glyphs/android-vector/`.
**Wired + verified live (13 of 17):**
- Play hub cards: `paired_cards`, `how_well`, `sealed_answer`, `connection_challenge`, `memory_capsule`,
`date_card_heart`, `question_packs`, `bucket_list`, `past_games`.
- WaitingForPartner per-game glyphs: `spin_wheel`, `paired_cards`, `how_well`, `sealed_answer`.
- Settings rows: `couple_premium`, `privacy_lock`, `delete_account`.
**Generated but intentionally unused for now (4 of 17):**
- `closer_mark` — notifications already use `ic_notification_closer`.
- `daily_card` — Today uses its hero illustration.
- `quiet_hours_moon` — Quiet hours uses `illustration_quiet_hours`.
- `export_data` — no export-data row exists yet.
White monochrome vectors are re-tinted by `Icon(tint = ...)` and loaded via `ImageVector.vectorResource(...)`.
`glyph_paired_cards` is also the preferred motif for the This-or-That backdrop redesign tracked as C-DARK-UI-001.
---
## Prompt Style Reference
Use this only when a future pass creates a new prompt. Existing completed art should not be regenerated.
> Flat 2D pastel vector **illustration** in the "Closer" couples-app style: soft rounded shapes, **no harsh outlines**,
> gentle smooth gradients, calm and intimate. **Palette only:** aubergine `#24122F`, deep purple `#56306F`, lavender
> `#B98AF4`, soft pink `#F7C8E4`, soft lavender `#D9B8FF`, blush white `#FFF8FC`. Mood: **warm, quiet, equal,
> intentional — a private ritual for two.** Recurring motifs available: paired/sealed cards, floating hearts and
> petals, a small wooden table with mugs + a lit candle + a lavender sprig, moon/window for quiet hours, a
> calendar/date-card, a sealed capsule/box. If people appear: **two balanced, inclusive figures, simple friendly
> faces, no dominant partner.** Soft abstract floral/heart shapes in the background.
> **Do NOT include:** any readable text, answer/prompt/message content, invite codes, emails, app UI/buttons, generic
> dating-app clichés, stock-photo realism, other brands' logos/wordmarks/app-store badges,
> alarm/urgency/surveillance/fire imagery.
> **The Closer brand mark** (use ONLY where a prompt explicitly calls for it — otherwise keep art mark-free): a
> pink-to-lavender **"C"** whose upper arc is soft pink and lower sweep is lavender, curving around a **heart-shaped
> negative space** with a small **dark aubergine keyhole** at its center (the keyhole = trust/privacy; the heart =
> the couple). Keep it faithful — do not redraw it as a plain `C`, turn the keyhole into a heart, add a key/lock
> shackle, add faces or text. On dark/aubergine surfaces use a white keyhole; on light/blush use the aubergine keyhole.
**Aspect/format conventions**
- Hero/onboarding/paywall: portrait **4:5** (matches `illustration_couple_*`).
- Empty states: roughly **square 1:1**, generous padding, sits centered above text.
- Celebration: **1:1**, transparent or blush-white background.
- Glyphs: **single-color** simple vector, square, legible at 2032 dp.
- Pack/category art: **landscape ~16:9** banner, object-led (no people), like `pack_art_*`.
- Always readable on **both** blush-white (light) and aubergine (dark) surfaces — keep a soft self-contained vignette
rather than a hard rectangular background; export PNG with transparency where noted.
**Existing assets (reuse before generating):** the generated A1-A12 illustration set above, `illustration_couple_*`,
`illustration_daily_question`, `illustration_tonight_partner_prompt`, `illustration_partner_activation`,
`illustration_reveal_celebration`, `illustration_streak_milestone`, `illustration_together_empty`,
`illustration_premium_unlock`, all 10 `pack_art_*` assets, `particle_heart`, and `particle_petal`. These are Android
assets now; only generate new art when a future QA pass finds a specific missing surface or replacement-worthy defect.
