| A-001 | Premium gating | PlayHubViewModel, DesireSyncScreen, MemoryLaneScreen, ConnectionChallengesScreen, QuestionPackLibraryViewModel, wheel CategoryPicker/SpinWheel/WheelHistory(VMs) | **P1** | These gated on per-user `EntitlementChecker.isPremium()` instead of couple-shared. A free partner of a premium user stayed locked. | Set Sam premium, QA free → QA Play hub still showed 🔒 on Desire Sync + Memory Lane. | **FIXED**`e8892a9` — routed all gates through `CouplePremiumChecker` (now exposes isPremium/hasPremium resolving partner internally). Verified: Sam premium → QA enters Desire Sync; both free → QA → paywall. |
| A-003 | Premium UI (cosmetic) | PlayHubScreen (Desire Sync + Memory Lane cards) | **P3** | The "🔒 Premium" badge on these two cards is static (rendered in separate card composables that don't receive `hasPremium`), so it still shows a lock even when the couple has premium access. Feature IS accessible (gate fixed in A-001) — only the badge is misleading. | With couple premium, QA's Play hub still shows 🔒 Premium on Desire Sync/Memory Lane though tapping enters the game. | Open (deferred — thread hasPremium into the card composables) |
**Note (by-design, not a bug):** `SubscriptionScreen` uses per-user `isPremium()` — correct, it reflects the user's *own* subscription/account state, not a feature gate.
## Pass B — Games lifecycle (launch/crash sweep done; full two-device lifecycle partial)
| ID | Area | Screen/Route | Severity | Description | Repro | Status |
|---|---|---|---|---|---|---|
| B-001 | Games / sessions | couples/{id}/sessions | **P3** (observe) | A stale `active` wheel session (startedBy QA, `createdAt` missing/undefined) blocked **all** games ("Waiting for Sam"). In-app **"End their game" recovery works** (session→completed, games unblocked). Likely a prior-test artifact, but: sessions appearing without a timestamp + one stale session blocking every game is worth a guard. | Open This or That → "Waiting for Sam… Sam is playing a Wheel game"; tap End their game → unblocked. | Open |
**Launch/crash sweep (QA, free):** This or That ✅ (mood/length select), How Well Do You Know Me ✅ (intro), Connection Challenges ✅, Spin the Wheel ✅ — all render, **no FATAL**. Desire Sync + Memory Lane are premium-gated (covered in Pass A; gameplay needs premium toggle). Date Match: todo. Full two-device start→finish + results not exhaustively re-run this round (the prior round verified `onGameSessionUpdate` start/finish end-to-end).
_Deep/stateful screens (answer reveal, wheel session/complete, date match/builder/matches, bucket list, memory capsule, history, paywall, auth/onboarding/pairing) need their states set up — pending next chunk._
## Pass D — Security & Encryption ✅ clean (no P0/P1 found)
- **Copy carries no private content:** all function notification bodies are generic ("Tap to read and reply", "Answer together before it expires", etc.); `${title}` refers to public question/game titles, not user answers. ✓ (ties to D6)
- **Routing:** centralized in `PartnerNotificationType` (`fromRemoteType` → `routeFor`); chat opens the exact conversation, reveal→answerReveal(questionId), games→Play, capsule→Memory Lane, etc.
| E-001 | Notification routing | **P2** | Type-string mismatch: functions send `daily_question` + `challenge_day_ready`, but client mapped only `daily_question_reminder` + `challenge_waiting` → tapping those did NOT deep-link to Today / Connection Challenges. | **FIXED**`<pending-commit>` — added `daily_question`/`challenge_day_ready` to `fromRemoteType` (build green; live tap-verify deferred). |
| E-002 | Notification routing | **P3** | `partner_left`, `partner_deleted_account`, `invite_created`, `spki` are unmapped → tap lands on default (no deep-link). Informational types; acceptable but ideally routed. | Open |
_Full live delivery matrix (17 types × foreground/background/killed) deferred — key types verified prior round; routing now code-correct._