- FirestoreQuestionThreadDataSource: sendImageMessage encrypts bytes with couple key, uploads to Storage, stores URL in Firestore; loadDecryptedMedia downloads + decrypts
- QuestionMessage: type field (text/image), mediaUrl, isImage helper
- QuestionDiscussionThread: image picker (gallery + camera), encrypted image rendering with produceState, messenger-style avatars on consecutive bubbles
- QuestionThreadViewModel: sendImage, loadDecryptedMedia, dailyRevealed skip for already-revealed daily questions, partner photo loading
- MainActivity: deepLinkRouteFromIntent resolves FCM data extras to navigation routes; pendingDeepLink state for onNewIntent
- AppNavigation: LaunchedEffect waits for HOME route before navigating deep link (fixes race with onboarding)
- PartnerHomeScreen: partner photoUrl loaded and displayed in identity card
- NotificationRateLimiter: 20 partner/day, 100/week (was 2/4 — too tight for game activity)
- MessageBubbleOverlay: drag-to-dismiss zone at bottom, no auto-timeout (persists until read)
- ActiveThreadMonitor: dismisses bubble when entering conversation
- onMessageWritten: includes author name + photo URL in notification payload
- firestore.rules: messages create allows type=image with mediaUrl or type=text with ciphertext
- storage.rules: chat_media path with 15MB cap
- file_paths.xml: cache-path for camera capture
- MainActivity: request POST_NOTIFICATIONS on TIRAMISU+, register FCM token when user signs in
- AppMessagingService: foreground chat messages show draggable bubble instead of OS notification
- MessageBubbleController/Overlay: new in-app chat-head that drifts over all screens, tap to open
- PartnerNotificationManager: GAME_RESULTS_READY type with proper copy, partner_finished_game maps to it
- onGameSessionUpdate: notify BOTH partners on completion (not just the non-starter), fix starter name in notification
- Firestore rules: partner can read user doc (name/photo), sender can read own release key
- QuestionThread: status stored UPPERCASE to match rules (lowercase broke discussion)
- GameSessionManager: propagate auto-generated session id (empty id crashed game start)
- AnswerReveal: decrypt partner's selectedOptionTexts from option IDs (showed raw ids)
- FirestoreAnswerDataSource: tolerate Timestamp/Date in updatedAt (serverTimestamp crash)
- FirestoreReleaseKeyDataSource: tolerate PERMISSION_DENIED on existence check (sender can't read)
- QuestionThreadRepository: runCatching status update (legacy lowercase status blocked submit)
- PartnerNotificationManager: suppress notification for active thread, deep link to thread
- ActiveThreadMonitor: new class tracks which thread user is reading (suppresses own notifs)
- DesireSync/HowWell/ThisOrThat: re-open guard skips INTRO if already answered; blank sessionId guard
- AppNavigation: deep link pattern for chat notification