---
## Screen-By-Screen Audit
Legend: ✅ on-brand / no art needed · reuse/wire existing art · 🔤 brand-copy/color/code touch
| Screen / surface | Current brand state | Opportunity |
|---|---|---|
| Onboarding carousel | ✅ couple art + warm copy | ✅ strong already |
| Welcome (Create / I have account) | heart mark + privacy line | ✅ on-brand; could rotate privacy messages 🔤 |
| Sign up / Login / Forgot password | plain form | 🔤 add small heart mark + one privacy line above the form (no big art — keep forms clean) |
| Create profile — name / sex / photo | plain steps | 🔤 light: small step glyphs; ✅ otherwise (forms stay clean) |
| Pair: invite (create code) | `illustration_couple_invite` wired | ✅ |
| Pair: accept code / pairing success | `illustration_pairing_success` wired | ✅ |
| Home (paired) | cards, warm copy | ✅ good |
| Home (unpaired "bring your person in") | couple art present | ✅ on-brand |
| Today / daily question | clean card | ✅; reveal moment is the place for art (below) |
| Answer reveal (mutual) | `illustration_reveal_celebration` wired | ✅ |
| Answer history | `illustration_answer_history_empty` wired | ✅ |
| Play hub | game glyphs wired | ✅ |
| This or That (setup/play) | light buttons good; dark prompt backdrop off-brand | 🔤 replace two-circle/line motif + theme option colors |
| This or That / How Well / Desire Sync **results** | score + rows | reuse `reveal_celebration`; particles on high match |
| How Well / Desire Sync intro | icon + copy | ✅ |
| Spin the Wheel | nice wheel art | ✅ wheel is on-brand |
| Wheel complete / results | text reveal | celebration header (reuse particles) |
| Connection Challenges (series list) | `illustration_connection_challenges_header` wired | ✅ |
| Connection Challenges (active day) | clean | 🔤 small streak/heart glyph; ✅ otherwise |
| Memory Lane (list) | `illustration_memory_lane_capsule` empty state wired | ✅ |
| Memory Lane (sealed capsule) | lock + date | optional: reuse capsule art on sealed-card detail, no new art |
| Date Match (deck) | clean cards | ✅ |
| Date Match (your matches / empty) | empty + success art wired | ✅ |
| Plan Date / Date Builder | form | 🔤 small date-card glyph; ✅ otherwise |
| Bucket List (empty) | `illustration_bucket_list_empty` wired | ✅ |
| Question Packs (library) | all 10 `pack_art_*` assets present | ✅ |
| Messages (inbox empty) | `illustration_messages_empty` wired | ✅ |
| Conversation | chat | ✅ keep clean; quiet-hours art is in settings |
| Past Games (empty/list) | `illustration_past_games_empty` wired | ✅ |
| Your Progress / Activity | stats | 🔤 brand-colored charts; reuse `streak_milestone` for milestones |
| Paywall / Subscription | couple art present | ✅ strong (couple illustration + “one subscription for both”) |
| Premium unlock modal | `illustration_premium_unlock` ready, not wired | implement one-time modal for purchaser + partner |
| WaitingForPartner | per-game glyphs + copy | ✅ |
| Settings + sub-pages | dense lists | ✅ keep clean — **no illustrations**; brand via section headers/color only 🔤 |
| Security / Recovery phrase | `illustration_privacy_recovery` wired | ✅ |
| Privacy & Terms | settings row uses `glyph_privacy_lock` | ✅; page can stay text-first |
| Delete account | `illustration_account_deletion_goodbye` wired | ✅ |
| Quiet hours (settings) | `illustration_quiet_hours` wired | ✅ |
| Notifications (system) | `ic_notification_closer` used | ✅ no glyph swap needed |
---
## Generation Backlog
**Two OPEN backlogs (2026-06-27 audit) — see the tables up top:**
1. **Dark illustration variants** — make `drawable-night-nodpi/` versions of every light-only image: all
`illustration_couple_*` heroes, `daily_question`, `partner_activation`, `tonight_partner_prompt`, `together_empty`,
and all 10 `pack_art_*` banners (see **Image theme-variant coverage**).
2. **Custom glyphs to replace ~60 generic Material icons** (see **Icon/glyph audit**) — every icon must be a bespoke
`glyph_*`, starting with the highest-traffic (back, heart, lock, person, check, forward, play, close, star).
Do not regenerate **completed** illustration/glyph art unless a QA pass logs a specific defect; the above are net-new.
**Generated glyph files:** `glyph_closer_mark`, `glyph_paired_cards`, `glyph_daily_card`, `glyph_sealed_answer`,
`glyph_memory_capsule`, `glyph_date_card_heart`, `glyph_quiet_hours_moon`, `glyph_couple_premium`,
`glyph_export_data`, `glyph_delete_account`, `glyph_how_well`, `glyph_connection_challenge`, `glyph_question_packs`,
`glyph_bucket_list`, `glyph_past_games`, `glyph_spin_wheel`, `glyph_privacy_lock`.
---
## Notes for the asset hand-off
- Match filenames to the existing scheme: `illustration_<name>.png` (nodpi), `pack_art_<pack>.png`, `glyph_<name>.xml`,
`particle_<name>.png`. Provide @1x in `drawable-nodpi/` (illustrations) or density buckets where the existing asset has them.
- For the generated G-set, use the source SVGs in `docs/brand/generated-art/glyphs/source-svg/` for review and the
Android-ready vectors in `docs/brand/generated-art/glyphs/android-vector/` for app wiring.
- After adding art, re-run Pass C (visual, light + dark) on those screens to confirm contrast + no clipping, and
re-export store graphics per `docs/brand/visual-identity.md` if the palette/mark changed.